prosperon/source/shaders/spritefrag.glsl

15 lines
229 B
GLSL

#version 330 core
in vec2 texcoords;
out vec4 color;
uniform sampler2D image;
uniform vec3 spriteColor;
void main()
{
color = vec4(spriteColor, 1.f) * texture(image, texcoords);
if (color.a <= 0.1f)
discard;
}