3d
|
shaders
|
2023-05-12 18:22:05 +00:00 |
bezier.sglsl
|
particles, sprite animation
|
2023-12-30 01:08:53 +00:00 |
billboardfrag.glsl
|
Project cleanup
|
2022-08-05 21:16:04 +00:00 |
billboardvertex.glsl
|
Project cleanup
|
2022-08-05 21:16:04 +00:00 |
btdebugfrag.glsl
|
Project cleanup
|
2022-08-05 21:16:04 +00:00 |
btdebugvert.glsl
|
Project cleanup
|
2022-08-05 21:16:04 +00:00 |
circle.sglsl
|
spline fixes
|
2023-12-20 23:20:29 +00:00 |
crt.sglsl
|
Add back in ai and tween, and fix
|
2024-04-01 08:13:57 -05:00 |
debugcolorfrag.glsl
|
Project cleanup
|
2022-08-05 21:16:04 +00:00 |
debugdepthfrag.glsl
|
Project cleanup
|
2022-08-05 21:16:04 +00:00 |
diffuse.sglsl
|
3d rendering
|
2023-11-03 13:31:06 +00:00 |
grid3d.sglsl
|
fix normals and uv on 3d models
|
2024-04-23 18:12:45 -05:00 |
line.sglsl
|
Basic 3d
|
2024-04-20 12:55:20 -05:00 |
particle.sglsl
|
js
|
2024-01-14 16:24:31 +00:00 |
point.sglsl
|
Basic 3d
|
2024-04-20 12:55:20 -05:00 |
unlit.sglsl
|
Set uniform data from javascript
|
2024-04-30 10:32:27 -05:00 |