293 lines
7.9 KiB
Makefile
Executable file
293 lines
7.9 KiB
Makefile
Executable file
MAKEFLAGS = --jobs=8
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UNAME != uname
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MAKEDIR != pwd
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# Options
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# NDEBUG --- build with debugging symbols and logging
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CXX:=$(CC)
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# Temp to strip long emcc paths to just emcc
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CC := $(notdir $(CC))
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OPT ?= 0
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INFO :=
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LD = $(CC)
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STEAM = steam/sdk
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STEAMAPI =
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CCC != $(CC) -v
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ifneq ($(findstring clangcc , $(CCC)),)
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LDFLAGS += -Wl,-rpath=./
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endif
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ifdef NEDITOR
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CPPFLAGS += -DNO_EDITOR
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endif
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ifdef NFLAC
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CPPFLAGS += -DNFLAC
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endif
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ifdef NMP3
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CPPFLAGS += -DNMP3
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endif
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ifdef NSVG
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CPPFLAGS += -DNSVG
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endif
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ifdef NQOA
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CPPFLAGS += -DNQOA
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endif
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ifeq ($(CC), emcc)
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LDFLAGS += --emrun --preload-file game.cdb --preload-file config.js -sNO_EXIT_RUNTIME
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CPPFLAGS += -g -Wbad-function-cast -Wcast-function-type -sALLOW_MEMORY_GROWTH
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OPT = 0
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NDEBUG = 1
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AR = emar
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endif
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ifdef NDEBUG
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CPPFLAGS += -DNDEBUG
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else
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CPPFLAGS += -g -DDUMP
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INFO :=$(INFO)_dbg
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endif
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ifdef LEAK
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CPPFLAGS += -fsanitize=address -fsanitize=undefined -fno-omit-frame-pointer -DLEAK
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INFO := $(INFO)_leak
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endif
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ifeq ($(OPT),small)
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CPPFLAGS += -Oz -flto -fno-ident -fno-asynchronous-unwind-tables -ffunction-sections -fdata-sections
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LDFLAGS += -flto
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ifeq ($(CC), emcc)
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LDFLAGS += --closure 1
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endif
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INFO :=$(INFO)_small
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else ifeq ($(OPT), 1)
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CPPFLAGS += -O2 -flto
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INFO :=$(INFO)_opt
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else
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CPPFLAGS += -O2
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endif
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CPPFLAGS += -DHAVE_CEIL -DCP_USE_CGTYPES=0 -DCP_USE_DOUBLES=0 -DHAVE_FLOOR -DHAVE_FMOD -DHAVE_LRINT -DHAVE_LRINTF $(includeflag) -MD $(WARNING_FLAGS) -I. -DVER=\"$(SEM)\" -DCOM=\"$(COM)\" -DINFO=\"$(INFO)\" #-DENABLE_SINC_MEDIUM_CONVERTER -DENABLE_SINC_FAST_CONVERTER -DCP_COLLISION_TYPE_TYPE=uintptr_t -DCP_BITMASK_TYPE=uintptr_t
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CPPFLAGS += -DCONFIG_VERSION=\"2024-02-14\" -DCONFIG_BIGNUM #for quickjs
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# ENABLE_SINC_[BEST|FAST|MEDIUM]_CONVERTER
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# default, fast and medium available in game at runtime; best available in editor
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PKGCMD = tar --directory --exclude="./*.a" --exclude="./obj" -czf $(DISTDIR)/$(DIST) .
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ZIP = .tar.gz
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UNZIP = cp $(DISTDIR)/$(DIST) $(DESTDIR) && tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR) && rm $(DESTDIR)/$(DIST)
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ifeq ($(ARCH),)
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ARCH != uname -m
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endif
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INFO :=$(INFO)_$(ARCH)
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ifeq ($(OS), Windows_NT) # then WINDOWS
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PLATFORM := win64
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DEPS += resource.o
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STEAMAPI := steam_api64
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LDFLAGS += -mwin32 -static
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CPPFLAGS += -mwin32
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LDLIBS += mingw32 kernel32 d3d11 user32 shell32 dxgi gdi32 ws2_32 ole32 winmm setupapi m pthread
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PKGCMD = zip -q -r $(MAKEDIR)/$(DISTDIR)/$(DIST) . -x \*.a ./obj/\*
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ZIP = .zip
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UNZIP = unzip -o -q $(DISTDIR)/$(DIST) -d $(DESTDIR)
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INFO :=$(INFO)_win
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else ifeq ($(OS), IOS)
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CC = /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang
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SDK = iphoneos
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SDK_PATH = /Applications/Xcode.app/Contents/Developer/Platforms/$(SDK).platform/Developer/SDKs/$(SDK).sdk
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CFLAGS += -isysroot $(SDK_PATH) -miphoneos-version-min=13.0
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LDFLAGS += -isysroot $(SDK_PATH) -miphoneos-version-min=13.0
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LDFLAGS += -framework Foundation -framework UIKit -framework AudioToolbox -framework Metal -framework MetalKit -framework AVFoundation
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CXXFLAGS += -std=c++11
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CFLAGS += -x objective-c
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INFO :=$(INFO)_ios
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else ifeq ($(CC), emcc) # Then WEB
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OS := Web
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LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 -sTOTAL_MEMORY=128MB -sSTACK_SIZE=5MB
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CPPFLAGS += -DNSTEAM
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LDLIBS += GL openal c m dl
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STEAMAPI :=
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EXT = .html
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else
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UNAME != uname -s
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ifeq ($(UNAME), Linux) # then LINUX
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OS := Linux
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PLATFORM := linux64
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LDFLAGS += -pthread -rdynamic
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LDLIBS += GL pthread c m dl X11 Xi Xcursor EGL asound
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INFO :=$(INFO)_linux
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endif
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ifeq ($(UNAME), Darwin)
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OS := macos
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PLATFORM := osx
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CPPFLAGS += -arch $(ARCH)
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CFLAGS += -x objective-c
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CXXFLAGS += -std=c++11
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LDFLAGS += -framework Cocoa -framework QuartzCore -framework AudioToolbox -framework Metal -framework MetalKit
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INFO :=$(INFO)_macos
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endif
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endif
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# All other sources
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OBJS != find source -type f -name '*.c' | grep -vE 'test|tool|example|fuzz|main' | grep -vE 'quickjs'
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CPPOBJS != find source -type f -name '*.cpp' | grep -vE 'test|tool|example|fuzz|main'
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OBJS += $(CPPOBJS)
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OBJS += source/engine/yugine.c
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OBJS += $(shell find source/engine -type f -name '*.m')
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QUICKJS := source/engine/thirdparty/quickjs
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OBJS += $(addprefix $(QUICKJS)/, libregexp.c quickjs.c libunicode.c cutils.c libbf.c)
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OBJS := $(patsubst %.cpp, %$(INFO).o, $(OBJS))
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OBJS := $(patsubst %.c, %$(INFO).o,$(OBJS))
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OBJS := $(patsubst %.m, %$(INFO).o, $(OBJS))
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engineincs != find source/engine -maxdepth 1 -type d
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includeflag != find source -type d -name include
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includeflag += $(engineincs) source/shaders source/engine/thirdparty/sokol source/engine/thirdparty/stb source/engine/thirdparty/cgltf source/engine/thirdparty/TinySoundFont source/engine/thirdparty/dr_libs
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includeflag += $(STEAM)/public
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includeflag += source
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includeflag := $(addprefix -I, $(includeflag))
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WARNING_FLAGS = -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types
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APP = prosperon
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NAME = $(APP)$(INFO)$(EXT)
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SEM != git describe --tags --abbrev=0
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COM != git rev-parse --short HEAD
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LDLIBS += $(STEAMAPI)
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LDLIBS := $(addprefix -l, $(LDLIBS))
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LDPATHS := $(STEAM)/redistributable_bin/$(PLATFORM)
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LDPATHS := $(addprefix -L, $(LDPATHS))
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DEPENDS = $(OBJS:.o=.d)
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-include $(DEPENDS)
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.DEFAULT_GOAL := all
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all: $(NAME)
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cp -f $(NAME) $(APP)$(EXT)
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SHADERS = $(shell ls source/shaders/*.sglsl)
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SHADERS := $(patsubst %.sglsl, %.sglsl.h, $(SHADERS))
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prereqs: $(SHADERS) source/engine/core.cdb.h
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DESTDIR ?= ~/.bin
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install: $(NAME)
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@echo Copying to destination
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cp -f $(NAME) $(DESTDIR)/$(APP)
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$(NAME): $(OBJS) $(DEPS)
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@echo Linking $(NAME)
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$(LD) $^ $(CPPFLAGS) $(LDFLAGS) -L. $(LDPATHS) $(LDLIBS) -o $@
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@echo Finished build
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%$(INFO).o: %.c
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@echo Making C object $@
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$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
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%$(INFO).o: %.cpp
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@echo Making C++ object $@
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) -fpermissive -c $< -o $@
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%$(INFO).o: %.m
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@echo Making Objective-C object $@
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$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
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shaders: $(SHADERS)
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@echo Making shaders
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%.sglsl.h:%.sglsl
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@echo Creating shader $^
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./sokol-shdc --ifdef -i $^ --slang=glsl330:hlsl5:metal_macos:metal_ios:metal_sim:glsl300es -o $@
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SCRIPTS := $(shell ls scripts/*.js*)
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CORE != (ls icons/* fonts/*)
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CORE := $(CORE) $(SCRIPTS)
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packer: tools/packer.c source/engine/miniz.c
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@echo Making packer
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$(CC) -O2 $^ -Isource/engine -o packer
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core.cdb: packer $(CORE)
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@echo Packing core.cdb
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./packer $@ $(CORE)
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source/engine/core.cdb.h: core.cdb
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@echo Making $@
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xxd -i $< > $@
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ICNSIZE = 16 32 128 256 512 1024
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ICNNAME := $(addsuffix .png, $(ICNSIZE))
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ICON = icons/moon.gif
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icon.ico: $(ICON)
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for i in $(ICNSIZE); do convert $^ -thumbnail $${i}x$${i} $${i}.png; done
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convert $(ICNNAME) icon.ico
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rm $(ICNNAME)
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resource.o: resource.rc resource.manifest icon.ico
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windres -i $< -o $@
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crossios:
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make OS=IOS ARCH=arm64 DEBUG=$(DEBUG) OPT=$(OPT)
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Prosperon.icns: $(ICON)
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mkdir -p Prosperon.iconset
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for i in $(ICNSIZE); do magick $^ -size $${i}x$${i} Prosperon.iconset/icon_$${i}x$${i}.png; done
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iconutil -c icns Prosperon.iconset
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crossmac: Prosperon.icns
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make ARCH=arm64 DEBUG=$(DEBUG) OPT=$(OPT)
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mv $(APP) mac_arm64
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make ARCH=x86_64 DEBUG=$(DEBUG) OPT=$(OPT)
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mv $(APP) mac_x86_64
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lipo mac_arm64 mac_x86_64 -create -output $(APP)_mac
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rm mac_arm64 mac_x86_64
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rm -rf Prosperon.app
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mkdir Prosperon.app
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mkdir Prosperon.app/Contents
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mkdir Prosperon.app/Contents/MacOS
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mkdir Prosperon.app/Contents/Resources
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mv $(NAME) Prosperon.app/Contents/MacOS/Prosperon
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cp Info.plist Prosperon.app/Contents
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cp Prosperon.icns Prosperon.app/Contents/Resources
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crossweb:
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make CC=emcc
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mv $(APP)_$(ARCH).html index.html
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playweb:
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make crossweb
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emrun index.html
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clean:
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@echo Cleaning project
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rm -f source/shaders/*.h core.cdb jso cdb packer TAGS source/engine/core.cdb.h tools/libcdb.a $(APP)* *.icns *.ico
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find . -type f -name "*.[oad]" -delete
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rm -rf Prosperon.app
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docs: doc/prosperon.org
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make -C doc
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mv doc/html .
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TAGINC != find . -name "*.[chj]"
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tags: $(TAGINC)
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@echo Making tags.
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@etags $(TAGINC)
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