prosperon/source/engine/level.h
2021-12-01 03:29:18 +00:00

18 lines
376 B
C

#ifndef LEVEL_H
#define LEVEL_H
#include "config.h"
// This class holds all of the entities and options for a level. Really it's nothing more than a container and access point for all the entities currently loaded into the game.
struct level {
char name[MAXNAME];
};
void save_level(char name[MAXNAME]);
void load_level(char name[MAXNAME]);
void new_level();
#endif