prosperon/source/engine/render.c

264 lines
6.1 KiB
C

#include "render.h"
#include "config.h"
#include "datastream.h"
#include "font.h"
#include "gameobject.h"
#include "log.h"
#include "window.h"
#include "model.h"
#include "stb_ds.h"
#include "resources.h"
#include "yugine.h"
#include "sokol/sokol_app.h"
#define SOKOL_GLUE_IMPL
#include "sokol/sokol_glue.h"
#include "stb_image_write.h"
#include "sokol/sokol_gfx.h"
#include "sokol/util/sokol_gl.h"
#include "gui.h"
static HMM_Vec2 lastuse = {0};
HMM_Vec2 campos = {0,0};
float camzoom = 1;
viewstate globalview = {0};
sg_sampler std_sampler;
sg_sampler nofilter_sampler;
sg_sampler tex_sampler;
int TOPLEFT = 0;
sg_pass offscreen;
#include "sokol/sokol_app.h"
#include "HandmadeMath.h"
sg_pass_action pass_action = {0};
sg_pass_action off_action = {0};
sg_image screencolor = {0};
sg_image screendepth = {0};
struct rfd {
int num_passes;
int num_apply_viewport;
int num_apply_scissor_rect;
int num_apply_pipeline;
int num_apply_uniforms;
int size_uniforms;
};
static struct rfd rfd = {0};
void trace_apply_uniforms(sg_shader_stage stage, int ub_index, const sg_range *data, void *user_data)
{
rfd.num_apply_uniforms++;
rfd.size_uniforms += data->size;
}
void trace_draw(int base_e, int num_e, int num_inst, void *data)
{
}
void trace_apply_pipeline(sg_pipeline pip, void *data)
{
// YughSpam("Applying pipeline %u %s.", pip, sg_query_pipeline_desc(pip).label);
}
void trace_begin_pass(sg_pass pass, const sg_pass_action *action, void *data)
{
// YughSpam("Begin pass %s", pass.label);
}
#define SG_TRACE_SET(NAME) \
void trace_alloc_##NAME (sg_##NAME id, void *data) \
{ \
sg_##NAME##_desc desc = sg_query_##NAME##_desc(id); \
} \
\
void trace_dealloc_##NAME(sg_##NAME id, void *data) \
{ \
sg_##NAME##_desc desc = sg_query_##NAME##_desc(id); \
} \
\
void trace_make_##NAME(sg_##NAME##_desc *desc, void *data) \
{ \
} \
\
void trace_destroy_##NAME(sg_##NAME id, void *data) \
{ \
sg_##NAME##_desc desc = sg_query_##NAME##_desc(id); \
} \
\
void trace_init_##NAME(sg_##NAME id, sg_##NAME##_desc *desc, void *data) \
{ \
} \
\
void trace_uninit_##NAME(sg_##NAME id, void *data) \
{ \
sg_##NAME##_desc desc = sg_query_##NAME##_desc(id); \
} \
\
void trace_fail_##NAME(sg_##NAME id, void *data) \
{ \
sg_##NAME##_desc desc = sg_query_##NAME##_desc(id); \
YughError("Failed " #NAME " %d: %s", id, desc.label); \
} \
SG_TRACE_SET(buffer)
SG_TRACE_SET(image)
SG_TRACE_SET(sampler)
SG_TRACE_SET(shader)
SG_TRACE_SET(pipeline)
SG_TRACE_SET(attachments)
#define SG_HOOK_SET(NAME) \
.alloc_##NAME = trace_alloc_##NAME, \
.dealloc_##NAME = trace_dealloc_##NAME, \
.init_##NAME = trace_init_##NAME, \
.uninit_##NAME = trace_uninit_##NAME, \
.fail_##NAME = trace_fail_##NAME, \
.destroy_##NAME = trace_destroy_##NAME, \
.make_##NAME = trace_make_##NAME \
void trace_append_buffer(sg_buffer id, sg_range *data, void *user)
{
sg_buffer_desc desc = sg_query_buffer_desc(id);
// YughSpam("Appending buffer %d [%s]", id, desc.label);
}
static sg_trace_hooks hooks = {
.apply_pipeline = trace_apply_pipeline,
.begin_pass = trace_begin_pass,
SG_HOOK_SET(buffer),
SG_HOOK_SET(image),
SG_HOOK_SET(shader),
SG_HOOK_SET(sampler),
SG_HOOK_SET(pipeline),
SG_HOOK_SET(attachments),
.append_buffer = trace_append_buffer
};
void render_init() {
sg_setup(&(sg_desc){
.environment = sglue_environment(),
.logger = { .func = sg_logging },
.buffer_pool_size = 1024,
.image_pool_size = 1024,
});
#ifndef NDEBUG
sg_trace_hooks hh = sg_install_trace_hooks(&hooks);
#endif
std_sampler = sg_make_sampler(&(sg_sampler_desc){});
tex_sampler = sg_make_sampler(&(sg_sampler_desc){
.min_filter = SG_FILTER_LINEAR,
.mag_filter = SG_FILTER_LINEAR,
.mipmap_filter = SG_FILTER_LINEAR,
.wrap_u = SG_WRAP_REPEAT,
.wrap_v = SG_WRAP_REPEAT
});
sg_features feat = sg_query_features();
TOPLEFT = feat.origin_top_left;
sg_color c = (sg_color){0,0,0,1};
pass_action = (sg_pass_action){
.colors[0] = {.load_action = SG_LOADACTION_CLEAR, .clear_value = c},
};
sg_color oc = (sg_color){35.0/255,60.0/255,92.0/255,1};
off_action = (sg_pass_action){
.colors[0] = {.load_action = SG_LOADACTION_CLEAR, .clear_value = oc},
.depth = {
.load_action = SG_LOADACTION_CLEAR,
.clear_value = 1
}
};
screencolor = sg_make_image(&(sg_image_desc){
.render_target = true,
.width = 500,
.height = 500,
.pixel_format = sapp_color_format(),
.sample_count = 1,
});
screendepth = sg_make_image(&(sg_image_desc){
.render_target = true,
.width =500,
.height=500,
.pixel_format = sapp_depth_format(),
.sample_count = 1
});
offscreen = (sg_pass){
.attachments = sg_make_attachments(&(sg_attachments_desc){
.colors[0].image = screencolor,
.depth_stencil.image = screendepth,
}),
.action = off_action,
};
}
HMM_Mat4 projection = {0.f};
HMM_Mat4 hudproj = {0.f};
HMM_Mat4 useproj = {0};
void openglRender(HMM_Vec2 usesize) {
if (usesize.x != lastuse.x || usesize.y != lastuse.y) {
sg_destroy_image(screencolor);
sg_destroy_image(screendepth);
sg_destroy_attachments(offscreen.attachments);
screencolor = sg_make_image(&(sg_image_desc){
.render_target = true,
.width = usesize.x,
.height = usesize.y,
.pixel_format = sapp_color_format(),
.sample_count = 1,
});
screendepth = sg_make_image(&(sg_image_desc){
.render_target = true,
.width =usesize.x,
.height=usesize.y,
.pixel_format = sapp_depth_format(),
.sample_count = 1
});
offscreen = (sg_pass){
.attachments = sg_make_attachments(&(sg_attachments_desc){
.colors[0].image = screencolor,
.depth_stencil.image = screendepth
}),
.action = off_action,
};
}
lastuse = usesize;
sg_begin_pass(&offscreen);
}
struct boundingbox cwh2bb(HMM_Vec2 c, HMM_Vec2 wh) {
struct boundingbox bb = {
.t = c.Y + wh.Y/2,
.b = c.Y - wh.Y/2,
.r = c.X + wh.X/2,
.l = c.X - wh.X/2
};
return bb;
}
float *rgba2floats(float *r, struct rgba c)
{
r[0] = (float)c.r / RGBA_MAX;
r[1] = (float)c.g / RGBA_MAX;
r[2] = (float)c.b / RGBA_MAX;
r[3] = (float)c.a / RGBA_MAX;
return r;
}