prosperon/source/engine/thirdparty/Chipmunk2D/include/chipmunk/cpPolyShape.h
2022-01-19 22:43:21 +00:00

57 lines
3.1 KiB
C

/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/// @defgroup cpPolyShape cpPolyShape
/// @{
/// Allocate a polygon shape.
CP_EXPORT cpPolyShape* cpPolyShapeAlloc(void);
/// Initialize a polygon shape with rounded corners.
/// A convex hull will be created from the vertexes.
CP_EXPORT cpPolyShape* cpPolyShapeInit(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius);
/// Initialize a polygon shape with rounded corners.
/// The vertexes must be convex with a counter-clockwise winding.
CP_EXPORT cpPolyShape* cpPolyShapeInitRaw(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpFloat radius);
/// Allocate and initialize a polygon shape with rounded corners.
/// A convex hull will be created from the vertexes.
CP_EXPORT cpShape* cpPolyShapeNew(cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius);
/// Allocate and initialize a polygon shape with rounded corners.
/// The vertexes must be convex with a counter-clockwise winding.
CP_EXPORT cpShape* cpPolyShapeNewRaw(cpBody *body, int count, const cpVect *verts, cpFloat radius);
/// Initialize a box shaped polygon shape with rounded corners.
CP_EXPORT cpPolyShape* cpBoxShapeInit(cpPolyShape *poly, cpBody *body, cpFloat width, cpFloat height, cpFloat radius);
/// Initialize an offset box shaped polygon shape with rounded corners.
CP_EXPORT cpPolyShape* cpBoxShapeInit2(cpPolyShape *poly, cpBody *body, cpBB box, cpFloat radius);
/// Allocate and initialize a box shaped polygon shape.
CP_EXPORT cpShape* cpBoxShapeNew(cpBody *body, cpFloat width, cpFloat height, cpFloat radius);
/// Allocate and initialize an offset box shaped polygon shape.
CP_EXPORT cpShape* cpBoxShapeNew2(cpBody *body, cpBB box, cpFloat radius);
/// Get the number of verts in a polygon shape.
CP_EXPORT int cpPolyShapeGetCount(const cpShape *shape);
/// Get the @c ith vertex of a polygon shape.
CP_EXPORT cpVect cpPolyShapeGetVert(const cpShape *shape, int index);
/// Get the radius of a polygon shape.
CP_EXPORT cpFloat cpPolyShapeGetRadius(const cpShape *shape);
/// @}