1923 lines
47 KiB
JavaScript
1923 lines
47 KiB
JavaScript
/*
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Editor-only variables on objects
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selectable
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*/
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prototypes.generate_ur('.');
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var editor_config = {
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grid_size: 100,
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grid_color: [99, 255, 128, 100],
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};
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var configs = {
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toString() { return "configs"; },
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editor: editor_config,
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physics: physics,
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local: local_conf,
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collision: Collision,
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};
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var editor = {
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dbgdraw: false,
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selected: undefined,
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selectlist: [],
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grablist: [],
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scalelist: [],
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rotlist: [],
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camera: undefined,
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edit_level: undefined, /* The current level that is being edited */
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working_layer: 0,
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get cursor() {
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if (this.selectlist.length === 0 ) return Mouse.worldpos;
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return find_com(this.selectlist);
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},
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edit_mode: "basic",
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try_select() { /* nullify true if it should set selected to null if it doesn't find an object */
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var go = physics.pos_query(Mouse.worldpos);
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return this.do_select(go);
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},
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/* Tries to select id */
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do_select(go) {
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var obj = go >= 0 ? Game.object(go) : undefined;
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if (!obj || !obj.selectable) return undefined;
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return obj;
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if (this.working_layer > -1 && obj.draw_layer !== this.working_layer) return undefined;
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if (obj.level !== this.edit_level) {
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var testlevel = obj.level;
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while (testlevel && testlevel.level !== this.edit_level) {
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testlevel = testlevel.level;
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}
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return testlevel;
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}
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return obj;
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},
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curpanel: undefined,
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check_level_nested() {
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if (this.edit_level.level) {
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this.openpanel(gen_notify("Can't close a nested level. Save up to the root before continuing."));
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return true;
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}
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return false;
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},
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programmode: false,
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delete_empty_reviver(key, val) {
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if (typeof val === 'object' && val.empty)
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return undefined;
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return val;
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},
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save_proto() {
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if (this.selectlist.length !== 1) return;
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Log.warn(`Saving prototype ${this.selectlist[0].toString()}`);
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var protos = JSON.parse(IO.slurp("proto.json"));
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var tobj = this.selectlist[0].prop_obj();
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var pobj = this.selectlist[0].__proto__.prop_obj();
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Log.warn("Going to deep merge.");
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deep_merge(pobj, tobj);
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Log.warn("Finished deep merge.");
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pobj.from = this.selectlist[0].__proto__.from;
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protos[this.selectlist[0].__proto__.name] = pobj;
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Log.warn(JSON.stringify(protos));
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slurpwrite(JSON.stringify(protos, undefined, 2), "proto.json");
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/* Save object changes to parent */
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dainty_assign(this.selectlist[0].__proto__, tobj);
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/* Remove the local from this object */
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unmerge(this.selectlist[0], tobj);
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/* Now sync all objects */
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Game.objects.forEach(x => x.sync());
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},
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save_prototypes() {
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save_gameobjects_as_prototypes();
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},
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/* Save the selected object as a new prototype, extending the chain */
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save_proto_as(name) {
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if (name in gameobjects) {
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Log.info("Already an object with name '" + name + "'. Choose another one.");
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return;
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}
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var newp = this.selectlist[0].__proto__.clone(name);
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for (var key in newp)
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if (typeof newp[key] === 'object' && 'clone' in newp[key])
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newp[key] = newp[key].clone();
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dainty_assign(newp, this.selectlist[0].prop_obj());
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this.selectlist[0].kill();
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var gopos = this.selectlist[0].pos;
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this.unselect();
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var proto = this.edit_level.spawn(gameobjects[name]);
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this.selectlist.push(proto);
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this.save_proto();
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proto.pos = gopos;
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},
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/* Save selected object as a new prototype, replacing the current prototype */
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save_type_as(name) {
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if (name in gameobjects) {
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Log.info("Already an object with name '" + name + "'. Choose another one.");
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return;
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}
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var newp = this.selectlist[0].__proto__.__proto__.clone(name);
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for (var key in newp)
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if (typeof newp[key] === 'object' && 'clone' in newp[key])
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newp[key] = newp[key].clone();
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var tobj = this.selectlist[0].prop_obj();
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var pobj = this.selectlist[0].__proto__.prop_obj();
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deep_merge(pobj, tobj);
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dainty_assign(newp, pobj);
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this.selectlist[0].kill();
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this.unselect();
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var proto = this.edit_level.spawn(gameobjects[name]);
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this.selectlist.push(proto);
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this.save_proto();
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},
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dup_objects(x) {
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var objs = x.slice();
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var duped = [];
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objs.forEach(function(x) {
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var newobj = this.edit_level.spawn(x.ur);
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//dainty_assign(newobj, x);
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Object.assign(newobj,x);
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newobj.pos = x.pos;
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newobj.angle = x.angle;
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duped.push(newobj);
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} ,this);
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return duped.flat();
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},
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sel_start: [],
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mover(amt, snap) {
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return function(go) { go.pos = go.pos.add(amt)};
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},
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step_amt() { return Keys.shift() ? 10 : 1; },
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on_grid(pos) {
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return pos.every(function(x) { return x % editor_config.grid_size === 0; });
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},
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snapper(dir, grid) {
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return function(go) {
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go.pos = go.pos.add(dir.scale(grid/2));
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go.pos = go.pos.map(function(x) { return Math.snap(x, grid) }, this);
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}
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},
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key_move(dir) {
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if (Keys.ctrl())
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this.selectlist.forEach(this.snapper(dir.scale(1.01), editor_config.grid_size));
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else
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this.selectlist.forEach(this.mover(dir.scale(this.step_amt())));
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},
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/* Snapmode
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0 No snap
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1 Pixel snap
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2 Grid snap
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*/
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snapmode: 0,
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snapped_pos(pos) {
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switch (this.snapmode) {
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case 0:
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return pos;
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case 1:
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return pos.map(function(x) { return Math.round(x); });
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case 2:
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return pos.map
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}
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},
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unselect() {
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editor.selectlist = [];
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this.grabselect = [];
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this.scalelist = [];
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this.rotlist = [];
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this.sel_comp = undefined;
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},
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sel_comp: undefined,
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comp_info: false,
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brush_obj: undefined,
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camera_recalls: {},
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camera_recall_stack: [],
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camera_recall_store() {
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this.camera_recall_stack.push({
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pos:this.camera.pos,
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zoom:this.camera.zoom
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});
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},
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camera_recall_pop() {
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Object.assign(this.camera, this.camera_recalls.pop());
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},
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camera_recall_clear() {
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this.camera_recall_stack = [];
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},
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input_num_pressed(num) {
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if (Keys.ctrl()) {
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this.camera_recalls[num] = {
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pos:this.camera.pos,
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zoom:this.camera.zoom
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};
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return;
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}
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if (num === 0) {
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this.camera.pos = [0,0];
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this.camera.zoom = 1;
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return;
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}
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if (num in this.camera_recalls)
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Object.assign(this.camera, this.camera_recalls[num]);
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},
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zoom_to_bb(bb) {
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var cwh = bb2cwh(bb);
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var xscale = cwh.wh.x / Window.width;
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var yscale = cwh.wh.y / Window.height;
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var zoom = yscale > xscale ? yscale : xscale;
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this.camera.pos = cwh.c;
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this.camera.zoom = zoom*1.3;
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},
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z_start: undefined,
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grabselect: undefined,
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mousejoy: undefined,
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joystart: undefined,
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stash: "",
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start_play_ed() {
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this.stash = this.edit_level.save();
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this.edit_level.kill();
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load_configs("game.config");
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Game.play();
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Player.players[0].uncontrol(this);
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Player.players[0].control(limited_editor);
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Register.unregister_obj(this);
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},
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openpanel(panel, dontsteal) {
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if (this.curpanel)
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this.curpanel.close();
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this.curpanel = panel;
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var stolen = this;
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if (dontsteal)
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stolen = undefined;
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this.curpanel.open(stolen);
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},
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curpanels: [],
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addpanel(panel) {
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this.curpanels.push(panel);
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panel.open();
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},
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cleanpanels(panel) {
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this.curpanels = this.curpanels.filter(function(x) { return x.on; });
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},
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snapshots: [],
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curlvl: {}, /* What the level currently looks like on file */
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reset_undos() {
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this.snapshots = [];
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this.backshots = [];
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},
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check_snapshot() {
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if (!this.selectlist.empty || this.grabselect) this.snapshot();
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},
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snapshot() {
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var cur = this.edit_level.save();
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var dif = diff(cur, this.curlvl);
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if (dif.empty) return;
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this.snapshots.push(this.curlvl);
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this.backshots = [];
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this.curlvl = cur;
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return;
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this.snapshots.push(dif);
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this.backshots = [];
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this.backshots.push(diff(this.curlvl, cur));
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this.curlvl = cur;
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this.edit_level.check_dirty();
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},
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backshots: [], /* Redo snapshots */
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restore_lvl(lvl) {
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this.unselect();
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this.edit_level.clear();
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this.edit_level.load(lvl);
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this.edit_level.check_dirty();
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},
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diff_lvl(d) {
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this.unselect();
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for (var key in d) {
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if (d[key] === "DELETE")
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Game.objects[key].kill();
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}
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diffassign(Game.objects, d);
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Game.objects.forEach(function(x) { x.sync(); });
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this.curlvl = this.edit_level.save();
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},
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redo() {
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if (this.backshots.empty) {
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Log.info("Nothing to redo.");
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return;
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}
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this.snapshots.push(this.edit_level.save());
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var dd = this.backshots.pop();
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this.edit_level.clear();
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this.edit_level.load(dd);
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this.edit_level.check_dirty();
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this.curlvl = dd;
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return;
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var dd = this.backshots.pop();
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this.snapshots.push(dd);
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if (this.was_undoing) {
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dd = this.backshots.pop();
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this.snapshots.push(dd);
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this.was_undoing = false;
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}
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this.diff_lvl(dd);
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},
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undo() {
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if (this.snapshots.empty) {
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Log.info("Nothing to undo.");
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return;
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}
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this.unselect();
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this.backshots.push(this.edit_level.save());
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var dd = this.snapshots.pop();
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this.edit_level.clear();
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this.edit_level.load(dd);
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this.edit_level.check_dirty();
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this.curlvl = dd;
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return;
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this.backshots.push(dd);
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if (!this.was_undoing) {
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dd = this.snapshots.pop();
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this.backshots.push(dd);
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this.was_undoing = true;
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}
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this.diff_lvl(dd);
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},
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restore_buffer() {
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this.restore_level(this.filesnap);
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},
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save_current() {
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if (!this.edit_level.file) {
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this.openpanel(saveaspanel);
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return;
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}
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var lvl = this.edit_level.save();
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Log.info("Saving level of size " + lvl.length + " bytes.");
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slurpwrite(lvl, this.edit_level.file);
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this.edit_level.filejson = lvl;
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this.edit_level.check_dirty();
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if (this.edit_level.script) {
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var scriptfile = this.edit_level.file.replace('.lvl', '.js');
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slurpwrite(this.edit_level.script, scriptfile);
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}
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Level.sync_file(this.edit_level.file);
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},
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clear_level() {
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if (this.edit_level) {
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if (this.edit_level.level) {
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this.openpanel(gen_notify("Can't close a nested level. Save up to the root before continuing."));
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return;
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}
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this.unselect();
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this.edit_level.kill();
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}
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this.edit_level = Primum.spawn(ur.arena);
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editor.edit_level.selectable = false;
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},
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_sel_comp: undefined,
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get sel_comp() { return this._sel_comp; },
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set sel_comp(x) {
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if (this._sel_comp)
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Player.players[0].uncontrol(this._sel_comp);
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this._sel_comp = x;
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if (this._sel_comp) {
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Log.info("sel comp is now " + this._sel_comp);
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Player.players[0].control(this._sel_comp);
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}
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},
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time: 0,
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ed_gui() {
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/* Clean out killed objects */
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this.selectlist = this.selectlist.filter(function(x) { return x.alive; });
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GUI.text("WORKING LAYER: " + this.working_layer, [0,520]);
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GUI.text("MODE: " + this.edit_mode, [0,500]);
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Debug.point(world2screen(this.cursor), 2, Color.green);
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/*
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this.selectlist.forEach(function(x) {
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var p = [];
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p.push(world2screen(this.cursor));
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p.push(world2screen(x.pos));
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Debug.line(p, Color.green);
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},this);
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*/
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if (this.programmode) {
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this.edit_level.objects.forEach(function(x) {
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if (x.hasOwn('varname')) GUI.text(x.varname, world2screen(x.pos).add([0,32]), 1, [84,110,255]);
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});
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}
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if (this.comp_info && this.sel_comp) {
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GUI.text(Input.print_pawn_kbm(this.sel_comp), [100,700],1);
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}
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GUI.text("0,0", world2screen([0,0]));
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var clvl = this.edit_level;
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var ypos = 200;
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var lvlcolor = Color.white;
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while (clvl) {
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var lvlstr = clvl.file ? clvl.file : "NEW ENTITY";
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if (clvl.unique)
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lvlstr += "#";
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else if (clvl.dirty)
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lvlstr += "*";
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GUI.text(lvlstr, [0, ypos], 1, lvlcolor);
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lvlcolor = Color.gray;
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clvl = clvl.level;
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if (clvl) {
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GUI.text("^^^^^^", [0,ypos+5],1);
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ypos += 5;
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}
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ypos += 15;
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}
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this.edit_level.objects.forEach(function(x) {
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if ('ed_gizmo' in x)
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x.ed_gizmo();
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});
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if (Debug.phys_drawing)
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this.edit_level.objects.forEach(function(x) {
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Debug.point(world2screen(x.pos), 2, Color.teal);
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});
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this.selectlist.forEach(function(x) {
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var color = x.color ? x.color : [255,255,255];
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GUI.text(x.toString(), world2screen(x.pos).add([0, 16]), 1, color);
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GUI.text(x.pos.map(function(x) { return Math.round(x); }), world2screen(x.pos), 1, color);
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Debug.arrow(world2screen(x.pos), world2screen(x.pos.add(x.up().scale(40))), Color.yellow, 1);
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if (x.hasOwn('varname')) GUI.text(x.varname, world2screen(x.pos).add([0,32]), 1, [84,110,255]);
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if ('gizmo' in x && typeof x['gizmo'] === 'function' )
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x.gizmo();
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if (x.hasOwn('file'))
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x.objects.forEach(function(x) {
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GUI.text(x.toString(), world2screen(x.pos).add([0,16]),1,Color.blue);
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});
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});
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if (this.selectlist.length === 1) {
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var i = 1;
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for (var key in this.selectlist[0].components) {
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var selected = this.sel_comp === this.selectlist[0].components[key];
|
|
var str = (selected ? ">" : " ") + key + " [" + this.selectlist[0].components[key].name + "]";
|
|
GUI.text(str, world2screen(this.selectlist[0].pos).add([0,-16*(i++)]));
|
|
}
|
|
|
|
if (this.sel_comp) {
|
|
if ('gizmo' in this.sel_comp) this.sel_comp.gizmo();
|
|
}
|
|
}
|
|
|
|
editor.edit_level.objects.forEach(function(obj) {
|
|
if (!obj.selectable)
|
|
GUI.image("icons/icons8-lock-16.png", world2screen(obj.pos));
|
|
});
|
|
|
|
Debug.draw_grid(1, editor_config.grid_size/editor.camera.zoom, editor_config.grid_color);
|
|
var startgrid = screen2world([-20,Window.height]).map(function(x) { return Math.snap(x, editor_config.grid_size); }, this);
|
|
var endgrid = screen2world([Window.width, 0]);
|
|
|
|
while(startgrid[0] <= endgrid[0]) {
|
|
GUI.text(startgrid[0], [world2screen([startgrid[0], 0])[0],0]);
|
|
startgrid[0] += editor_config.grid_size;
|
|
}
|
|
|
|
while(startgrid[1] <= endgrid[1]) {
|
|
GUI.text(startgrid[1], [0, world2screen([0, startgrid[1]])[1]]);
|
|
startgrid[1] += editor_config.grid_size;
|
|
}
|
|
|
|
/* Draw selection box */
|
|
if (this.sel_start) {
|
|
var endpos = Mouse.worldpos;
|
|
var c = [];
|
|
c[0] = (endpos[0] - this.sel_start[0]) / 2;
|
|
c[0] += this.sel_start[0];
|
|
c[1] = (endpos[1] - this.sel_start[1]) / 2;
|
|
c[1] += this.sel_start[1];
|
|
var wh = [];
|
|
wh[0] = Math.abs(endpos[0] - this.sel_start[0]);
|
|
wh[1] = Math.abs(endpos[1] - this.sel_start[1]);
|
|
wh[0] /= editor.camera.zoom;
|
|
wh[1] /= editor.camera.zoom;
|
|
var bb = cwh2bb(world2screen(c),wh);
|
|
Debug.boundingbox(bb, [255,255,55,10]);
|
|
Debug.line(bb2points(bb).wrapped(1), Color.white);
|
|
}
|
|
|
|
if (this.curpanel && this.curpanel.on)
|
|
this.curpanel.gui();
|
|
|
|
this.curpanels.forEach(function(x) {
|
|
if (x.on) x.gui();
|
|
});
|
|
|
|
if (this.repl) {
|
|
Nuke.window("repl");
|
|
Nuke.newrow(500);
|
|
var log = cmd(84);
|
|
var f = log.prev('\n', 0, 10);
|
|
Nuke.scrolltext(log.slice(f));
|
|
this.replstr = Nuke.textbox(this.replstr);
|
|
Nuke.end();
|
|
}
|
|
},
|
|
|
|
replstr: "",
|
|
|
|
ed_debug() {
|
|
if (!Debug.phys_drawing)
|
|
this.selectlist.forEach(function(x) { Debug.draw_obj_phys(x); });
|
|
},
|
|
|
|
viewasset(path) {
|
|
Log.info(path);
|
|
var fn = function(x) { return path.endsWith(x); };
|
|
if (images.any(fn)) {
|
|
var newtex = copy(texgui, { path: path });
|
|
this.addpanel(newtex);
|
|
}
|
|
else if (sounds.any(fn))
|
|
Log.info("selected a sound");
|
|
},
|
|
|
|
killring: [],
|
|
killcom: [],
|
|
|
|
paste() {
|
|
this.selectlist = this.dup_objects(this.killring);
|
|
|
|
this.selectlist.forEach(function(x) {
|
|
x.pos = x.pos.sub(this.killcom).add(this.cursor);
|
|
},this);
|
|
},
|
|
|
|
lvl_history: [],
|
|
|
|
load(file) {
|
|
var obj = editor.edit_level.spawn(prototypes.get_ur(file));
|
|
obj.pos = Mouse.worldpos;
|
|
this.selectlist = [obj];
|
|
},
|
|
|
|
load_prev() {
|
|
if (this.lvl_history.length === 0) return;
|
|
|
|
var file = this.lvl_history.pop();
|
|
this.edit_level = Level.loadfile(file);
|
|
this.unselect();
|
|
},
|
|
|
|
groupsaveas(group, file) {
|
|
if (!file) return;
|
|
|
|
file = file+".lvl";
|
|
if (IO.exists(file)) {
|
|
this.openpanel(gen_notify("Level already exists with that name. Overwrite?", dosave.bind(this,file)));
|
|
return;
|
|
} else
|
|
dosave(file);
|
|
|
|
function dosave(file) {
|
|
var com = find_com(group);
|
|
Level.saveas(group, file);
|
|
editor.addlevel(file, com);
|
|
|
|
group.forEach(function(x) { x.kill(); });
|
|
}
|
|
},
|
|
|
|
saveas_check(file) {
|
|
if (!file) return;
|
|
|
|
if (!file.endsWith(".lvl"))
|
|
file = file + ".lvl";
|
|
|
|
if (IO.exists(file)) {
|
|
notifypanel.action = editor.saveas;
|
|
this.openpanel(gen_notify("Level already exists with that name. Overwrite?", this.saveas.bind(this, file)));
|
|
} else
|
|
this.saveas(file);
|
|
},
|
|
|
|
saveas(file) {
|
|
if (!file) return;
|
|
|
|
Log.info("made it");
|
|
|
|
this.edit_level.file = file;
|
|
this.save_current();
|
|
},
|
|
|
|
repl: false,
|
|
}
|
|
|
|
editor.inputs = {};
|
|
editor.inputs.release_post = function() {
|
|
editor.check_snapshot();
|
|
editor.edit_level.check_dirty();
|
|
};
|
|
editor.inputs['C-a'] = function() {
|
|
if (!editor.selectlist.empty) { editor.unselect(); return; }
|
|
editor.unselect();
|
|
editor.selectlist = editor.edit_level.objects.slice();
|
|
Log.warn("C-a pressed.");
|
|
};
|
|
editor.inputs['C-a'].doc = "Select all objects.";
|
|
|
|
editor.inputs['`'] = function() { editor.repl = !editor.repl; };
|
|
editor.inputs['`'].doc = "Open or close the repl.";
|
|
|
|
/* Return if selected component. */
|
|
editor.inputs['h'] = function() {
|
|
var visible = true;
|
|
editor.selectlist.forEach(function(x) { if (x.visible) visible = false; });
|
|
editor.selectlist.forEach(function(x) { x.visible = visible; });
|
|
};
|
|
editor.inputs['h'].doc = "Toggle object hidden.";
|
|
|
|
editor.inputs['C-h'] = function() { Game.objects.forEach(function(x) { x.visible = true; }); };
|
|
editor.inputs['C-h'].doc = "Unhide all objects.";
|
|
|
|
editor.inputs['C-e'] = function() { editor.openpanel(assetexplorer); };
|
|
editor.inputs['C-e'].doc = "Open asset explorer.";
|
|
|
|
editor.inputs['C-l'] = function() { editor.openpanel(entitylistpanel, true); };
|
|
editor.inputs['C-l'].doc = "Open list of spawned entities.";
|
|
|
|
editor.inputs['C-i'] = function() {
|
|
if (editor.selectlist.length !== 1) return;
|
|
objectexplorer.obj = editor.selectlist[0];
|
|
objectexplorer.on_close = editor.save_prototypes;
|
|
editor.openpanel(objectexplorer);
|
|
};
|
|
editor.inputs['C-i'].doc = "Open the object explorer for a selected object.";
|
|
|
|
editor.inputs['C-d'] = function() {
|
|
if (editor.selectlist.length === 0) return;
|
|
var duped = editor.dup_objects(editor.selectlist);
|
|
editor.unselect();
|
|
editor.selectlist = duped;
|
|
};
|
|
editor.inputs['C-d'].doc = "Duplicate all selected objects.";
|
|
|
|
editor.inputs.f3 = function() { editor.selectlist.forEach(x => Log.say(JSON.stringify(x,null,2))); };
|
|
|
|
editor.inputs['C-m'] = function() {
|
|
if (editor.sel_comp) {
|
|
if (editor.sel_comp.flipy)
|
|
editor.sel_comp.flipy = !editor.sel_comp.flipy;
|
|
|
|
return;
|
|
}
|
|
|
|
editor.selectlist.forEach(function(x) { x.flipy = !x.flipy; });
|
|
};
|
|
editor.inputs['C-m'].doc = "Mirror selected objects on the Y axis.";
|
|
|
|
editor.inputs.m = function() {
|
|
if (editor.sel_comp) {
|
|
if (editor.sel_comp.flipx)
|
|
editor.sel_comp.flipx = !editor.sel_comp.flipx;
|
|
|
|
return;
|
|
}
|
|
|
|
editor.selectlist.forEach(function(x) { x.flipx = !x.flipx; });
|
|
};
|
|
editor.inputs.m.doc = "Mirror selected objects on the X axis.";
|
|
|
|
editor.inputs.q = function() { editor.comp_info = !editor.comp_info; };
|
|
editor.inputs.q.doc = "Toggle help for the selected component.";
|
|
|
|
editor.inputs.f = function() {
|
|
if (editor.selectlist.length === 0) return;
|
|
var bb = editor.selectlist[0].boundingbox();
|
|
editor.selectlist.forEach(function(obj) { bb = bb_expand(bb, obj.boundingbox()); });
|
|
editor.zoom_to_bb(bb);
|
|
};
|
|
editor.inputs.f.doc = "Find the selected objects.";
|
|
|
|
editor.inputs['C-f'] = function() {
|
|
if (editor.selectlist.length !== 1) return;
|
|
if (!editor.selectlist[0].file) return;
|
|
editor.edit_level = editor.selectlist[0];
|
|
editor.unselect();
|
|
editor.reset_undos();
|
|
editor.curlvl = editor.edit_level.save();
|
|
};
|
|
editor.inputs['C-f'].doc = "Tunnel into the selected level object to edit it.";
|
|
|
|
editor.inputs['C-S-f'] = function() {
|
|
if (!editor.edit_level.level) return;
|
|
|
|
editor.edit_level = editor.edit_level.level;
|
|
editor.unselect();
|
|
editor.reset_undos();
|
|
editor.curlvl = editor.edit_level.save();
|
|
editor.edit_level.filejson = editor.edit_level.save();
|
|
editor.edit_level.check_dirty();
|
|
};
|
|
editor.inputs['C-S-f'].doc = "Tunnel out of the level you are editing, saving it in the process.";
|
|
|
|
editor.inputs['C-r'] = function() { editor.selectlist.forEach(function(x) { x.angle = -x.angle; }); };
|
|
editor.inputs['C-r'].doc = "Negate the selected's angle.";
|
|
|
|
editor.inputs.r = function() {
|
|
if (editor.sel_comp && 'angle' in editor.sel_comp) {
|
|
var relpos = Mouse.worldpos.sub(editor.sel_comp.gameobject.pos);
|
|
editor.startoffset = Math.atan2(relpos.y, relpos.x);
|
|
editor.startrot = editor.sel_comp.angle;
|
|
|
|
return;
|
|
}
|
|
|
|
editor.rotlist = [];
|
|
editor.selectlist.forEach(function(x) {
|
|
var relpos = Mouse.worldpos.sub(editor.cursor);
|
|
editor.rotlist.push({
|
|
obj: x,
|
|
angle: x.angle,
|
|
pos: x.pos,
|
|
offset: x.pos.sub(editor.cursor),
|
|
rotoffset: Math.atan2(relpos.y, relpos.x),
|
|
});
|
|
});
|
|
};
|
|
editor.inputs.r.doc = "Rotate selected using the mouse while held down.";
|
|
|
|
editor.inputs.r.released = function() { editor.rotlist = []; }
|
|
|
|
editor.inputs['C-p'] = function() {
|
|
if (!Game.playing()) {
|
|
editor.start_play_ed();
|
|
// if (!Level.loadlevel("debug"))
|
|
World.loadlevel("game");
|
|
} else {
|
|
Game.pause();
|
|
}
|
|
};
|
|
editor.inputs['C-p'].doc = "Start game from 'debug' if it exists; otherwise, from 'game'.";
|
|
|
|
editor.inputs['M-p'] = function() {
|
|
if (Game.playing())
|
|
Game.pause();
|
|
|
|
Game.step();
|
|
}
|
|
editor.inputs['M-p'].doc = "Do one time step, pausing if necessary.";
|
|
|
|
editor.inputs['C-M-p'] = function() {
|
|
Log.warn(`Starting edited level ...`);
|
|
};
|
|
editor.inputs['C-M-p'].doc = "Start game from currently edited level.";
|
|
|
|
editor.inputs['C-q'] = function() {
|
|
|
|
};
|
|
editor.inputs['C-q'].doc = "Quit simulation and return to editor.";
|
|
|
|
var rebinder = {};
|
|
rebinder.inputs = {};
|
|
rebinder.inputs.any = function(cmd) {
|
|
|
|
};
|
|
|
|
editor.inputs['C-space'] = function() {
|
|
|
|
};
|
|
editor.inputs['C-space'].doc = "Search to execute a specific command.";
|
|
|
|
editor.inputs['M-m'] = function() {
|
|
// Player.players[0].control(rebinder);
|
|
};
|
|
editor.inputs['M-m'].doc = "Rebind a shortcut. Usage: M-m SHORTCUT TARGET";
|
|
|
|
editor.inputs['M-S-8'] = function() {
|
|
editor.camera_recall_pop();
|
|
};
|
|
editor.inputs['M-S-8'].doc = "Jump to last location.";
|
|
|
|
editor.inputs.escape = function() { editor.openpanel(quitpanel); }
|
|
editor.inputs.escape.doc = "Quit editor.";
|
|
|
|
editor.inputs['C-s'] = function() {
|
|
if (editor.edit_level.level) {
|
|
if (!editor.edit_level.unique)
|
|
editor.save_current();
|
|
|
|
editor.selectlist = [];
|
|
editor.selectlist.push(editor.edit_level);
|
|
editor.edit_level = editor.edit_level.level;
|
|
|
|
return;
|
|
}
|
|
|
|
editor.save_current();
|
|
};
|
|
editor.inputs['C-s'].doc = "Save selected.";
|
|
|
|
editor.inputs['C-S-s'] = function() {
|
|
editor.openpanel(saveaspanel);
|
|
};
|
|
editor.inputs['C-S-s'].doc = "Save selected as.";
|
|
|
|
editor.inputs['C-z'] = function() { editor.undo(); };
|
|
editor.inputs['C-z'].doc = "Undo the last change made.";
|
|
|
|
editor.inputs['C-S-z'] = function() { editor.redo(); };
|
|
editor.inputs['C-S-z'].doc = "Redo the last undo.";
|
|
|
|
editor.inputs.t = function() { editor.selectlist.forEach(function(x) { x.selectable = false; }); };
|
|
editor.inputs.t.doc = "Lock selected objects to make them non selectable.";
|
|
|
|
editor.inputs['M-t'] = function() { editor.edit_level.objects.forEach(function(x) { x.selectable = true; }); };
|
|
editor.inputs['M-t'].doc = "Unlock all objects in current level.";
|
|
|
|
editor.inputs['C-n'] = function() {
|
|
if (editor.edit_level.dirty) {
|
|
Log.info("Level has changed; save before starting a new one.");
|
|
editor.openpanel(gen_notify("Level is changed. Are you sure you want to close it?", _ => editor.clear_level()));
|
|
return;
|
|
}
|
|
|
|
editor.clear_level();
|
|
};
|
|
editor.inputs['C-n'].doc = "Open a new level.";
|
|
|
|
editor.inputs['C-o'] = function() {
|
|
if (editor.check_level_nested()) {
|
|
Log.warn("Nested level ...");
|
|
return;
|
|
}
|
|
|
|
if (editor.edit_level.dirty) {
|
|
editor.openpanel(gen_notify("Level is changed. Are you sure you want to close it?", function() {
|
|
editor.clear_level();
|
|
editor.openpanel(openlevelpanel);
|
|
}.bind(editor)));
|
|
return;
|
|
}
|
|
|
|
editor.openpanel(openlevelpanel);
|
|
};
|
|
editor.inputs['C-o'].doc = "Open a level.";
|
|
|
|
editor.inputs['C-M-o'] = function() {
|
|
if (editor.selectlist.length === 1 && editor.selectlist[0].file) {
|
|
if (editor.edit_level.dirty) return;
|
|
editor.load(editor.selectlist[0].file);
|
|
}
|
|
};
|
|
editor.inputs['C-M-o'].doc = "Revert opened level back to its disk form.";
|
|
|
|
editor.inputs['C-S-o'] = function() {
|
|
if (!editor.edit_level.dirty)
|
|
editor.load_prev();
|
|
};
|
|
editor.inputs['C-S-o'].doc = "Open previous level.";
|
|
|
|
editor.inputs['C-y'] = function() {
|
|
texteditor.on_close = function() { editor.edit_level.script = texteditor.value;};
|
|
|
|
editor.openpanel(texteditor);
|
|
if (!editor.edit_level.script)
|
|
editor.edit_level.script = "";
|
|
texteditor.value = editor.edit_level.script;
|
|
texteditor.start();
|
|
};
|
|
editor.inputs['C-y'].doc = "Open script editor for the level.";
|
|
|
|
editor.inputs['M-y'] = function() { editor.programmode = !editor.programmode; };
|
|
editor.inputs['M-y'].doc = "Toggle program mode.";
|
|
|
|
editor.inputs.minus = function() {
|
|
if (!editor.selectlist.empty) {
|
|
editor.selectlist.forEach(function(x) { x.draw_layer--; });
|
|
return;
|
|
}
|
|
|
|
if (editor.working_layer > -1)
|
|
editor.working_layer--;
|
|
};
|
|
editor.inputs.minus.doc = "Go down one working layer, or, move selected objects down one layer.";
|
|
|
|
editor.inputs.plus = function() {
|
|
if (!editor.selectlist.empty) {
|
|
editor.selectlist.forEach(x => x.draw_layer++);
|
|
return;
|
|
}
|
|
|
|
if (editor.working_layer < 4)
|
|
editor.working_layer++;
|
|
};
|
|
|
|
editor.inputs.plus.doc = "Go up one working layer, or, move selected objects down one layer.";
|
|
|
|
editor.inputs['C-f1'] = function() { editor.edit_mode = "basic"; };
|
|
editor.inputs['C-f1'].doc = "Enter basic edit mode.";
|
|
editor.inputs['C-f2'] = function() { editor.edit_mode = "brush"; };
|
|
editor.inputs['C-f2'].doc = "Enter brush mode.";
|
|
|
|
editor.inputs.f2 = function() {
|
|
objectexplorer.on_close = save_configs;
|
|
objectexplorer.obj = configs;
|
|
this.openpanel(objectexplorer);
|
|
};
|
|
editor.inputs.f2.doc = "Open configurations object.";
|
|
|
|
editor.inputs['C-j'] = function() {
|
|
var varmakes = this.selectlist.filter(function(x) { return !x.hasOwn('varname'); });
|
|
varmakes.forEach(function(x) {
|
|
var allvnames = [];
|
|
this.edit_level.objects.forEach(function(x) {
|
|
if (x.varname)
|
|
allvnames.push(x.varname);
|
|
});
|
|
|
|
var vname = x.from.replace(/ /g, '_').replace(/_object/g, '').replace(/\..*$/g, '');
|
|
var tnum = 1;
|
|
var testname = vname + "_" + tnum;
|
|
while (allvnames.includes(testname)) {
|
|
tnum++;
|
|
testname = vname + "_" + tnum;
|
|
}
|
|
x.varname = testname;
|
|
},this);
|
|
};
|
|
editor.inputs['C-j'].doc = "Give selected objects a variable name.";
|
|
|
|
editor.inputs['M-j'] = function() {
|
|
var varmakes = this.selectlist.filter(function(x) { return x.hasOwn('varname'); });
|
|
varmakes.forEach(function(x) { delete x.varname; });
|
|
};
|
|
editor.inputs['M-j'].doc = "Remove variable names from selected objects.";
|
|
|
|
editor.inputs.lm = function() { editor.sel_start = Mouse.worldpos; };
|
|
editor.inputs.lm.doc = "Selection box.";
|
|
|
|
editor.inputs.lm.released = function() {
|
|
Mouse.normal();
|
|
|
|
if (!editor.sel_start) return;
|
|
|
|
if (editor.sel_comp) {
|
|
editor.sel_start = undefined;
|
|
return;
|
|
}
|
|
|
|
var selects = [];
|
|
|
|
/* TODO: selects somehow gets undefined objects in here */
|
|
if (Mouse.worldpos.equal(editor.sel_start)) {
|
|
var sel = editor.try_select();
|
|
if (sel) selects.push(sel);
|
|
} else {
|
|
var box = points2cwh(editor.sel_start, Mouse.worldpos);
|
|
|
|
box.pos = box.c;
|
|
|
|
var hits = physics.box_query(box);
|
|
|
|
hits.forEach(function(x, i) {
|
|
var obj = editor.do_select(x);
|
|
if (obj)
|
|
selects.push(obj);
|
|
},editor);
|
|
|
|
var levels = editor.edit_level.objects.filter(function(x) { return x.file; });
|
|
var lvlpos = [];
|
|
levels.forEach(function(x) { lvlpos.push(x.pos); });
|
|
var lvlhits = physics.box_point_query(box, lvlpos);
|
|
|
|
lvlhits.forEach(function(x) { selects.push(levels[x]); });
|
|
}
|
|
|
|
this.sel_start = undefined;
|
|
selects = selects.flat();
|
|
selects = selects.unique();
|
|
|
|
if (selects.empty) return;
|
|
|
|
if (Keys.shift()) {
|
|
selects.forEach(function(x) {
|
|
this.selectlist.push_unique(x);
|
|
}, this);
|
|
|
|
return;
|
|
}
|
|
|
|
if (Keys.ctrl()) {
|
|
selects.forEach(function(x) {
|
|
this.selectlist.remove(x);
|
|
}, this);
|
|
|
|
return;
|
|
}
|
|
|
|
editor.selectlist = [];
|
|
selects.forEach(function(x) {
|
|
if (x !== undefined)
|
|
this.selectlist.push(x);
|
|
}, this);
|
|
};
|
|
|
|
editor.inputs.rm = function() {
|
|
if (editor.brush_obj)
|
|
editor.brush_obj = undefined;
|
|
|
|
if (editor.sel_comp) {
|
|
editor.sel_comp = undefined;
|
|
return;
|
|
}
|
|
|
|
editor.unselect();
|
|
};
|
|
|
|
editor.inputs.mm = function() {
|
|
if (editor.brush_obj) {
|
|
editor.selectlist = editor.dup_objects([editor.brush_obj]);
|
|
editor.selectlist[0].pos = Mouse.worldpos;
|
|
editor.grabselect = editor.selectlist[0];
|
|
return;
|
|
}
|
|
|
|
if (editor.sel_comp && 'pick' in editor.sel_comp) {
|
|
editor.grabselect = editor.sel_comp.pick(Mouse.worldpos);
|
|
if (!editor.grabselect) return;
|
|
|
|
// editor.moveoffset = editor.sel_comp.gameobject.editor2world(editor.grabselect).sub(Mouse.worldpos);
|
|
return;
|
|
}
|
|
|
|
var grabobj = editor.try_select();
|
|
editor.grabselect = [];
|
|
if (!grabobj) return;
|
|
|
|
if (Keys.ctrl()) {
|
|
grabobj = editor.dup_objects([grabobj])[0];
|
|
}
|
|
|
|
editor.grabselect = [grabobj];
|
|
editor.selectlist = [grabobj];
|
|
};
|
|
editor.inputs['C-mm'] = editor.inputs.mm;
|
|
|
|
editor.inputs['C-M-mm'] = function() {
|
|
editor.mousejoy = Mouse.pos;
|
|
editor.joystart = editor.camera.pos;
|
|
};
|
|
|
|
editor.inputs['C-M-rm'] = function() {
|
|
editor.mousejoy = Mouse.pos;
|
|
editor.z_start = editor.camera.zoom;
|
|
Mouse.disabled();
|
|
};
|
|
|
|
editor.inputs.rm.released = function() {
|
|
editor.mousejoy = undefined;
|
|
editor.z_start = undefined;
|
|
Mouse.normal();
|
|
};
|
|
|
|
editor.inputs.mm.released = function () {
|
|
Mouse.normal();
|
|
this.grabselect = [];
|
|
editor.mousejoy = undefined;
|
|
editor.joystart = undefined;
|
|
};
|
|
editor.inputs.mouse = {};
|
|
editor.inputs.mouse.move = function(pos, dpos)
|
|
{
|
|
if (editor.mousejoy) {
|
|
if (editor.z_start)
|
|
editor.camera.zoom -= dpos.y/500;
|
|
else if (editor.joystart)
|
|
editor.camera.pos = editor.camera.pos.sub(dpos.scale(editor.camera.zoom));
|
|
}
|
|
|
|
editor.grabselect?.forEach(x => x.pos = x.pos.add(dpos.scale(editor.camera.zoom)));
|
|
|
|
var relpos = Mouse.worldpos.sub(editor.cursor);
|
|
var dist = Vector.length(relpos);
|
|
|
|
editor.scalelist?.forEach(function(x) {
|
|
var scalediff = dist / x.scaleoffset;
|
|
x.obj.scale = x.scale * scalediff;
|
|
if (x.offset)
|
|
x.obj.pos = editor.cursor.add(x.offset.scale(scalediff));
|
|
});
|
|
|
|
editor.rotlist?.forEach(function(x) {
|
|
var anglediff = Math.atan2(relpos.y, relpos.x) - x.rotoffset;
|
|
|
|
x.obj.angle = x.angle + Math.rad2deg(anglediff);
|
|
if (x.pos)
|
|
x.obj.pos = x.pos.sub(x.offset).add(x.offset.rotate(anglediff));
|
|
});
|
|
}
|
|
|
|
editor.inputs['C-M-S-lm'] = function() { editor.selectlist[0].set_center(Mouse.worldpos); };
|
|
editor.inputs['C-M-S-lm'].doc = "Set world center to mouse position.";
|
|
|
|
editor.inputs.delete = function() {
|
|
this.selectlist.forEach(x => x.kill());
|
|
this.unselect();
|
|
};
|
|
editor.inputs.delete.doc = "Delete selected objects.";
|
|
|
|
editor.inputs['C-u'] = function() {
|
|
this.selectlist.forEach(function(x) {
|
|
x.revert();
|
|
});
|
|
};
|
|
editor.inputs['C-u'].doc = "Revert selected objects back to their prefab form.";
|
|
|
|
editor.inputs['M-u'] = function() {
|
|
this.selectlist.forEach(function(x) {
|
|
x.unique = true;
|
|
});
|
|
};
|
|
editor.inputs['M-u'].doc = "Make selected objects unique.";
|
|
|
|
editor.inputs['C-S-g'] = function() { editor.openpanel(groupsaveaspanel); };
|
|
editor.inputs['C-S-g'].doc = "Save selected objects as a new level.";
|
|
|
|
editor.inputs.g = function() {
|
|
editor.grabselect = [];
|
|
|
|
if (this.sel_comp) {
|
|
if ('pos' in this.sel_comp)
|
|
editor.grabselect = [this.sel_comp];
|
|
} else
|
|
editor.grabselect = editor.selectlist.slice();
|
|
|
|
if (!editor.grabselect.empty)
|
|
Mouse.disabled();
|
|
};
|
|
editor.inputs.g.doc = "Move selected objects.";
|
|
editor.inputs.g.released = function() { editor.grabselect = []; Mouse.normal(); };
|
|
|
|
editor.inputs.up = function() { this.key_move([0,1]); };
|
|
editor.inputs.up.rep = true;
|
|
|
|
editor.inputs.left = function() { this.key_move([-1,0]); };
|
|
editor.inputs.left.rep = true;
|
|
|
|
editor.inputs.right = function() { this.key_move([1,0]); };
|
|
editor.inputs.right.rep = true;
|
|
|
|
editor.inputs.down = function() { this.key_move([0,-1]); };
|
|
editor.inputs.down.rep = true;
|
|
|
|
editor.inputs.tab = function() {
|
|
if (!this.selectlist.length === 1) return;
|
|
if (!this.selectlist[0].components) return;
|
|
|
|
var sel = this.selectlist[0].components;
|
|
|
|
if (!this.sel_comp)
|
|
this.sel_comp = sel.nth(0);
|
|
else {
|
|
var idx = sel.findIndex(this.sel_comp) + 1;
|
|
if (idx >= Object.keys(sel).length)
|
|
this.sel_comp = undefined;
|
|
else
|
|
this.sel_comp = sel.nth(idx);
|
|
}
|
|
};
|
|
editor.inputs.tab.doc = "Cycle through selected object's components.";
|
|
|
|
editor.inputs['C-g'] = function() {
|
|
if (!this.selectlist) return;
|
|
this.selectlist = this.dup_objects(this.selectlist);
|
|
editor.inputs.g();
|
|
};
|
|
editor.inputs['C-g'].doc = "Duplicate selected objects, then move them.";
|
|
|
|
editor.inputs['C-lb'] = function() {
|
|
editor_config.grid_size -= Keys.shift() ? 10 : 1;
|
|
if (editor_config.grid_size <= 0) editor_config.grid_size = 1;
|
|
};
|
|
editor.inputs['C-lb'].doc = "Decrease grid size. Hold shift to decrease it more.";
|
|
editor.inputs['C-lb'].rep = true;
|
|
|
|
editor.inputs['C-rb'] = function() { editor_config.grid_size += Keys.shift() ? 10 : 1; };
|
|
editor.inputs['C-rb'].doc = "Increase grid size. Hold shift to increase it more.";
|
|
editor.inputs['C-rb'].rep = true;
|
|
|
|
editor.inputs['C-c'] = function() {
|
|
this.killring = [];
|
|
this.killcom = [];
|
|
|
|
this.selectlist.forEach(function(x) {
|
|
this.killring.push(x);
|
|
},this);
|
|
|
|
this.killcom = find_com(this.killring);
|
|
};
|
|
editor.inputs['C-c'].doc = "Copy selected objects to killring.";
|
|
|
|
editor.inputs['C-x'] = function() {
|
|
editor.inputs['C-c']();
|
|
this.killring.forEach(function(x) { x.kill(); });
|
|
};
|
|
editor.inputs['C-x'].doc = "Cut objects to killring.";
|
|
|
|
editor.inputs['C-v'] = function() { editor.paste(); };
|
|
editor.inputs['C-v'].doc = "Pull objects from killring to world.";
|
|
|
|
editor.inputs.char = function(c) {
|
|
|
|
};
|
|
|
|
var brushmode = {};
|
|
brushmode.inputs = {};
|
|
brushmode.inputs.lm = function() { editor.paste(); };
|
|
brushmode.inputs.lm.doc = "Paste selected brush.";
|
|
|
|
brushmode.inputs.b = function() {
|
|
if (editor.brush_obj) {
|
|
editor.brush_obj = undefined;
|
|
return;
|
|
}
|
|
|
|
if (editor.selectlist.length !== 1) return;
|
|
editor.brush_obj = editor.seliectlist[0];
|
|
editor.unselect();
|
|
};
|
|
brushmode.inputs.b.doc = "Clear brush, or set a new one.";
|
|
|
|
var compmode = {};
|
|
compmode.inputs = {};
|
|
compmode.inputs['C-c'] = function() {}; /* Simply a blocker */
|
|
compmode.inputs['C-x'] = function() {};
|
|
|
|
editor.scalelist = [];
|
|
editor.inputs.s = function() {
|
|
var scaleoffset = Vector.length(Mouse.worldpos.sub(editor.cursor));
|
|
editor.scalelist = [];
|
|
|
|
if (editor.sel_comp) {
|
|
if (!('scale' in editor.sel_comp)) return;
|
|
editor.scalelist.push({
|
|
obj: editor.sel_comp,
|
|
scale: editor.sel_comp.scale,
|
|
scaleoffset: scaleoffset,
|
|
});
|
|
return;
|
|
}
|
|
|
|
editor.selectlist.forEach(function(x) {
|
|
editor.scalelist.push({
|
|
obj: x,
|
|
scale: x.scale,
|
|
offset: x.pos.sub(editor.cursor),
|
|
scaleoffset: scaleoffset,
|
|
});
|
|
});
|
|
};
|
|
editor.inputs.s.doc = "Scale selected.";
|
|
|
|
editor.inputs.s.released = function() { this.scalelist = []; };
|
|
|
|
var inputpanel = {
|
|
title: "untitled",
|
|
value: "",
|
|
on: false,
|
|
stolen: {},
|
|
|
|
gui() {
|
|
Nuke.window(this.title);
|
|
Nuke.newline();
|
|
this.guibody();
|
|
|
|
if (Nuke.button("close"))
|
|
this.close();
|
|
|
|
Nuke.end();
|
|
return false;
|
|
},
|
|
|
|
guibody() {
|
|
this.value = Nuke.textbox(this.value);
|
|
|
|
Nuke.newline(2);
|
|
if (Nuke.button("submit")) {
|
|
this.submit();
|
|
return true;
|
|
}
|
|
},
|
|
|
|
open(steal) {
|
|
this.on = true;
|
|
this.value = "";
|
|
if (steal) {
|
|
this.stolen = steal;
|
|
Player.players[0].uncontrol(this.stolen);
|
|
Player.players[0].control(this);
|
|
}
|
|
this.start();
|
|
this.keycb();
|
|
},
|
|
|
|
start() {},
|
|
|
|
|
|
close() {
|
|
Player.players[0].uncontrol(this);
|
|
if (this.stolen) {
|
|
Player.players[0].control(this.stolen);
|
|
this.stolen = undefined;
|
|
}
|
|
|
|
this.on = false;
|
|
if ('on_close' in this)
|
|
this.on_close();
|
|
},
|
|
|
|
action() {
|
|
|
|
},
|
|
|
|
closeonsubmit: true,
|
|
submit() {
|
|
if (!this.submit_check()) return;
|
|
this.action();
|
|
if (this.closeonsubmit)
|
|
this.close();
|
|
},
|
|
|
|
submit_check() { return true; },
|
|
|
|
keycb() {},
|
|
|
|
input_backspace_pressrep() {
|
|
this.value = this.value.slice(0,-1);
|
|
this.keycb();
|
|
},
|
|
};
|
|
|
|
inputpanel.inputs = {};
|
|
inputpanel.inputs.char = function(c) { this.value += c; this.keycb(); }
|
|
inputpanel.inputs.tab = function() { this.value = tab_complete(this.value, this.assets); }
|
|
inputpanel.inputs.escape = function() { this.close(); }
|
|
inputpanel.inputs.backspace = function() { this.value = this.value.slice(0,-1); this.keycb(); };
|
|
inputpanel.inputs.enter = function() { this.submit(); }
|
|
|
|
function proto_count_lvls(name)
|
|
{
|
|
if (!this.occs) this.occs = {};
|
|
if (name in this.occs) return this.occs[name];
|
|
var lvls = IO.extensions("lvl");
|
|
var occs = {};
|
|
var total = 0;
|
|
lvls.forEach(function(lvl) {
|
|
var json = JSON.parse(IO.slurp(lvl));
|
|
var count = 0;
|
|
json.forEach(function(x) { if (x.from === name) count++; });
|
|
occs[lvl] = count;
|
|
total += count;
|
|
});
|
|
|
|
this.occs[name] = occs;
|
|
this.occs[name].total = total;
|
|
|
|
return this.occs[name];
|
|
}
|
|
proto_count_lvls = proto_count_lvls.bind(proto_count_lvls);
|
|
|
|
function proto_used(name) {
|
|
var occs = proto_count_lvls(name);
|
|
var used = false;
|
|
occs.forEach(function(x) { if (x > 0) used = true; });
|
|
|
|
Log.info(used);
|
|
}
|
|
|
|
function proto_total_use(name) {
|
|
return proto_count_lvls(name).total;
|
|
}
|
|
|
|
function proto_children(name) {
|
|
var children = [];
|
|
|
|
for (var key in gameobjects)
|
|
if (gameobjects[key].from === name) children.push(gameobjects[key]);
|
|
|
|
return children;
|
|
}
|
|
|
|
load("scripts/textedit.js");
|
|
|
|
var objectexplorer = copy(inputpanel, {
|
|
title: "object explorer",
|
|
obj: undefined,
|
|
previous: [],
|
|
start() {
|
|
this.previous = [];
|
|
Input.setnuke();
|
|
},
|
|
|
|
on_close() { Input.setgame(); },
|
|
|
|
input_enter_pressed() {},
|
|
|
|
goto_obj(obj) {
|
|
if (obj === this.obj) return;
|
|
this.previous.push(this.obj);
|
|
this.obj = obj;
|
|
},
|
|
|
|
guibody() {
|
|
Nuke.label("Examining " + this.obj);
|
|
|
|
var n = 0;
|
|
var curobj = this.obj;
|
|
while (curobj) {
|
|
n++;
|
|
curobj = curobj.__proto__;
|
|
}
|
|
|
|
n--;
|
|
Nuke.newline(n);
|
|
curobj = this.obj.__proto__;
|
|
while (curobj) {
|
|
if (Nuke.button(curobj.toString()))
|
|
this.goto_obj(curobj);
|
|
|
|
curobj = curobj.__proto__;
|
|
}
|
|
|
|
Nuke.newline(2);
|
|
|
|
if (this.previous.empty)
|
|
Nuke.label("");
|
|
else {
|
|
if (Nuke.button("prev: " + this.previous.last))
|
|
this.obj = this.previous.pop();
|
|
}
|
|
|
|
Object.getOwnPropertyNames(this.obj).forEach(key => {
|
|
var descriptor = Object.getOwnPropertyDescriptor(this.obj, key);
|
|
if (!descriptor) return;
|
|
var hidden = !descriptor.enumerable;
|
|
var writable = descriptor.writable;
|
|
var configurable = descriptor.configurable;
|
|
|
|
if (!descriptor.configurable) return;
|
|
if (hidden) return;
|
|
|
|
var name = (hidden ? "[hidden] " : "") + key;
|
|
var val = this.obj[key];
|
|
|
|
var nuke_str = key + "_nuke";
|
|
if (nuke_str in this.obj) {
|
|
this.obj[nuke_str]();
|
|
if (key in this.obj.__proto__) {
|
|
if (Nuke.button("delete " + key)) {
|
|
if (("_" + key) in this.obj)
|
|
delete this.obj["_"+key];
|
|
else
|
|
delete this.obj[key];
|
|
}
|
|
}
|
|
} else
|
|
switch (typeof val) {
|
|
case 'object':
|
|
if (val) {
|
|
if (Array.isArray(val)) {
|
|
this.obj[key] = Nuke.pprop(key,val);
|
|
break;
|
|
}
|
|
|
|
Nuke.newline(2);
|
|
Nuke.label(name);
|
|
if (Nuke.button(val.toString())) this.goto_obj(val);
|
|
} else {
|
|
this.obj[key] = Nuke.pprop(key,val);
|
|
}
|
|
break;
|
|
|
|
case 'function':
|
|
Nuke.newline(2);
|
|
Nuke.label(name);
|
|
Nuke.label("function");
|
|
break;
|
|
|
|
default:
|
|
if (!hidden) {// && Object.getOwnPropertyDescriptor(this.obj, key).writable) {
|
|
if (key.startsWith('_')) key = key.slice(1);
|
|
|
|
this.obj[key] = Nuke.pprop(key, this.obj[key]);
|
|
|
|
if (key in this.obj.__proto__) {
|
|
if (Nuke.button("delete " + key)) {
|
|
if ("_"+key in this.obj)
|
|
delete this.obj["_"+key];
|
|
else
|
|
delete this.obj[key];
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
Nuke.newline(2);
|
|
Nuke.label(name);
|
|
Nuke.label(val.toString());
|
|
}
|
|
break;
|
|
}
|
|
});
|
|
|
|
Nuke.newline();
|
|
Nuke.label("Properties that can be pulled in ...");
|
|
Nuke.newline(3);
|
|
var pullprops = [];
|
|
for (var key in this.obj.__proto__) {
|
|
if (key.startsWith('_')) key = key.slice(1);
|
|
if (!this.obj.hasOwn(key)) {
|
|
if (typeof this.obj[key] === 'object' || typeof this.obj[key] === 'function') continue;
|
|
pullprops.push(key);
|
|
}
|
|
}
|
|
|
|
pullprops = pullprops.sort();
|
|
|
|
pullprops.forEach(function(key) {
|
|
if (Nuke.button(key))
|
|
this.obj[key] = this.obj[key];
|
|
}, this);
|
|
|
|
Game.objects.forEach(function(x) { x.sync(); });
|
|
|
|
Nuke.newline();
|
|
},
|
|
|
|
|
|
});
|
|
|
|
var helppanel = copy(inputpanel, {
|
|
title: "help",
|
|
|
|
start() {
|
|
this.helptext = slurp("editor.adoc");
|
|
},
|
|
|
|
guibody() {
|
|
Nuke.label(this.helptext);
|
|
},
|
|
});
|
|
|
|
var openlevelpanel = copy(inputpanel, {
|
|
title: "open entity",
|
|
action() {
|
|
editor.load(this.value);
|
|
},
|
|
|
|
assets: [],
|
|
allassets: [],
|
|
|
|
submit_check() {
|
|
if (this.assets.length === 0) return false;
|
|
|
|
this.value = this.assets[0];
|
|
return true;
|
|
},
|
|
|
|
start() {
|
|
this.allassets = prototypes.list.sort();
|
|
this.assets = this.allassets.slice();
|
|
},
|
|
|
|
keycb() { this.assets = this.allassets.filter(x => x.search(this.value) !== -1); },
|
|
|
|
guibody() {
|
|
this.value = Nuke.textbox(this.value);
|
|
|
|
this.assets.forEach(function(x) {
|
|
if (Nuke.button(x)) {
|
|
this.value = x;
|
|
this.submit();
|
|
}
|
|
}, this);
|
|
|
|
Nuke.newline(2);
|
|
|
|
if (Nuke.button("submit")) {
|
|
this.submit();
|
|
}
|
|
},
|
|
});
|
|
|
|
var saveaspanel = copy(inputpanel, {
|
|
title: "save level as",
|
|
action() {
|
|
editor.saveas_check(this.value);
|
|
},
|
|
});
|
|
|
|
var groupsaveaspanel = copy(inputpanel, {
|
|
title: "group save as",
|
|
action() { editor.groupsaveas(editor.selectlist, this.value); }
|
|
});
|
|
|
|
var saveprototypeas = copy(inputpanel, {
|
|
title: "save prototype as",
|
|
action() {
|
|
editor.save_proto_as(this.value);
|
|
},
|
|
});
|
|
|
|
var savetypeas = copy(inputpanel, {
|
|
title: "save type as",
|
|
action() {
|
|
editor.save_type_as(this.value);
|
|
},
|
|
});
|
|
|
|
var quitpanel = copy(inputpanel, {
|
|
title: "really quit?",
|
|
action() {
|
|
quit();
|
|
},
|
|
|
|
guibody () {
|
|
Nuke.label("Really quit?");
|
|
Nuke.newline(2);
|
|
if (Nuke.button("yes"))
|
|
this.submit();
|
|
},
|
|
});
|
|
|
|
var notifypanel = copy(inputpanel, {
|
|
title: "notification",
|
|
msg: "Refusing to save. File already exists.",
|
|
action() {
|
|
this.close();
|
|
},
|
|
|
|
guibody() {
|
|
Nuke.label(this.msg);
|
|
Nuke.newline(2);
|
|
if (Nuke.button("OK")) {
|
|
if ('yes' in this)
|
|
this.yes();
|
|
this.close();
|
|
}
|
|
},
|
|
|
|
input_n_pressed() {
|
|
this.close();
|
|
},
|
|
});
|
|
|
|
var gen_notify = function(val, fn) {
|
|
var panel = Object.create(notifypanel);
|
|
panel.msg = val;
|
|
panel.yes = fn;
|
|
panel.inputs = {};
|
|
panel.inputs.y = function() { panel.yes(); panel.close(); };
|
|
panel.inputs.y.doc = "Confirm yes.";
|
|
panel.inputs.enter = function() { panel.close(); };
|
|
panel.inputs.enter.doc = "Close.";
|
|
return panel;
|
|
};
|
|
|
|
var scripts = ["js"];
|
|
var images = ["png", "jpg", "jpeg"];
|
|
var sounds = ["wav", "mp3"];
|
|
var allfiles = [];
|
|
allfiles.push(scripts, images, sounds);
|
|
allfiles = allfiles.flat();
|
|
|
|
var assetexplorer = copy(openlevelpanel, {
|
|
title: "asset explorer",
|
|
extensions: allfiles,
|
|
closeonsubmit: false,
|
|
allassets:[],
|
|
action() {
|
|
if (editor.sel_comp && 'asset' in editor.sel_comp)
|
|
editor.sel_comp.asset = this.value;
|
|
else
|
|
editor.viewasset(this.value);
|
|
},
|
|
});
|
|
|
|
function tab_complete(val, list) {
|
|
var check = list.filter(function(x) { return x.startsWith(val); }, this);
|
|
if (check.length === 1) {
|
|
list = check;
|
|
return check[0];
|
|
}
|
|
|
|
var ret = undefined;
|
|
var i = val.length;
|
|
while (!ret && !check.empty) {
|
|
|
|
var char = check[0][i];
|
|
if (!check.every(function(x) { return x[i] === char; }))
|
|
ret = check[0].slice(0, i);
|
|
else {
|
|
i++;
|
|
check = check.filter(function(x) { return x.length-1 > i; });
|
|
}
|
|
}
|
|
|
|
if (!ret) return val;
|
|
|
|
list = check;
|
|
return ret;
|
|
}
|
|
|
|
var texgui = clone(inputpanel, {
|
|
get path() { return this._path; },
|
|
set path(x) {
|
|
this._path = x;
|
|
this.title = "texture " + x;
|
|
},
|
|
|
|
guibody() {
|
|
Nuke.label("texture");
|
|
Nuke.img(this.path);
|
|
},
|
|
});
|
|
|
|
var entitylistpanel = copy(inputpanel, {
|
|
title: "Level object list",
|
|
level: {},
|
|
start() {
|
|
this.level = editor.edit_level;
|
|
},
|
|
|
|
guibody() {
|
|
Nuke.newline(4);
|
|
Nuke.label("Object");
|
|
Nuke.label("Visible");
|
|
Nuke.label("Selectable");
|
|
Nuke.label("Selected?");
|
|
this.level.objects.forEach(function(x) {
|
|
if (Nuke.button(x.toString())) {
|
|
editor.selectlist = [];
|
|
editor.selectlist.push(x);
|
|
}
|
|
|
|
x.visible = Nuke.checkbox(x.visible);
|
|
x.selectable = Nuke.checkbox(x.selectable);
|
|
|
|
if (editor.selectlist.includes(x)) Nuke.label("T"); else Nuke.label("F");
|
|
});
|
|
},
|
|
});
|
|
|
|
var limited_editor = {};
|
|
|
|
limited_editor.inputs = {};
|
|
|
|
limited_editor.inputs['C-p'] = function()
|
|
{
|
|
if (Game.playing())
|
|
Game.pause();
|
|
else
|
|
Game.play();
|
|
}
|
|
|
|
limited_editor.inputs['M-p'] = function()
|
|
{
|
|
Game.pause();
|
|
Game.step();
|
|
}
|
|
|
|
limited_editor.inputs['C-q'] = function()
|
|
{
|
|
Game.stop();
|
|
game.stop();
|
|
Sound.killall();
|
|
Player.players[0].uncontrol(limited_editor);
|
|
Player.players[0].control(editor);
|
|
Register.gui.register(editor.ed_gui, editor);
|
|
Debug.register_call(editor.ed_debug, editor);
|
|
// World.kill();
|
|
World.clear_all();
|
|
editor.load_json(editor.stash);
|
|
Game.view_camera(editor.camera);
|
|
}
|
|
|
|
/* This is used for editing during a paused game */
|
|
var limited_editing = {};
|
|
limited_editing.inputs = {};
|
|
|
|
Player.players[0].control(editor);
|
|
Register.gui.register(editor.ed_gui, editor);
|
|
Debug.register_call(editor.ed_debug, editor);
|
|
|
|
if (IO.exists("editor.config"))
|
|
load_configs("editor.config");
|
|
|
|
/* This is the editor level & camera - NOT the currently edited level, but a level to hold editor things */
|
|
editor.clear_level();
|
|
editor.camera = Game.camera;
|
|
|
|
Game.stop();
|