prosperon/source/engine/mrbffi.c
2022-08-12 19:03:56 +00:00

237 lines
5.5 KiB
C

#include "mrbffi.h"
#include "mruby.h"
#include "mruby/compile.h"
#include "mruby/string.h"
#include "mruby/hash.h"
#include "font.h"
#include "script.h"
#include "string.h"
#include "window.h"
#include "editor.h"
#include "engine.h"
extern mrb_state *mrb;
#include "nuklear.h"
extern struct nk_context *ctx;
/* FFI */
mrb_value mrb_load(mrb_state *mrb, mrb_value self) {
char *path;
mrb_get_args(mrb, "z!", &path);
script_dofile(path);
return self;
}
mrb_value mrb_ui_label(mrb_state *mrb, mrb_value self) {
char *str;
mrb_get_args(mrb, "z", &str);
nk_labelf(ctx, NK_TEXT_LEFT, "%s", str);
return self;
}
mrb_value mrb_ui_btn(mrb_state *mrb, mrb_value self) {
char *str;
mrb_get_args(mrb, "z", &str);
return mrb_bool_value(nk_button_label(ctx, str));
}
mrb_value mrb_ui_nel(mrb_state *mrb, mrb_value self) {
int height, cols;
mrb_get_args(mrb, "ii", &height, &cols);
nk_layout_row_dynamic(ctx, height, cols);
return self;
}
mrb_value mrb_ui_prop(mrb_state *mrb, mrb_value self) {
mrb_float min, max, step1, step2, val;
char *s;
mrb_get_args(mrb, "zfffff", &s, &val, &min, &max, &step1, &step2);
nk_property_float(ctx, s, min, &val, max, step1, step2);
return mrb_float_value(mrb, val);
}
mrb_value mrb_ui_text(mrb_state *mrb, mrb_value self) {
char *s;
mrb_float len;
mrb_get_args(mrb, "zf", &s, &len);
char str[(int)len+1];
strncpy(str, s,len);
nk_edit_string_zero_terminated(ctx, NK_EDIT_BOX|NK_EDIT_NO_HORIZONTAL_SCROLL, str, 130, nk_filter_ascii);
return mrb_str_new_cstr(mrb, str);
}
mrb_value mrb_ui_begin(mrb_state *mrb, mrb_value self) {
char *title;
mrb_float w, h;
mrb_get_args(mrb, "zff", &title, &w, &h);
return mrb_bool_value(nk_begin(ctx, title, nk_rect(0,0,w,h), NK_WINDOW_TITLE|NK_WINDOW_BORDER|NK_WINDOW_SCALABLE|NK_WINDOW_MOVABLE|NK_WINDOW_NO_SCROLLBAR));
}
mrb_value mrb_ui_rendertext(mrb_state *mrb, mrb_value self) {
char *s;
mrb_float pos[2];
mrb_float size, ol;
mrb_get_args(mrb, "zffff", &s, &pos[0], &pos[1], &size, &ol);
static float white[3] = {1.f, 1.f, 1.f};
float fpos[2] = {(float)pos[0], (float)pos[1]};
renderText(s, fpos, size, white, ol);
return self;
}
mrb_value mrb_c_reload(mrb_state *mrb, mrb_value self) {
return self;
}
mrb_value mrb_win_make(mrb_state *mrb, mrb_value self) {
char name[50] = "New Window";
struct mSDLWindow *new = MakeSDLWindow(name, 500, 500, 0);
return mrb_float_value(mrb, new->id);
}
mrb_value mrb_win_cmd(mrb_state *mrb, mrb_value self) {
mrb_float win, cmd;
mrb_get_args(mrb, "ff", &win, &cmd);
struct mSDLWindow *new = window_i(win);
switch ((int)cmd)
{
case 0: // toggle fullscreen
window_togglefullscreen(new);
break;
case 1: // Fullscreen on
window_makefullscreen(new);
break;
case 2: // Fullscreen off
window_unfullscreen(new);
break;
}
return self;
}
mrb_value mrb_nuke_cb(mrb_state *mrb, mrb_value self) {
mrb_float win;
mrb_sym cb;
mrb_get_args(mrb, "fn", &win, &cb);
window_i((int)win)->nuke_cb = cb;
return self;
}
mrb_value mrb_gui_cb(mrb_state *mrb, mrb_value self) {
mrb_float win;
mrb_sym cb;
mrb_get_args(mrb, "fn", &win, &cb);
window_i((int)win)->gui_cb = cb;
return self;
}
mrb_value mrb_sound_make(mrb_state *mrb, mrb_value self) {
mrb_value vals;
mrb_get_args(mrb, "H", &vals);
char *name = mrb_str_to_cstr(mrb, mrb_hash_fetch(mrb, vals, mrb_symbol_value(mrb_intern_cstr(mrb, "name")), mrb_str_new_cstr(mrb, "New Window")));
printf("Window name is %s.\n", name);
return self;
}
mrb_value mrb_sound_cmd(mrb_state *mrb, mrb_value self) {
mrb_float sound, cmd;
mrb_get_args(mrb, "ff", &sound, &cmd);
switch ((int)cmd)
{
case 0: // play
break;
case 1: // pause
break;
case 2: // stop
break;
case 3: // play from beginning
break;
}
return self;
}
mrb_value mrb_settings_cmd(mrb_state *mrb, mrb_value self) {
mrb_float cmd, val;
mrb_get_args(mrb, "ff", &cmd, &val);
switch((int)cmd)
{
case 0: // render fps
renderMS = (double)val;
break;
case 1:
updateMS = (double)val;
break;
case 2:
physMS = (double)val;
break;
}
return self;
}
mrb_value mrb_sprite_make(mrb_state *mrb, mrb_value self) {
struct mSprite *new = gui_makesprite();
}
mrb_value mrb_editor_render(mrb_state *mrb, mrb_value self) {
editor_render();
return self;
}
#define MRB_FUNC(NAME, ARGS) mrb_define_method(mrb, mrb->object_class, #NAME, mrb_ ## NAME, ARGS)
void ffi_load() {
MRB_FUNC(load, MRB_ARGS_REQ(1));
MRB_FUNC(ui_label, MRB_ARGS_REQ(1));
MRB_FUNC(ui_btn, MRB_ARGS_REQ(1));
MRB_FUNC(ui_nel, MRB_ARGS_REQ(2));
MRB_FUNC(ui_begin, MRB_ARGS_REQ(3));
MRB_FUNC(ui_prop, MRB_ARGS_REQ(6));
MRB_FUNC(ui_text, MRB_ARGS_REQ(2));
MRB_FUNC(ui_rendertext, MRB_ARGS_REQ(5));
MRB_FUNC(sprite_make, MRB_ARGS_REQ(1));
MRB_FUNC(c_reload, MRB_ARGS_REQ(1));
MRB_FUNC(win_make, MRB_ARGS_REQ(1));
MRB_FUNC(win_cmd, MRB_ARGS_REQ(2));
MRB_FUNC(nuke_cb, MRB_ARGS_REQ(2));
MRB_FUNC(gui_cb, MRB_ARGS_REQ(2));
MRB_FUNC(sound_make, MRB_ARGS_REQ(1));
MRB_FUNC(sound_cmd, MRB_ARGS_REQ(2));
MRB_FUNC(editor_render, MRB_ARGS_REQ(0));
MRB_FUNC(settings_cmd, MRB_ARGS_REQ(2));
}