prosperon/scripts/actor.js

73 lines
1.7 KiB
JavaScript

var actor = {};
var a_db = {};
actor.spawn = function(script, config){
if (typeof script !== 'string') return undefined;
if (!a_db[script]) a_db[script] = io.slurp(script);
var padawan = Object.create(actor);
eval_env(a_db[script], padawan);
if (typeof config === 'object')
Object.merge(padawan,config);
padawan.padawans = [];
padawan.timers = [];
padawan.master = this;
Object.hide(padawan, "master","timers", "padawans");
this.padawans.push(padawan);
return padawan;
};
actor.spawn.doc = `Create a new actor, using this actor as the master, initializing it with 'script' and with data (as a JSON or Nota file) from 'config'.`;
actor.timers = [];
actor.kill = function(){
if (this.__dead__) return;
this.timers.forEach(t => t.kill());
if (this.master)
delete this.master[this.toString()];
this.padawans.forEach(p => p.kill());
this.padawans = [];
this.__dead__ = true;
if (typeof this.die === 'function') this.die();
if (typeof this.stop === 'function') this.stop();
};
actor.kill.doc = `Remove this actor and all its padawans from existence.`;
actor.delay = function(fn, seconds) {
var t = Object.create(timer);
t.remain = seconds;
t.kill = () => {
timer.kill.call(t);
delete this.timers[t.toString()];
}
t.fire = () => {
if (this.__dead__) return;
fn();
t.kill();
};
Register.appupdate.register(t.update, t);
this.timers.push(t);
return function() { t.kill(); };
};
actor.delay.doc = `Call 'fn' after 'seconds' with 'this' set to the actor.`;
actor.padawans = [];
actor.remaster = function(to){
delete this.master.padawans[this.toString()];
this.master = to;
to.padawans.push(this);
};
global.app = Object.create(actor);
app.die = function()
{
Game.quit();
}
return {actor, app};