71 lines
1.1 KiB
C
Executable file
71 lines
1.1 KiB
C
Executable file
#include "render.h"
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#include "camera.h"
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#include "window.h"
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#include "engine.h"
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#include "editor.h"
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#include "input.h"
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#include "2dphysics.h"
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#include "openglrender.h"
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#include "gameobject.h"
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int physOn = 0;
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unsigned int frameCount = 0;
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double physMS = sFPS144;
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double physlag = 0;
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double renderMS = sFPS144;
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double renderlag = 0;
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struct mCamera camera = {0};
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int main(int argc, char **args)
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{
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camera.speed = 500;
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engine_init();
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struct mSDLWindow *window = MakeSDLWindow("Untitled Game", 1920, 1080, 0);
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openglInit();
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editor_init(window);
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int quit = 0;
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//While application is running
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while (!quit) {
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deltaT = elapsed_time();
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physlag += deltaT;
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renderlag += deltaT;
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input_poll();
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if (physlag >= physMS) {
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phys2d_update(physMS);
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physlag -= physMS;
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}
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if (renderlag >= renderMS) {
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if (physOn) {
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update_gameobjects();
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}
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camera_2d_update(&camera, renderMS);
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openglRender(window, &camera);
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editor_render();
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window_swap(window);
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renderlag -= renderMS;
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}
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}
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engine_stop();
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return 0;
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}
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