18 lines
296 B
GLSL
Executable file
18 lines
296 B
GLSL
Executable file
#version 330 core
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layout (location = 0) in vec3 aPos;
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out vec3 TexCoords;
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layout (std140) uniform Matrices {
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mat4 projection;
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mat4 view;
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};
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uniform mat4 skyview;
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void main()
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{
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TexCoords = aPos;
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vec4 pos = projection * skyview * vec4(aPos, 1.0);
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gl_Position = pos.xyww;
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} |