42 lines
1,021 B
C
42 lines
1,021 B
C
#ifndef FONT_H
|
|
#define FONT_H
|
|
|
|
#include "mathc.h"
|
|
|
|
struct shader;
|
|
struct window;
|
|
|
|
struct glrect {
|
|
float s0;
|
|
float s1;
|
|
float t0;
|
|
float t1;
|
|
};
|
|
|
|
/// Holds all state information relevant to a character as loaded using FreeType
|
|
struct Character {
|
|
mfloat_t Size[2]; // Size of glyph
|
|
mfloat_t Bearing[2]; // Offset from baseline to left/top of glyph
|
|
unsigned int Advance; // Horizontal offset to advance to next glyph
|
|
struct glrect rect;
|
|
};
|
|
|
|
struct sFont {
|
|
uint32_t fontTexture;
|
|
uint32_t height;
|
|
struct Character Characters[127];
|
|
uint32_t texID;
|
|
};
|
|
|
|
struct glrect runit = { 0.f, 1.f, 0.f, 1.f };
|
|
|
|
void font_init(struct shader *s);
|
|
void font_frame(struct window *w);
|
|
struct sFont *MakeFont(const char *fontfile, int height);
|
|
void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale, struct shader *shader, float color[3]);
|
|
void text_settype(struct sFont *font);
|
|
void renderText(const char *text, mfloat_t pos[2], float scale, mfloat_t color[3], float lw);
|
|
|
|
|
|
#endif
|