264 lines
5.3 KiB
C
264 lines
5.3 KiB
C
#include "texture.h"
|
|
|
|
#include "render.h"
|
|
#include <stdio.h>
|
|
#include <stb_image.h>
|
|
#include <stb_ds.h>
|
|
#include "log.h"
|
|
#include <math.h>
|
|
#include "util.h"
|
|
|
|
static struct {
|
|
char *key;
|
|
struct Texture *value;
|
|
} *texhash = NULL;
|
|
|
|
struct Texture *tex_default;
|
|
|
|
struct Texture *texture_pullfromfile(const char *path)
|
|
{
|
|
int index = shgeti(texhash, path);
|
|
if (index != -1)
|
|
return texhash[index].value;
|
|
|
|
struct Texture *tex = calloc(1, sizeof(*tex));
|
|
tex->flipy = 0;
|
|
tex->opts.sprite = 1;
|
|
tex->opts.gamma = 0;
|
|
tex->anim.frames = 1;
|
|
tex->anim.ms = 1;
|
|
|
|
int n;
|
|
stbi_set_flip_vertically_on_load(0);
|
|
unsigned char *data = stbi_load(path, &tex->width, &tex->height, &n, 4);
|
|
|
|
while (data == NULL) {
|
|
YughError("STBI failed to load file %s with message: %s", path, stbi_failure_reason());
|
|
return NULL;
|
|
}
|
|
|
|
tex->data = data;
|
|
|
|
if (shlen(texhash) == 0)
|
|
sh_new_arena(texhash);
|
|
|
|
shput(texhash, path, tex);
|
|
|
|
tex->id = 0;
|
|
|
|
return tex;
|
|
}
|
|
|
|
char *tex_get_path(struct Texture *tex) {
|
|
for (int i = 0; i < shlen(texhash); i++) {
|
|
if (tex == texhash[i].value) {
|
|
YughInfo("Found key %s", texhash[i].key);
|
|
return texhash[i].key;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
struct Texture *texture_loadfromfile(const char *path)
|
|
{
|
|
struct Texture *new = texture_pullfromfile(path);
|
|
|
|
if (new == NULL) {
|
|
YughError("Texture %s not loaded! Loading the default instead ...", path);
|
|
new = texture_pullfromfile("./ph.png");
|
|
}
|
|
|
|
if (new->id == 0) {
|
|
glGenTextures(1, &new->id);
|
|
|
|
tex_gpu_load(new);
|
|
|
|
YughInfo("Loaded texture path %s", path);
|
|
}
|
|
|
|
return new;
|
|
}
|
|
|
|
void tex_pull(struct Texture *tex)
|
|
{
|
|
if (tex->data != NULL)
|
|
tex_flush(tex);
|
|
|
|
int n;
|
|
char *path = tex_get_path(tex);
|
|
stbi_set_flip_vertically_on_load(0);
|
|
tex->data = stbi_load(path, &tex->width, &tex->height, &n, 4);
|
|
|
|
if (tex->data == NULL)
|
|
YughError("STBI failed to load file %s with message: %s", path, stbi_failure_reason());
|
|
}
|
|
|
|
void tex_flush(struct Texture *tex)
|
|
{
|
|
free(tex->data);
|
|
}
|
|
|
|
void tex_gpu_reload(struct Texture *tex)
|
|
{
|
|
tex_gpu_free(tex);
|
|
|
|
tex_gpu_load(tex);
|
|
}
|
|
|
|
void tex_free(struct Texture *tex)
|
|
{
|
|
free(tex->data);
|
|
//free(tex->path);
|
|
free(tex);
|
|
}
|
|
|
|
void tex_gpu_load(struct Texture *tex)
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, tex->id);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex->width, tex->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex->data);
|
|
|
|
glGenerateMipmap(GL_TEXTURE_2D);
|
|
|
|
if (tex->opts.sprite) {
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
} else {
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
}
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
}
|
|
|
|
void tex_incr_anim(struct TexAnimation *tex_anim)
|
|
{
|
|
anim_incr(tex_anim);
|
|
|
|
if (!tex_anim->tex->anim.loop && tex_anim->frame == tex_anim->tex->anim.frames)
|
|
anim_pause(tex_anim);
|
|
}
|
|
|
|
void anim_incr(struct TexAnimation *anim)
|
|
{
|
|
anim->frame = (anim->frame + 1) % anim->tex->anim.frames;
|
|
tex_anim_calc_uv(anim);
|
|
}
|
|
|
|
void anim_decr(struct TexAnimation *anim)
|
|
{
|
|
anim->frame = (anim->frame + anim->tex->anim.frames - 1) % anim->tex->anim.frames;
|
|
tex_anim_calc_uv(anim);
|
|
}
|
|
|
|
void anim_setframe(struct TexAnimation *anim, int frame)
|
|
{
|
|
anim->frame = frame;
|
|
tex_anim_calc_uv(anim);
|
|
}
|
|
|
|
void tex_anim_set(struct TexAnimation *anim)
|
|
{
|
|
if (anim->playing) {
|
|
timer_remove(anim->timer);
|
|
anim->timer = timer_make(1.f / anim->tex->anim.ms, tex_incr_anim, anim);
|
|
|
|
}
|
|
|
|
tex_anim_calc_uv(anim);
|
|
}
|
|
|
|
|
|
|
|
void tex_gpu_free(struct Texture *tex)
|
|
{
|
|
if (tex->id != 0) {
|
|
glDeleteTextures(1, &tex->id);
|
|
tex->id = 0;
|
|
}
|
|
}
|
|
|
|
void tex_anim_calc_uv(struct TexAnimation *anim)
|
|
{
|
|
struct glrect st;
|
|
float w = 1.f / anim->tex->anim.frames;
|
|
st.s0 = w * (anim->frame);
|
|
st.s1 = st.s0 + w;
|
|
st.t0 = 0.f;
|
|
st.t1 = 1.f;
|
|
|
|
anim->st = st;
|
|
}
|
|
|
|
struct glrect tex_get_rect(struct Texture *tex)
|
|
{
|
|
return ST_UNIT;
|
|
}
|
|
|
|
void tex_bind(struct Texture *tex)
|
|
{
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, tex->id);
|
|
glBindTexture(GL_TEXTURE_2D_ARRAY, tex->id);
|
|
}
|
|
|
|
void anim_play(struct TexAnimation *anim)
|
|
{
|
|
if (anim->playing)
|
|
return;
|
|
|
|
if (anim->frame == anim->tex->anim.frames)
|
|
anim->frame = 0;
|
|
|
|
anim->playing = 1;
|
|
|
|
if (anim->timer == NULL)
|
|
anim->timer = timer_make(1.f / anim->tex->anim.ms, tex_incr_anim, anim);
|
|
else
|
|
timerr_settime(anim->timer, 1.f/anim->tex->anim.ms);
|
|
|
|
timer_start(anim->timer);
|
|
}
|
|
|
|
void anim_stop(struct TexAnimation *anim)
|
|
{
|
|
if (!anim->playing)
|
|
return;
|
|
|
|
anim->playing = 0;
|
|
anim->frame = 0;
|
|
anim->pausetime = 0;
|
|
timer_stop(anim->timer);
|
|
tex_anim_calc_uv(anim);
|
|
}
|
|
|
|
void anim_pause(struct TexAnimation *anim)
|
|
{
|
|
if (!anim->playing)
|
|
return;
|
|
|
|
anim->playing = 0;
|
|
timer_pause(anim->timer);
|
|
}
|
|
|
|
void anim_fwd(struct TexAnimation *anim)
|
|
{
|
|
anim_incr(anim);
|
|
}
|
|
|
|
void anim_bkwd(struct TexAnimation *anim)
|
|
{
|
|
anim_decr(anim);
|
|
}
|
|
|
|
float st_s_w(struct glrect st)
|
|
{
|
|
return (st.s1 - st.s0);
|
|
}
|
|
|
|
float st_s_h(struct glrect st)
|
|
{
|
|
return (st.t1 - st.t0);
|
|
} |