110 lines
3.1 KiB
Makefile
110 lines
3.1 KiB
Makefile
MAKEFLAGS := --jobs=$(shell nproc)
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UNAME := $(shell uname)
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ifeq ($(OS),Windows_NT)
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UNAME := Windows_NT
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endif
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UNAME_P := $(shell uname -m)
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#CC specifies which compiler we're using
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CC = clang -x c --std=c99
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CXX = clang++
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ifeq ($(DEBUG), 1)
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DEFFALGS += -DDEBUG
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INFO = dbg
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endif
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BINDIR := ./bin
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BUILDDIR := ./obj
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objprefix = ./obj
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DIRS := engine pinball editor brainstorm
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# All other sources
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esrcs := $(shell find ./source/engine -name '*.c*')
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esrcs := $(filter-out %sqlite3.c %shell.c %s7.c, $(esrcs))
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eheaders := $(shell find ./source/engine -name '*.h')
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edirs := $(shell find ./source/engine -type d)
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edirs := $(filter-out %docs %doc %include% %src %examples , $(edirs))
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eobjects := $(sort $(patsubst .%.cpp, $(objprefix)%.o, $(filter %.cpp, $(esrcs))) $(patsubst .%.c, $(objprefix)%.o, $(filter %.c, $(esrcs))))
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edsrcs := $(shell find ./source/editor -name '*.c*')
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edheaders := $(shell find ./source/editor -name '*.h')
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eddirs := $(shell find ./source/editor -type d)
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edobjects := $(sort $(patsubst .%.cpp, $(objprefix)%.o, $(filter %.cpp, $(edsrcs))) $(patsubst .%.c, $(objprefix)%.o, $(filter %.c, $(edsrcs))))
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bssrcs := $(shell find ./source/brainstorm -name '*.c*')
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bsheaders := $(shell find ./source/brainstorm -name '*.h')
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eddirs := $(shell find ./source/brainstorm -type d)
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bsobjects := $(sort $(patsubst .%.cpp, $(objprefix)%.o, $(filter %.cpp, $(bssrcs))) $(patsubst .%.c, $(objprefix)%.o, $(filter %.c, $(bssrcs))))
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pinsrcs := $(shell find ./source/editor -name '*.c*')
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pinheaders := $(shell find ./source/editor -name '*.h')
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pindirs := $(shell find ./source/pinball -type d)
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edobjects := $(sort $(patsubst .%.cpp, $(objprefix)%.o, $(filter %.cpp, $(edsrcs))) $(patsubst .%.c, $(objprefix)%.o, $(filter %.c, $(edsrcs))))
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includeflag := $(addprefix -I, $(edirs) $(eddirs) $(pindirs) $(bsdirs))
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#COMPILER_FLAGS specifies the additional compilation options we're using
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WARNING_FLAGS := -w #-pedantic -Wall -Wextra -Wwrite-strings
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COMPILER_FLAGS := -g -O0 $(WARNING_FLAGS)
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ifeq ($(UNAME), Windows_NT)
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LINKER_FLAGS:= -static
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# DYNAMIC LIBS: SDL2 opengl32
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ELIBS := glew32 mingw32 SDL2main SDL2 m dinput8 dxguid dxerr8 user32 gdi32 winmm imm32 ole32 oleaut32 shell32 version uuid setupapi opengl32 stdc++ winpthread
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CLIBS :=
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EXT := .exe
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else
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LINKER_FLAGS :=
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ELIBS :=
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CLIBS := SDL2 SDL2_mixer GLEW GL dl pthread
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EXT :=
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endif
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LELIBS := -Wl,-Bstatic $(addprefix -l, ${ELIBS}) -Wl,-Bdynamic $(addprefix -l, $(CLIBS))
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dir_guard = @mkdir -p $(@D)
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FILENAME = $(TARGET)$(INFO)_$(UNAME_P)$(EXT)
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eobjects := $(filter-out %yugine.o, $(eobjects))
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.SECONARY: $(eobjects)
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engine: engine.a
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@echo Linking engine
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-$(CXX) $^ -DGLEW_STATIC $(LINKER_FLAGS) $(LELIBS) -o $@
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engine.a: $(eobjects)
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@echo Making library engine.a
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-@ar -rv engine.a $(eobjects)
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brainstorms: engine.a $(bsobjects)
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@echo Making brainstorm
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$(CXX) $^ -DGLEW_STATIC $(LINKER_FLAGS) $(LELIBS) -o $@
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$(objprefix)/%.o:%.cpp
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$(dir_guard)
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@echo Making C++ object $@
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-@$(CXX) $(includeflag) $(COMPILER_FLAGS) -c $< -o $@
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$(objprefix)/%.o:%.c
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$(dir_guard)
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@echo Making C object $@
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$(CC) $(includeflag) $(COMPILER_FLAGS) -c $< -o $@
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clean:
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@echo Cleaning project
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@rm -f $(eobjects)
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