461 lines
12 KiB
JavaScript
461 lines
12 KiB
JavaScript
"use math";
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Object.assign(console, {
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say(msg) { console.print(msg + "\n"); },
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pprint(msg, lvl = 0) {
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if (typeof msg === 'object')
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msg = JSON.stringify(msg, null, 2);
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var file = "nofile";
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var line = 0;
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var caller = (new Error()).stack.split('\n')[2];
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if (caller) {
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var md = caller.match(/\((.*)\:/);
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var m = md ? md[1] : "SCRIPT";
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if (m) file = m;
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md = caller.match(/\:(\d*)\)/);
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m = md ? md[1] : 0;
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if (m) line = m;
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}
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console.rec(lvl, msg, file, line);
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},
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spam(msg) { console.pprint (msg,0); },
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debug(msg) { console.pprint(msg,1); },
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info(msg) { console.pprint(msg, 2); },
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warn(msg) { console.pprint(msg, 3); },
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error(msg) { console.pprint(msg + "\n" + console.stackstr(2), 4);},
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panic(msg) { console.pprint(msg + "\n" + console.stackstr(2), 5); },
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stackstr(skip=0) {
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var err = new Error();
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var stack = err.stack.split('\n');
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return stack.slice(skip,stack.length).join('\n');
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},
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stack(skip = 0) {
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console.log(console.stackstr(skip+1));
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},
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});
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console.log = console.say;
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var say = console.say;
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var print = console.print;
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console.doc = {
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level: "Set level to output logging to console.",
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info: "Output info level message.",
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warn: "Output warn level message.",
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error: "Output error level message, and print stacktrace.",
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critical: "Output critical level message, and exit game immediately.",
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write: "Write raw text to console.",
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say: "Write raw text to console, plus a newline.",
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stack: "Output a stacktrace to console.",
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console: "Output directly to in game console.",
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clear: "Clear console."
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};
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console.stdout_lvl = 1;
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globalThis.global = globalThis;
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function use(file)
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{
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if (use.files[file]) return use.files[file];
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console.info(`running ${file}`);
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var c = io.slurp(file);
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var script = `(function() { ${c} })();`;
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use.files[file] = cmd(123,file,global,script);
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return use.files[file];
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}
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use.files = {};
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function include(file,that)
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{
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if (!that) return;
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console.info(`running ${file}`);
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var c = io.slurp(file);
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eval_env(c, that, file);
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}
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function eval_env(script, env, file)
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{
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env ??= {};
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file ??= "SCRIPT";
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console.info(`eval ${file}`);
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script = `(function() { ${script}; }).call(this);\n`;
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return cmd(123,file,env,script);
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}
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global.check_registers = function(obj)
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{
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if (typeof obj.update === 'function')
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obj.timers.push(Register.update.register(obj.update.bind(obj)));
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if (typeof obj.physupdate === 'function')
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obj.timers.push(Register.physupdate.register(obj.physupdate.bind(obj)));
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if (typeof obj.collide === 'function')
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register_collide(0, obj.collide.bind(obj), obj.body);
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if (typeof obj.separate === 'function')
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register_collide(3,obj.separate.bind(obj), obj.body);
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if (typeof obj.draw === 'function')
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obj.timers.push(Register.draw.register(obj.draw.bind(obj), obj));
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if (typeof obj.debug === 'function')
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obj.timers.push(Register.debug.register(obj.debug.bind(obj)));
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if (typeof obj.gui === 'function')
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obj.timers.push(Register.gui.register(obj.gui.bind(obj)));
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for (var k in obj) {
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if (!k.startswith("on_")) continue;
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var signal = k.fromfirst("on_");
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Event.observe(signal, obj, obj[k]);
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};
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}
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eval_env.dov = `Counterpart to /load_env/, but with a string.`;
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function feval_env(file, env)
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{
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eval_env(io.slurp(file), env, file);
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}
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function load_env(file,env)
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{
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env ??= global;
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var script = io.slurp(file);
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eval_env(script, env, file);
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}
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load_env.doc = `Load a given file with 'env' as **this**. Does not add to the global namespace.`;
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var load = use;
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Object.assign(global, use("scripts/base.js"));
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global.obscure('global');
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global.mixin("scripts/render.js");
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global.mixin("scripts/debug.js");
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var frame_t = profile.secs();
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var updateMS = 1/60;
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var physMS = 1/60;
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var sim = {
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mode: "play",
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play() { this.mode = "play"; os.reindex_static(); },
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playing() { return this.mode === 'play'; },
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pause() { this.mode = "pause"; console.stack(); },
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paused() { return this.mode === 'pause'; },
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step() { this.mode = 'step'; },
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stepping() { return this.mode === 'step'; }
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}
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var physlag = 0;
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var timescale = 1;
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var gggstart = game.engine_start;
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game.engine_start = function(s) {
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gggstart(function() { world_start(); s(); }, process);
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}
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function process()
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{
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var dt = profile.secs() - frame_t;
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frame_t = profile.secs();
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prosperon.appupdate(dt);
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prosperon.emitters_step(dt);
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if (sim.mode === "play" || sim.mode === "step") {
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prosperon.update(dt*game.timescale);
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if (sim.mode === "step")
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sim.pause();
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}
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physlag += dt;
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while (physlag > physMS) {
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physlag -= physMS;
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prosperon.phys2d_step(physMS*timescale);
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prosperon.physupdate(physMS*timescale);
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}
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prosperon.window_render();
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}
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game.timescale = 1;
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Object.assign(game, {
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all_objects(fn) {
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/* Wind down from Primum */
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},
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/* Returns a list of objects by name */
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find(name) {
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},
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/* Return a list of objects derived from a specific prototype */
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find_proto(proto) {
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},
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/* List of all objects spawned that have a specific tag */
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find_tag(tag){
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},
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});
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game.doc = {};
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game.doc.object = "Returns the entity belonging to a given id.";
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game.doc.pause = "Pause game simulation.";
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game.doc.stop = "Stop game simulation. This does the same thing as 'pause', and if the game is a debug build, starts its editor.";
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game.doc.play = "Resume or start game simulation.";
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game.doc.editor_mode = "Set to true for the game to only update on input; otherwise the game updates every frame.";
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game.doc.dt = "Current frame dt.";
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game.doc.view_camera = "Set the camera for the current view.";
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game.doc.camera = "Current camera.";
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prosperon.semver = {};
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prosperon.semver.valid = function(v, range)
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{
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v = v.split('.');
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range = range.split('.');
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if (v.length !== 3) return undefined;
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if (range.length !== 3) return undefined;
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if (range[0][0] === '^') {
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range[0] = range[0].slice(1);
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if (parseInt(v[0]) >= parseInt(range[0])) return true;
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return false;
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}
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if (range[0] === '~') {
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range[0] = range[0].slice(1);
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for (var i = 0; i < 2; i++)
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if (parseInt(v[i]) < parseInt(range[i])) return false;
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return true;
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}
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return prosperon.semver.cmp(v.join('.'), range.join('.')) === 0;
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}
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prosperon.semver.cmp = function(v1, v2)
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{
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var ver1 = v1.split('.');
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var ver2 = v2.split('.');
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for (var i = 0; i < 3; i++) {
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var n1 = parseInt(ver1[i]);
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var n2 = parseInt(ver2[i]);
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if (n1 > n2)
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return 1;
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else if (n1 < n2)
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return -1;
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}
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return 0;
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}
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prosperon.semver.doc = "Functions for semantic versioning numbers. Semantic versioning is given as a triple digit number, as MAJOR.MINOR.PATCH.";
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prosperon.semver.cmp.doc = "Compare two semantic version numbers, given like X.X.X.";
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prosperon.semver.valid.doc = `Test if semantic version v is valid, given a range.
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Range is given by a semantic versioning number, prefixed with nothing, a ~, or a ^.
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~ means that MAJOR and MINOR must match exactly, but any PATCH greater or equal is valid.
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^ means that MAJOR must match exactly, but any MINOR and PATCH greater or equal is valid.`;
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prosperon.iconified = function(icon) {};
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prosperon.focus = function(focus) {};
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prosperon.resize = function(dimensions) {};
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prosperon.suspended = function(sus) {};
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prosperon.mouseenter = function(){};
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prosperon.mouseleave = function(){};
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prosperon.touchpress = function(touches){};
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prosperon.touchrelease = function(touches){};
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prosperon.touchmove = function(touches){};
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prosperon.clipboardpaste = function(str){};
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prosperon.quit = function(){};
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global.mixin("scripts/input.js");
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global.mixin("scripts/std.js");
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global.mixin("scripts/diff.js");
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global.mixin("scripts/color.js");
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global.mixin("scripts/gui.js");
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var timer = {
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update(dt) {
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this.remain -= dt;
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if (this.remain <= 0) {
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this.fn();
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this.kill();
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}
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},
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kill() {
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this.end();
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delete this.fn;
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},
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delay(fn, secs) {
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var t = Object.create(this);
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t.time = secs;
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t.remain = secs;
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t.fn = fn;
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t.end = Register.update.register(timer.update.bind(t));
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var returnfn = timer.kill.bind(t);
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returnfn.remain = secs;
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return returnfn;
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},
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};
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global.mixin("scripts/tween.js");
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global.mixin("scripts/physics.js");
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global.mixin("scripts/ai.js");
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global.mixin("scripts/geometry.js");
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/*
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Factory for creating registries. Register one with 'X.register',
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which returns a function that, when invoked, cancels the registry.
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*/
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var Register = {
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registries: [],
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add_cb(name) {
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var n = {};
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var fns = [];
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n.register = function(fn, obj) {
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if (typeof fn !== 'function') return;
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if (typeof obj === 'object')
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fn = fn.bind(obj);
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fns.push(fn);
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return function() {
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console.info(`removed from ${name}.`);
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fns.remove(fn);
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};
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}
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prosperon[name] = function(...args) { fns.forEach(x => x(...args)); }
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prosperon[name].fns = fns;
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n.clear = function() { fns = []; }
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Register[name] = n;
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Register.registries.push(n);
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return n;
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},
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};
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Register.add_cb("appupdate");
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Register.add_cb("update").doc = "Called once per frame.";
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Register.add_cb("physupdate");
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Register.add_cb("gui");
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Register.add_cb("debug");
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Register.add_cb("draw");
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var Event = {
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events: {},
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observe(name, obj, fn) {
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this.events[name] ??= [];
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this.events[name].push([obj, fn]);
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},
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unobserve(name, obj) {
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this.events[name] = this.events[name].filter(x => x[0] !== obj);
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},
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rm_obj(obj) {
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Object.keys(this.events).forEach(name => Event.unobserve(name,obj));
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},
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notify(name) {
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if (!this.events[name]) return;
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this.events[name].forEach(function(x) {
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x[1].call(x[0]);
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});
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},
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};
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window.modetypes = {
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stretch: 0, // stretch to fill window
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keep: 1, // keep exact dimensions
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width: 2, // keep width
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height: 3, // keep height
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expand: 4, // expand width or height
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full: 5 // expand out beyond window
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};
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window.size = [640, 480];
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window.screen2world = function(screenpos) {
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if (game.camera)
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return game.camera.view2world(screenpos);
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return screenpos;
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}
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window.world2screen = function(worldpos) {
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return game.camera.world2view(worldpos);
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}
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window.set_icon.doc = "Set the icon of the window using the PNG image at path.";
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global.mixin("scripts/spline.js");
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global.mixin("scripts/components.js");
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window.doc = {};
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window.doc.width = "Width of the game window.";
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window.doc.height = "Height of the game window.";
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window.doc.dimensions = "Window width and height packaged in an array [width,height]";
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window.doc.title = "Name in the title bar of the window.";
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window.doc.boundingbox = "Boundingbox of the window, with top and right being its height and width.";
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global.mixin("scripts/actor.js");
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global.mixin("scripts/entity.js");
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function world_start() {
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console.info("START WORLD");
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globalThis.world = Object.create(gameobject);
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world.objects = {};
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world.check_dirty = function() {};
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world.namestr = function(){};
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world._ed = {
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selectable:false,
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dirty:false,
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};
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world.toString = function() { return "world"; };
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world.master = gameobject;
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world.ur = "world";
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world.kill = function() { this.clear(); };
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world.phys = 2;
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gameobject.level = world;
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gameobject.body = make_gameobject();
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cmd(113,gameobject.body, gameobject);
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Object.hide(gameobject, 'timescale');
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var cam = world.spawn("scripts/camera2d.jso");
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game.view_camera(cam);
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}
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global.mixin("scripts/physics.js");
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game.view_camera = function(cam)
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{
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game.camera = cam;
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cmd(61, game.camera.body);
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}
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window.title = `Prosperon v${prosperon.version}`;
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window.size = [500,500];
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