prosperon/source/engine/registry.h

43 lines
1.3 KiB
C

#ifndef REGISTRY_H
#define REGISTRY_H
#include <stddef.h>
#include <stdio.h>
#include "config.h"
struct gameobject;
struct component {
const char *name;
void *(*make)(struct gameobject * go); /* Called to create the component */
void (*io)(void *data, FILE *f, int read); /* Pulls data from a component file into the component */
void *data;
struct gameobject *go;
void (*draw_debug)(void *data); /* Draw debugging info in editor */
void (*draw_gui)(void *data); /* Use to draw GUI for editing the component in editor */
void (*delete)(void *data); /* Deletes and cleans up component */
int id;
int datasize;
void (*init)(void *data, struct gameobject * go); /* Inits the component */
};
extern struct component components[MAXNAME];
extern int ncomponent;
void comp_draw_debug(struct component *c);
void comp_draw_gui(struct component *c);
void comp_update(struct component *c, struct gameobject *go);
void registry_init();
void register_component(const char *name, size_t size,
void (*make)(struct gameobject * go, struct component * c),
void (*delete)(void *data),
void (*io)(void *data, FILE *f, int read),
void(*draw_debug)(void *data),
void(*draw_gui)(void *data),
void(*init)(void *data, struct gameobject * go));
#endif