prosperon/source/shaders
2024-05-02 13:52:28 -05:00
..
3d shaders 2023-05-12 18:22:05 +00:00
bezier.sglsl particles, sprite animation 2023-12-30 01:08:53 +00:00
billboardfrag.glsl Project cleanup 2022-08-05 21:16:04 +00:00
billboardvertex.glsl Project cleanup 2022-08-05 21:16:04 +00:00
box.sglsl Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
btdebugfrag.glsl Project cleanup 2022-08-05 21:16:04 +00:00
btdebugvert.glsl Project cleanup 2022-08-05 21:16:04 +00:00
circle.sglsl spline fixes 2023-12-20 23:20:29 +00:00
crt.sglsl Add back in ai and tween, and fix 2024-04-01 08:13:57 -05:00
debugcolorfrag.glsl Project cleanup 2022-08-05 21:16:04 +00:00
debugdepthfrag.glsl Project cleanup 2022-08-05 21:16:04 +00:00
diffuse.sglsl 3d rendering 2023-11-03 13:31:06 +00:00
grid.sglsl Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
grid3d.sglsl fix normals and uv on 3d models 2024-04-23 18:12:45 -05:00
line.sglsl Basic 3d 2024-04-20 12:55:20 -05:00
mpeg2.sglsl Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
particle.sglsl js 2024-01-14 16:24:31 +00:00
point.sglsl Basic 3d 2024-04-20 12:55:20 -05:00
poly.sglsl Fix rendering regressions; update image and screen pixel pulling 2023-09-15 17:31:31 +00:00
shadow.sglsl Compiles on MacOS; use sokol shader converter for shader x-compilation; update sokol 2023-09-15 08:37:07 +00:00
text.sglsl Sprite rendered quad 2024-04-23 15:58:08 -05:00
unlit.sglsl Set uniform data from javascript 2024-04-30 10:32:27 -05:00