119 lines
2.5 KiB
C
119 lines
2.5 KiB
C
#include "input.h"
|
|
#include "vec.h"
|
|
|
|
int32_t mouseWheelX = 0;
|
|
int32_t mouseWheelY = 0;
|
|
int ychange = 0;
|
|
int xchange = 0;
|
|
float deltaT = 0;
|
|
int quit = 0;
|
|
|
|
static double c_xpos;
|
|
static double c_ypos;
|
|
|
|
static struct vec downkeys;
|
|
|
|
static void cursor_pos_cb(GLFWwindow *w, double xpos, double ypos)
|
|
{
|
|
xchange = (int)xpos - c_xpos;
|
|
ychange = (int)ypos - c_ypos;
|
|
|
|
c_xpos = xpos;
|
|
c_ypos = ypos;
|
|
}
|
|
|
|
static void scroll_cb(GLFWwindow *w, double xoffset, double yoffset)
|
|
{
|
|
mouseWheelY = yoffset;
|
|
mouseWheelX = xoffset;
|
|
}
|
|
|
|
void input_init()
|
|
{
|
|
glfwSetCursorPosCallback(mainwin->window, cursor_pos_cb);
|
|
glfwSetScrollCallback(mainwin->window, scroll_cb);
|
|
|
|
|
|
}
|
|
|
|
void call_input_down(int *key) {
|
|
const char *keyname = glfwGetKeyName(*key, 0);
|
|
char keystr[50] = {'\0'};
|
|
snprintf(keystr, 50, "input_%s_down", keyname);
|
|
script_call(keystr);
|
|
}
|
|
|
|
/* This is called once every frame - or more if we want it more! */
|
|
void input_poll(double wait)
|
|
{
|
|
ychange = 0;
|
|
xchange = 0;
|
|
mouseWheelX = 0;
|
|
mouseWheelY = 0;
|
|
|
|
glfwWaitEventsTimeout(wait);
|
|
|
|
|
|
//editor_input(&e);
|
|
vec_walk(&downkeys, call_input_down);
|
|
}
|
|
|
|
int same_key(int *key1, int *key2) {
|
|
return *key1 == *key2;
|
|
}
|
|
|
|
void win_key_callback(GLFWwindow *w, int key, int scancode, int action, int mods)
|
|
{
|
|
if (downkeys.data == NULL) {
|
|
downkeys = vec_init(sizeof(key), 10);
|
|
}
|
|
|
|
char keystr[50] = {'\0'};
|
|
strcat(keystr, "input_");
|
|
strcat(keystr, glfwGetKeyName(key, 0));
|
|
switch (action) {
|
|
case GLFW_PRESS:
|
|
strcat(keystr, "_pressed");
|
|
int *foundkey = vec_find(&downkeys, same_key, &key);
|
|
if (foundkey == NULL) {
|
|
vec_add(&downkeys, &key);
|
|
}
|
|
|
|
break;
|
|
|
|
case GLFW_RELEASE:
|
|
strcat(keystr, "_released");
|
|
int found = vec_find_n(&downkeys, same_key, &key);
|
|
if (found != -1) {
|
|
vec_delete(&downkeys, found);
|
|
}
|
|
break;
|
|
|
|
case GLFW_REPEAT:
|
|
strcat(keystr, "_rep");
|
|
break;
|
|
}
|
|
script_call(keystr);
|
|
}
|
|
|
|
void cursor_hide()
|
|
{
|
|
glfwSetInputMode(mainwin->window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
|
}
|
|
|
|
void cursor_show()
|
|
{
|
|
glfwSetInputMode(mainwin->window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
|
}
|
|
|
|
int action_down(int scancode)
|
|
{
|
|
int *foundkey = vec_find(&downkeys, same_key, &scancode);
|
|
return foundkey != NULL;
|
|
}
|
|
|
|
int action_up(int scancode)
|
|
{
|
|
int *foundkey = vec_find(&downkeys, same_key, &scancode);
|
|
return foundkey == NULL;
|
|
} |