20 lines
307 B
GLSL
20 lines
307 B
GLSL
#version 330 core
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layout (location = 0) in vec4 vertex;
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out vec2 coords;
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layout (std140) uniform Projection
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{
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mat4 projection;
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};
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layout (std140) uniform Resolution
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{
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vec2 resolution;
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};
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void main()
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{
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gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
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coords = vertex.zw*resolution;
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}
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