82 lines
2 KiB
C
82 lines
2 KiB
C
#ifndef TEXTURE_H
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#define TEXTURE_H
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#include "timer.h"
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#define TEX_SPEC 0
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#define TEX_NORM 1
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#define TEX_HEIGHT 2
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#define TEX_DIFF 3
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struct Rect {
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float x;
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float y;
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float w;
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float h;
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};
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struct TexAnimation {
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int frame;
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int playing;
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int pausetime;
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struct timer *timer;
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struct Rect uv;
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struct Texture *tex;
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};
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struct TexAnim {
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int frames;
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int dimensions[2];
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int ms;
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int loop;
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};
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struct TextureOptions {
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int sprite;
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unsigned int gamma:1;
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int animation;
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};
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struct Texture {
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int type;
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unsigned int id;
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int width;
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int height;
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short flipy;
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unsigned char *data; // Pixel data of the texture, loaded in at runtime
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struct TextureOptions opts;
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struct TexAnim anim;
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};
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struct Texture *texture_pullfromfile(const char *path); // Create texture from image
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struct Texture *texture_loadfromfile(const char *path); // Create texture & load to gpu
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void tex_gpu_load(struct Texture *tex); // Send texture data to gpu
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void tex_gpu_reload(struct Texture *tex); // gpu_free then gpu_load
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void tex_gpu_free(struct Texture *tex); // Remove texture data from gpu
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void tex_free(struct Texture *tex); // Delete struct
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void tex_flush(struct Texture *tex); // Remove pixel data from struct
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void tex_pull(struct Texture *tex); // Pull pixel data from image
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void tex_bind(struct Texture *tex); // Bind to gl context
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char * tex_get_path(struct Texture *tex); // Get image path for texture
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void anim_play(struct TexAnimation *anim);
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void anim_setframe(struct TexAnimation *anim, int frame);
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void anim_stop(struct TexAnimation *anim);
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void anim_pause(struct TexAnimation *anim);
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void anim_fwd(struct TexAnimation *anim);
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void anim_bkwd(struct TexAnimation *anim);
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void anim_incr(struct TexAnimation *anim);
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void anim_decr(struct TexAnimation *anim);
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void tex_incr_anim(struct TexAnimation *tex_anim);
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void tex_anim_calc_uv(struct TexAnimation *anim);
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void tex_anim_set(struct TexAnimation *anim);
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#endif
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