prosperon/source/shaders/videovert.glsl
John Alanbrook e745acad3e Project cleanup
Standard shaders and fonts now belong to the source directory
2022-08-05 21:16:04 +00:00

12 lines
253 B
GLSL

#version 330 core
layout (location = 0) in vec4 vertex;
out vec2 TexCoords;
uniform mat4 model;
uniform mat4 projection;
void main() {
TexCoords = vec2(vertex.x, 1.0 - vertex.y);
gl_Position = projection * model * vec4(vertex.xy, 0.0, 1.0);
}