prosperon/shaders/albedofrag.glsl
2022-06-22 04:16:14 +00:00

12 lines
186 B
GLSL
Executable file

#version 330 core
out vec4 FragColor;
in vec3 FragPos;
in vec2 TexCoords;
uniform sampler2D texture_diffuse1;
void main()
{
FragColor = texture(texture_diffuse1, TexCoords);
}