prosperon/source/shaders/linefrag.glsl
2023-05-12 18:22:05 +00:00

11 lines
127 B
GLSL

#version 330
out vec4 color;
uniform vec3 linecolor;
uniform float alpha;
void main()
{
color = vec4(1.f,1.f,1.f,1.f);
}