prosperon/source/engine/sound.c

126 lines
2.1 KiB
C
Executable file

#include "sound.h"
#include "resources.h"
const char *audioDriver;
static int mus_ch = -1;
void sound_init()
{
int flags = MIX_INIT_MP3 | MIX_INIT_OGG;
int err = Mix_Init(flags);
if ((err&flags) != flags) {
printf("MIX did not init!!");
}
mus_ch = Mix_AllocateChannels(1);
Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048);
}
void audio_open(const char *device)
{
Mix_OpenAudioDevice(44100, MIX_DEFAULT_FORMAT, 2, 2048, device, 0);
}
void audio_close()
{
Mix_CloseAudio();
}
struct sound *make_sound(const char *wav)
{
struct sound *new = calloc(1, sizeof(struct sound));
new->sound = Mix_LoadWAV(wav);
return new;
}
struct music *make_music(const char *ogg)
{
struct music *sound = calloc(1, sizeof(struct music));
sound->music = Mix_LoadMUS(make_path(ogg));
return sound;
}
void play_sound(struct sound *sound)
{
Mix_VolumeChunk(sound->sound, sound->volume);
Mix_PlayChannel(-1, sound->sound, 0);
}
void play_music(struct sound *music)
{
Mix_PlayChannel(mus_ch, music->sound, -1);
}
void music_set(struct sound *music)
{
}
void music_volume(unsigned char vol)
{
Mix_Volume(mus_ch, vol);
}
int music_playing()
{
return Mix_Playing(mus_ch);
}
int music_paused()
{
return Mix_Paused(mus_ch);
}
void music_resume()
{
Mix_Resume(mus_ch);
}
void music_pause()
{
Mix_Pause(mus_ch);
}
void music_stop()
{
Mix_HaltChannel(mus_ch);
}
void audio_init()
{
audioDriver = SDL_GetAudioDeviceName(0,0);
}
void play_raw(int device, void *data, int size)
{
SDL_QueueAudio(device, data, size);
}
void close_audio_device(int device)
{
SDL_CloseAudioDevice(device);
}
void clear_raw(int device)
{
SDL_ClearQueuedAudio(device);
}
int open_device(const char *adriver)
{
SDL_AudioSpec audio_spec;
SDL_memset(&audio_spec, 0, sizeof(audio_spec));
audio_spec.freq = 48000;
audio_spec.format = AUDIO_F32;
audio_spec.channels = 2;
audio_spec.samples = 4096;
int dev = (int) SDL_OpenAudioDevice(adriver, 0, &audio_spec, NULL, 0);
SDL_PauseAudioDevice(dev, 0);
return dev;
}