prosperon/source/shaders/albedofrag.glsl
John Alanbrook e745acad3e Project cleanup
Standard shaders and fonts now belong to the source directory
2022-08-05 21:16:04 +00:00

12 lines
186 B
GLSL

#version 330 core
out vec4 FragColor;
in vec3 FragPos;
in vec2 TexCoords;
uniform sampler2D texture_diffuse1;
void main()
{
FragColor = texture(texture_diffuse1, TexCoords);
}