prosperon/source/shaders/3d/gizmovert.glsl
2022-08-14 19:19:36 +00:00

21 lines
346 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (std140) uniform Matrices {
mat4 projection;
mat4 view;
};
out vec3 vcolor;
uniform mat4 model;
void main()
{
vec3 m = aPos;
vcolor.r = m.r / 1.f;
vcolor.g = m.g / 1.f;
vcolor.b = m.b / 1.f;
gl_Position = projection * view * model * (vec4(m, 1.f));
}