prosperon/shaders/gizmofrag.glsl
2022-06-22 04:16:14 +00:00

11 lines
142 B
GLSL
Executable file

#version 330 core
layout (location = 0) out vec4 color;
in vec3 vcolor;
in vec3 FragPos;
void main(void)
{
color = vec4(vcolor, 1.f);
}