prosperon/source/shaders/circlevert.glsl

13 lines
204 B
GLSL

#version 330 core
layout (location = 0) in vec4 vertex;
out vec2 coords;
uniform mat4 proj;
uniform vec2 res;
void main()
{
gl_Position = proj * vec4(vertex.xy, 0.0, 1.0);
coords = vertex.zw;
}