prosperon/source/shaders/3d/outlinevert.glsl
2022-08-14 19:19:36 +00:00

15 lines
286 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (std140) uniform Matrices {
mat4 projection;
mat4 view;
};
uniform mat4 model;
void main()
{
gl_Position = projection * view * model * vec4(aPos + (aNormal * 2.f), 1.f);
}