prosperon/shaders/sprite.cg
2024-05-30 17:12:54 -05:00

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@block vert
uniform vec4 mixcolor;
uniform vec4 emissive;
uniform vec4 rect;
uniform vec2 offset;
uniform vec2 diffuse_size;
void vert()
{
pos *= vec3(diffuse_size * rect.zw,1);
uv = (uv*rect.zw)+rect.xy;
}
@end
@block frag
uniform vec4 shade;
void frag()
{
color = texture(sampler2D(diffuse,smp), uv);
if (color.a < 0.1) discard;
color *= shade;
}
@end
#include <base.cg>