prosperon/scripts/actor.js

164 lines
3.9 KiB
JavaScript

var actor = {};
var actor_urs = {};
var script_times = {};
var actor_spawns = {};
globalThis.class_use = function (script, config, base, callback) {
var file = Resources.find_script(script);
if (!file) {
var ret = Object.create(base);
if (callback) callback(ret);
return ret;
}
if (!actor_urs[file]) {
var newur = Object.create(base);
actor_urs[file] = newur;
script_times[file] = io.mod(file);
actor_spawns[file] = [];
}
var padawan = Object.create(actor_urs[file]);
actor_spawns[file].push(padawan);
padawan._file = file;
padawan._root = file.dir();
if (callback) callback(padawan);
var script = Resources.replstrs(file);
script = `(function() { var self = this; var $ = this.__proto__; ${script}; })`;
var fn = os.eval(file, script);
fn.call(padawan);
if (typeof config === "object") Object.merge(padawan, config);
return padawan;
};
globalThis.rmactor = function (e) {
if (!actor_spawns[e._file]) return;
actor_spawns[e._file].remove(e);
};
actor.__stats = function () {
var total = 0;
var stats = {};
game.all_objects(obj => {
if (!actor_spawns[obj._file]) return;
stats[obj._file] ??= 0;
stats[obj._file]++;
total++;
});
/* for (var i in actor_spawns) {
stats[i] = actor_spawns[i].length;
total += stats[i];
}*/
// stats.total = total;
return stats;
};
actor.hotreload = function () {
profile.cache("hotreload", "check");
for (var i in script_times) {
if (io.mod(i) > script_times[i]) {
say(`HOT RELAODING ${i}`);
script_times[i] = io.mod(i);
var script = Resources.replstrs(i);
script = `(function() {
var self = this;
var $ = this.__proto__;
${script};
})`;
var fn = os.eval(i, script);
for (var obj of actor_spawns[i]) {
var a = obj;
for (var t of a.timers) t();
a.timers = [];
var save = json.decode(json.encode(a));
fn.call(a);
Object.merge(a, save);
check_registers(a);
}
}
}
profile.endcache();
};
actor.spawn = function (script, config) {
if (typeof script !== "string") return undefined;
var padawan = class_use(script, config, actor);
padawan.padawans = [];
padawan.timers = [];
padawan.master = this;
Object.hide(padawan, "master", "padawans");
padawan.toString = function () {
return script;
};
check_registers(padawan);
this.padawans.push(padawan);
if (padawan.awake) padawan.awake();
return padawan;
};
actor.tween = function (from, to, time, fn) {
var stop = tween(from, to, time, fn);
this.timers.push(stop);
return stop;
};
actor.spawn.doc = `Create a new actor, using this actor as the master, initializing it with 'script' and with data (as a JSON or Nota file) from 'config'.`;
actor.rm_pawn = function (pawn) {
this.padawans.remove(pawn);
};
actor.timers = [];
actor.kill = function () {
if (this.__dead__) return;
this.timers.forEach(t => t());
input.do_uncontrol(this);
Event.rm_obj(this);
if (this.master) this.master.rm_pawn(this);
this.padawans.forEach(p => p.kill());
this.padawans = [];
this.__dead__ = true;
actor_spawns[this._file].remove(this);
if (typeof this.die === "function") this.die();
if (typeof this.stop === "function") this.stop();
if (typeof this.garbage === "function") this.garbage();
if (typeof this.then === "function") this.then();
};
actor.kill.doc = `Remove this actor and all its padawans from existence.`;
actor.delay = function (fn, seconds) { prosperon.add_timer(this, fn, seconds); }
actor.delay.doc = `Call 'fn' after 'seconds' with 'this' set to the actor.`;
actor.interval = function (fn, seconds) {
var self = this;
var stop;
var usefn = function () {
fn();
stop = self.delay(usefn, seconds);
};
stop = self.delay(usefn, seconds);
return stop;
};
actor.padawans = [];
global.app = Object.create(actor);
app.die = function () {
os.quit();
};
return { actor, app };