prosperon/source/shaders/poly.sglsl

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@vs pvs
in vec2 apos;
in vec2 auv;
in vec4 acolor;
out vec4 color;
out vec2 uv;
uniform pvs_params { mat4 proj; };
void main()
{
gl_Position = proj * vec4(apos, 0.0, 1.0);
color = acolor;
uv = auv;
}
@end
@fs pfs
in vec4 color;
in vec2 uv;
out vec4 fcolor;
void main()
{
fcolor = color;
}
@end
@program poly pvs pfs