prosperon/source/engine/3d/static_actor.h

25 lines
561 B
C

#ifndef STATIC_ACTOR_H
#define STATIC_ACTOR_H
#include "gameobject.h"
#include "model.h"
#include "shader.h"
struct mStaticActor {
struct gameobject obj;
struct model *model;
char *modelPath;
char currentModelPath[MAXPATH];
bool castShadows;
};
void staticactor_draw_dbg_color_pick(struct shader *s);
void staticactor_draw_models(struct shader *s);
void staticactor_draw_shadowcasters(struct shader *s);
struct mStaticActor *MakeStaticActor();
void staticactor_gui(struct mStaticActor *sa);
extern struct mStaticActor *curActor;
#endif