prosperon/source/engine/texture.h
2024-01-14 16:24:31 +00:00

65 lines
1.4 KiB
C

#ifndef TEXTURE_H
#define TEXTURE_H
#include "sokol/sokol_gfx.h"
#include "HandmadeMath.h"
#include "render.h"
#define TEX_SPEC 0
#define TEX_NORM 1
#define TEX_HEIGHT 2
#define TEX_DIFF 3
#define FILTER_NEAREST SG_FILTER_NEAREST
#define FILTER_NONE SG_FILTER_NONE
#define FILTER_LINEAR SG_FILTER_LINEAR
float st_s_w(struct glrect st);
float st_s_h(struct glrect st);
extern struct glrect ST_UNIT;
struct TextureOptions {
int sprite;
};
/* Represents an actual texture on the GPU */
struct Texture {
sg_image id; /* ID reference for the GPU memory location of the texture */
int width;
int height;
unsigned char *data;
struct TextureOptions opts;
int frames;
int *delays;
};
typedef struct img_sampler{
int wrap_u;
int wrap_v;
int wrap_w;
int min_filter;
int mag_filter;
int mip_filter;
} img_sampler;
typedef struct Texture texture;
struct Texture *texture_pullfromfile(const char *path); // Create texture from image
struct Texture *texture_fromdata(void *raw, long size);
/* Hot reloads a texture, if needed */
void texture_sync(const char *path);
char * tex_get_path(struct Texture *tex); // Get image path for texture
int gif_nframes(const char *path);
int *gif_delays(const char *path);
struct glrect tex_get_rect(struct Texture *tex);
HMM_Vec2 tex_get_dimensions(struct Texture *tex);
double perlin(double x, double y, double z);
#endif