prosperon/source/engine
2023-10-02 12:58:17 +00:00
..
3d Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
debug Ur saving, ur subtyping 2023-09-26 18:34:02 +00:00
sound Fix web build; make all file searching fns look through slurp/the CDBs first 2023-09-18 17:35:40 +00:00
thirdparty D3D11 build for windows; gif making works everywhere & gif names are now dates 2023-09-25 17:29:04 +00:00
2dphysics.c bucket renamed to edge2d and saves now; proper input blocking with reversed() 2023-09-27 22:40:04 +00:00
2dphysics.h circle and sprites work with saves 2023-09-26 22:07:51 +00:00
anim.c shaders 2023-05-12 18:22:05 +00:00
anim.h shaders 2023-05-12 18:22:05 +00:00
camera.c imroved circle shaders 2023-05-25 01:45:50 +00:00
camera.h imroved circle shaders 2023-05-25 01:45:50 +00:00
cbuf.h Merge sokol app; fix basic input 2023-08-31 08:10:30 +00:00
config.c aseprite importer 2023-09-25 13:21:02 +00:00
config.h Clang warning fixes; remove unneeded nuklear files; remove assumed window size 2023-09-04 06:20:55 +00:00
datastream.c remove ur from components 2023-09-27 14:37:20 +00:00
datastream.h Clang warning fixes; remove unneeded nuklear files; remove assumed window size 2023-09-04 06:20:55 +00:00
ffi.c level object saving; transform and physics objects 2023-10-02 12:58:17 +00:00
ffi.h efficient opengl rendering 2023-05-16 06:31:13 +00:00
font.c unify grabbing controls 2023-09-29 13:27:34 +00:00
font.h Add Sqlite packing; merge render and openglrender; remove ftw from web builds 2023-09-04 14:48:44 +00:00
gameobject.c bucket renamed to edge2d and saves now; proper input blocking with reversed() 2023-09-27 22:40:04 +00:00
gameobject.h rendering 2023-05-27 12:01:17 +00:00
HandmadeMath.h JSO compiler; packer; update CDB to 0.80; assets now packed into binary 2023-09-18 12:36:07 +00:00
input.c add object merging 2023-09-22 00:51:38 +00:00
input.h add object merging 2023-09-22 00:51:38 +00:00
level.c shaders 2023-05-12 18:22:05 +00:00
level.h shaders 2023-05-12 18:22:05 +00:00
msf_gif.h Extremely slow gif rendering 2023-09-11 20:07:36 +00:00
nuke.c Metal rendering works; high dpi rendering works; fix sokol_gfx_ext to work with metal without SDL 2023-09-19 02:55:37 +00:00
nuke.h Metal rendering works; high dpi rendering works; fix sokol_gfx_ext to work with metal without SDL 2023-09-19 02:55:37 +00:00
parson.c shaders 2023-05-12 18:22:05 +00:00
parson.h shaders 2023-05-12 18:22:05 +00:00
particle.c shaders 2023-05-12 18:22:05 +00:00
particle.h Packed font rendering 2022-12-28 22:50:54 +00:00
qoa.h Remove engine file; add icon support; add QOI and QOA support 2023-08-31 18:00:33 +00:00
qoi.h Remove engine file; add icon support; add QOI and QOA support 2023-08-31 18:00:33 +00:00
render.c D3D11 build for windows; gif making works everywhere & gif names are now dates 2023-09-25 17:29:04 +00:00
render.h Fix Object.merge; add many color palettes, normalize color fns 2023-09-23 17:35:02 +00:00
resources.c circle and sprites work with saves 2023-09-26 22:07:51 +00:00
resources.h Fix web build; make all file searching fns look through slurp/the CDBs first 2023-09-18 17:35:40 +00:00
script.c Fix Object.merge; add many color palettes, normalize color fns 2023-09-23 17:35:02 +00:00
script.h JSO compiler; packer; update CDB to 0.80; assets now packed into binary 2023-09-18 12:36:07 +00:00
shader.c Prototype duplication fixes; split out engine.js into multiple components 2023-09-07 21:46:35 +00:00
shader.h Clang warning fixes; remove unneeded nuklear files; remove assumed window size 2023-09-04 06:20:55 +00:00
sound.c Fix web build; make all file searching fns look through slurp/the CDBs first 2023-09-18 17:35:40 +00:00
sound.h flac, mp3, wav playing 2023-08-30 23:22:32 +00:00
sprite.c D3D11 build for windows; gif making works everywhere & gif names are now dates 2023-09-25 17:29:04 +00:00
sprite.h Vastly simplified entity stringifying and diffing 2023-09-14 22:37:04 +00:00
texture.c level object saving; transform and physics objects 2023-10-02 12:58:17 +00:00
texture.h aseprite importer 2023-09-25 13:21:02 +00:00
timer.c Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode 2023-09-13 12:31:00 +00:00
timer.h Removed global scope static variables; ad-hoc way so timers can function in app or timescaled mode 2023-09-13 12:31:00 +00:00
tinyphysicsengine.h dashed lines 2023-05-16 18:31:19 +00:00
tinyspline.c shaders 2023-05-12 18:22:05 +00:00
tinyspline.h splines 2023-01-27 18:06:16 +00:00
tml.h Sound font reader TSf 2022-07-05 20:24:12 +00:00
transform.c imroved circle shaders 2023-05-25 01:45:50 +00:00
transform.h imroved circle shaders 2023-05-25 01:45:50 +00:00
tsf.h Sound font reader TSf 2022-07-05 20:24:12 +00:00
window.c Add simple macos window cmds; add moon.gif app icon; add editor mode for low power editing 2023-09-19 06:10:00 +00:00
window.h Metal rendering works; high dpi rendering works; fix sokol_gfx_ext to work with metal without SDL 2023-09-19 02:55:37 +00:00
yugine.c Removed more Javascript "features"; simplified ur with closures 2023-09-19 22:37:54 +00:00
yugine.h Windows now compiles with directx; separated out ur and entity methods 2023-09-19 17:35:12 +00:00