prosperon/shaders/textfrag.glsl
2022-06-22 04:16:14 +00:00

12 lines
234 B
GLSL
Executable file

#version 330 core
in vec2 TexCoords;
out vec4 color;
uniform sampler2D text;
uniform vec3 textColor;
void main()
{
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
color = vec4(textColor, 1.0) * sampled;
}