prosperon/source/editor/imgui/backends/vulkan/glsl_shader.frag
2022-01-19 22:43:21 +00:00

15 lines
249 B
GLSL

#version 450 core
layout(location = 0) out vec4 fColor;
layout(set=0, binding=0) uniform sampler2D sTexture;
layout(location = 0) in struct {
vec4 Color;
vec2 UV;
} In;
void main()
{
fColor = In.Color * texture(sTexture, In.UV.st);
}