prosperon/source/engine/script.c

228 lines
4.2 KiB
C

#include "script.h"
#include "stdio.h"
#include "log.h"
#include "ffi.h"
#include "font.h"
#include "ftw.h"
#include "stb_ds.h"
#include "time.h"
#include "sys/stat.h"
#include "sys/types.h"
duk_context *duk = NULL;
static int load_prefab(const char *fpath, const struct stat *sb, int typeflag) {
if (typeflag != FTW_F)
return 0;
if (!strcmp(".prefab", strrchr(fpath, '.')))
script_dofile(fpath);
return 0;
}
void script_init() {
duk = duk_create_heap_default();
ffi_load();
/* Load all prefabs into memory */
script_dofile("scripts/engine.js");
script_dofile("config.js");
//ftw(".", load_prefab, 10);
}
void script_run(const char *script) {
duk_eval_string(duk, script);
}
time_t file_mod_secs(const char *file) {
struct stat attr;
stat(file, &attr);
return attr.st_mtime;
}
void duk_run_err() {
duk_get_prop_string(duk, -1, "lineNumber");
duk_get_prop_string(duk, -2, "fileName");
duk_get_prop_string(duk, -3, "stack");
mYughLog(1, 2, duk_get_int(duk, -3), duk_safe_to_string(duk, -2), "%s\n%s", duk_safe_to_string(duk, -4), duk_safe_to_string(duk, -1));
duk_pop_3(duk);
}
int script_dofile(const char *file) {
const char *script = slurp_text(file);
if (!script) {
YughError("Can't find file %s.", file);
return 1;
}
duk_push_string(duk, script);
free(script);
duk_push_string(duk, file);
if (duk_pcompile(duk, 0) != 0) {
duk_run_err();
return 1;
}
if (duk_pcall(duk, 0))
duk_run_err();
duk_pop(duk);
return file_mod_secs(file);
}
/* Call the "update" function in the master game script */
void script_update(double dt) {
}
/* Call the "draw" function in master game script */
void script_draw() {
}
/* Call "editor" function in master game script */
void script_editor() {
}
/* Call the given function name */
void script_call(const char *f) {
//s7_call(s7, s7_name_to_value(s7, f), s7_nil(s7));
}
/* env is an object in the scripting environment;
s is the function to call on that object
*/
void script_eval_w_env(const char *s, void *env) {
duk_push_heapptr(duk, env);
duk_push_string(duk, s);
if (!duk_has_prop(duk, -2)) {
duk_pop(duk);
return;
}
duk_push_string(duk, s);
if (duk_pcall_prop(duk, -2, 0))
duk_run_err();
duk_pop_2(duk);
}
int script_eval_setup(const char *s, void *env)
{
duk_push_heapptr(duk, env);
if (!duk_has_prop_string(duk, -1, s)) {
duk_pop(duk);
return 1;
}
duk_push_string(duk, s);
return 0;
}
void script_eval_exec(int argc)
{
if (duk_pcall_prop(duk, -2 - argc, argc))
duk_run_err();
duk_pop_2(duk);
}
void script_call_sym(void *sym)
{
duk_push_heapptr(duk, sym);
if (duk_pcall(duk, 0))
duk_run_err();
duk_pop(duk);
}
void script_call_sym_args(void *sym, void *args)
{
//s7_call(s7, sym, s7_cons(s7, args, s7_nil(s7)));
}
struct callee *updates = NULL;
struct callee *physics = NULL;
struct callee *guis = NULL;
struct callee *nk_guis = NULL;
void register_update(struct callee c) {
arrput(updates, c);
}
void register_gui(struct callee c) {
arrput(guis, c);
}
void register_nk_gui(struct callee c) { arrput(nk_guis, c); }
void register_physics(struct callee c) {
arrput(physics, c);
}
void setup_callee(struct callee c)
{
duk_push_heapptr(duk, c.fn);
duk_push_heapptr(duk, c.obj);
}
void exec_callee(int argc)
{
if (duk_pcall_method(duk, argc))
duk_run_err();
duk_pop(duk);
}
void call_callee(struct callee *c) {
setup_callee(*c);
exec_callee(0);
}
void callee_dbl(struct callee c, double d)
{
setup_callee(c);
duk_push_number(duk, d);
exec_callee(1);
}
void callee_vec2(struct callee c, cpVect vec)
{
setup_callee(c);
vect2duk(vec);
exec_callee(1);
}
void call_updates(double dt) {
for (int i = 0; i < arrlen(updates); i++) {
callee_dbl(updates[i], dt);
}
}
void call_gui() {
for (int i = 0; i < arrlen(guis); i++)
call_callee(&guis[i]);
}
void call_nk_gui() {
for (int i = 0; i < arrlen(nk_guis); i++)
call_callee(&nk_guis[i]);
}
void call_physics(double dt) {
for (int i = 0; i < arrlen(physics); i++) {
callee_dbl(updates[i], dt);
}
}