prosperon/source/engine/script.h

65 lines
1.5 KiB
C

#ifndef SCRIPT_H
#define SCRIPT_H
#include "quickjs/quickjs.h"
#include <chipmunk/chipmunk.h>
#include <time.h>
extern JSContext *js;
struct callee {
JSValue fn;
JSValue obj;
};
extern struct callee stacktrace_callee;
extern JSValue num_cache[100];
void js_stacktrace();
void script_startup();
void script_init();
void script_run(const char *script, const char *file);
JSValue script_compile(const char *file);
void script_evalf(const char *format, ...);
int script_dofile(const char *file);
JSValue script_runfile(const char *file);
void script_update(double dt);
void script_draw();
void duk_run_err();
void js_dump_stack();
void script_editor();
void script_call(const char *f);
void script_call_sym(JSValue sym);
void call_callee(struct callee *c);
void script_callee(struct callee c, int argc, JSValue *argv);
int script_has_sym(void *sym);
void script_eval_w_env(const char *s, JSValue env);
void file_eval_env(const char *file, JSValue env);
time_t file_mod_secs(const char *file);
void register_update(struct callee c);
void call_updates(double dt);
void call_debugs();
void unregister_gui(struct callee c);
void register_gui(struct callee c);
void register_debug(struct callee c);
void register_nk_gui(struct callee c);
void call_gui();
void call_nk_gui();
void unregister_obj(JSValue obj);
void send_signal(const char *signal, int argc, JSValue *argv);
void register_physics(struct callee c);
void call_physics(double dt);
void register_draw(struct callee c);
void call_draw();
void compile_script(const char *file);
#endif