prosperon/source/engine/simplex.h

40 lines
1.1 KiB
C

//externs made available by simplex.c
#ifndef SIMPLEX_H_INCLUDED
#define SIMPLEX_H_INCLUDED
#define SIMPLEX_X 0
#define SIMPLEX_Y 1
#define SIMPLEX_Z 2
#define SIMPLEX_W 3
typedef double (*noise2Dptr)(double, double);
typedef double (*noise3Dptr)(double, double, double);
typedef double (*noise4Dptr)(double, double, double, double);
typedef double (*noiseNDptr)(int, double[]);
typedef union NoiseUnion {
noise2Dptr p2;
noise3Dptr p3;
noise4Dptr p4;
noiseNDptr pn;
} genericNoise;
double Noise2D(double x, double y);
double Noise3D(double x, double y, double z);
double Noise4D(double x, double y, double z, double w);
double GBlur1D(double stdDev, double x);
double GBlur2D(double stdDev, double x, double y);
double Noise(genericNoise func, int len, double args[]);
double TurbulentNoise(genericNoise func, int direction, int iterations, int len, double args[]);
double FractalSumNoise(genericNoise func, int iterations, int len, double args[]);
double FractalSumAbsNoise(genericNoise func, int iterations, int len, double args[]);
double octave_3d(double x, double y, double z, int octaves, double persistence);
#endif