prosperon/source/shaders/linevert.glsl
2023-05-12 18:22:05 +00:00

10 lines
131 B
GLSL

#version 330
layout (location = 0) in vec2 pos;
uniform mat4 proj;
void main()
{
gl_Position = proj * vec4(pos, 0.f, 1.f);
}