prosperon/source/engine/3d/model.h
2023-11-30 16:47:59 +00:00

53 lines
1 KiB
C

#ifndef MODEL_H
#define MODEL_H
#include "HandmadeMath.h"
#include "transform.h"
#include "sokol/sokol_gfx.h"
extern HMM_Vec3 eye;
struct shader;
/* A single mesh */
struct mesh {
sg_bindings bind;
uint32_t face_count;
};
/* A collection of meshes which create a full figure */
struct model {
struct mesh *meshes;
};
/* A model with draw information */
struct drawmodel {
struct model *model;
HMM_Mat4 amodel;
int go;
};
typedef struct bone {
transform3d t;
struct bone *children;
} bone;
/* Get the model at a path, or create and return if it doesn't exist */
struct model *GetExistingModel(const char *path);
/* Make a Model struct */
struct model *MakeModel(const char *path);
/* Load a model from memory into the GPU */
void loadmodel(struct model *model);
void model_init();
void draw_model(struct model *model, HMM_Mat4 amodel);
void draw_models(struct model *model, struct shader *shader);
struct drawmodel *make_drawmodel(int go);
void draw_drawmodel(struct drawmodel *dm);
void free_drawmodel(struct drawmodel *dm);
#endif