prosperon/source/shaders/3d/gizmofrag.glsl
2022-08-14 19:19:36 +00:00

11 lines
142 B
GLSL

#version 330 core
layout (location = 0) out vec4 color;
in vec3 vcolor;
in vec3 FragPos;
void main(void)
{
color = vec4(vcolor, 1.f);
}