prosperon/source/scripts/editor.js

1925 lines
48 KiB
JavaScript

/*
Editor-only variables on objects
selectable
*/
prototypes.generate_ur('.');
var editor_config = {
grid_size: 100,
ruler_mark_px: 100,
grid_color: [99, 255, 128, 100],
};
var configs = {
toString() { return "configs"; },
editor: editor_config,
physics: physics,
local: local_conf,
collision: Collision,
};
var editor = {
dbgdraw: false,
selected: undefined,
selectlist: [],
grablist: [],
scalelist: [],
rotlist: [],
camera: undefined,
edit_level: undefined, /* The current level that is being edited */
working_layer: 0,
get cursor() {
if (this.selectlist.length === 0 ) return Mouse.worldpos;
return find_com(this.selectlist);
},
edit_mode: "basic",
try_select() { /* nullify true if it should set selected to null if it doesn't find an object */
var go = physics.pos_query(Mouse.worldpos);
return this.do_select(go);
},
/* Tries to select id */
do_select(go) {
var obj = go >= 0 ? Game.object(go) : undefined;
if (!obj || !obj.selectable) return undefined;
return obj;
if (this.working_layer > -1 && obj.draw_layer !== this.working_layer) return undefined;
if (obj.level !== this.edit_level) {
var testlevel = obj.level;
while (testlevel && testlevel.level !== this.edit_level) {
testlevel = testlevel.level;
}
return testlevel;
}
return obj;
},
curpanel: undefined,
check_level_nested() {
if (this.edit_level.level) {
this.openpanel(gen_notify("Can't close a nested level. Save up to the root before continuing."));
return true;
}
return false;
},
programmode: false,
delete_empty_reviver(key, val) {
if (typeof val === 'object' && val.empty)
return undefined;
return val;
},
save_proto() {
if (this.selectlist.length !== 1) return;
Log.warn(`Saving prototype ${this.selectlist[0].toString()}`);
var protos = JSON.parse(IO.slurp("proto.json"));
var tobj = this.selectlist[0].prop_obj();
var pobj = this.selectlist[0].__proto__.prop_obj();
Log.warn("Going to deep merge.");
deep_merge(pobj, tobj);
Log.warn("Finished deep merge.");
pobj.from = this.selectlist[0].__proto__.from;
protos[this.selectlist[0].__proto__.name] = pobj;
Log.warn(JSON.stringify(protos));
slurpwrite(JSON.stringify(protos, undefined, 2), "proto.json");
/* Save object changes to parent */
dainty_assign(this.selectlist[0].__proto__, tobj);
/* Remove the local from this object */
unmerge(this.selectlist[0], tobj);
/* Now sync all objects */
Game.objects.forEach(x => x.sync());
},
save_prototypes() {
save_gameobjects_as_prototypes();
},
/* Save the selected object as a new prototype, extending the chain */
save_proto_as(name) {
if (name in gameobjects) {
Log.info("Already an object with name '" + name + "'. Choose another one.");
return;
}
var newp = this.selectlist[0].__proto__.clone(name);
for (var key in newp)
if (typeof newp[key] === 'object' && 'clone' in newp[key])
newp[key] = newp[key].clone();
dainty_assign(newp, this.selectlist[0].prop_obj());
this.selectlist[0].kill();
var gopos = this.selectlist[0].pos;
this.unselect();
var proto = this.edit_level.spawn(gameobjects[name]);
this.selectlist.push(proto);
this.save_proto();
proto.pos = gopos;
},
/* Save selected object as a new prototype, replacing the current prototype */
save_type_as(name) {
if (name in gameobjects) {
Log.info("Already an object with name '" + name + "'. Choose another one.");
return;
}
var newp = this.selectlist[0].__proto__.__proto__.clone(name);
for (var key in newp)
if (typeof newp[key] === 'object' && 'clone' in newp[key])
newp[key] = newp[key].clone();
var tobj = this.selectlist[0].prop_obj();
var pobj = this.selectlist[0].__proto__.prop_obj();
deep_merge(pobj, tobj);
dainty_assign(newp, pobj);
this.selectlist[0].kill();
this.unselect();
var proto = this.edit_level.spawn(gameobjects[name]);
this.selectlist.push(proto);
this.save_proto();
},
dup_objects(x) {
var objs = x.slice();
var duped = [];
objs.forEach(function(x) { duped.push(x.dup()); } );
return duped;
},
sel_start: [],
mover(amt, snap) {
return function(go) { go.pos = go.pos.add(amt)};
},
step_amt() { return Keys.shift() ? 10 : 1; },
on_grid(pos) {
return pos.every(function(x) { return x % editor_config.grid_size === 0; });
},
snapper(dir, grid) {
return function(go) {
go.pos = go.pos.add(dir.scale(grid/2));
go.pos = go.pos.map(function(x) { return Math.snap(x, grid) }, this);
}
},
key_move(dir) {
if (Keys.ctrl())
this.selectlist.forEach(this.snapper(dir.scale(1.01), editor_config.grid_size));
else
this.selectlist.forEach(this.mover(dir.scale(this.step_amt())));
},
/* Snapmode
0 No snap
1 Pixel snap
2 Grid snap
*/
snapmode: 0,
snapped_pos(pos) {
switch (this.snapmode) {
case 0:
return pos;
case 1:
return pos.map(function(x) { return Math.round(x); });
case 2:
return pos.map
}
},
unselect() {
editor.selectlist = [];
this.grabselect = [];
this.scalelist = [];
this.rotlist = [];
this.sel_comp = undefined;
},
sel_comp: undefined,
comp_info: false,
brush_obj: undefined,
camera_recalls: {},
camera_recall_stack: [],
camera_recall_store() {
this.camera_recall_stack.push({
pos:this.camera.pos,
zoom:this.camera.zoom
});
},
camera_recall_pop() {
Object.assign(this.camera, this.camera_recalls.pop());
},
camera_recall_clear() {
this.camera_recall_stack = [];
},
input_num_pressed(num) {
if (Keys.ctrl()) {
this.camera_recalls[num] = {
pos:this.camera.pos,
zoom:this.camera.zoom
};
return;
}
if (num === 0) {
this.camera.pos = [0,0];
this.camera.zoom = 1;
return;
}
if (num in this.camera_recalls)
Object.assign(this.camera, this.camera_recalls[num]);
},
zoom_to_bb(bb) {
var cwh = bb2cwh(bb);
var xscale = cwh.wh.x / Window.width;
var yscale = cwh.wh.y / Window.height;
var zoom = yscale > xscale ? yscale : xscale;
this.camera.pos = cwh.c;
this.camera.zoom = zoom*1.3;
},
z_start: undefined,
grabselect: undefined,
mousejoy: undefined,
joystart: undefined,
stash: "",
start_play_ed() {
this.stash = this.edit_level.save();
this.edit_level.kill();
load_configs("game.config");
Game.play();
Player.players[0].uncontrol(this);
Player.players[0].control(limited_editor);
Register.unregister_obj(this);
},
openpanel(panel, dontsteal) {
if (this.curpanel)
this.curpanel.close();
this.curpanel = panel;
var stolen = this;
if (dontsteal)
stolen = undefined;
this.curpanel.open(stolen);
},
curpanels: [],
addpanel(panel) {
this.curpanels.push(panel);
panel.open();
},
cleanpanels(panel) {
this.curpanels = this.curpanels.filter(function(x) { return x.on; });
},
snapshots: [],
curlvl: {}, /* What the level currently looks like on file */
reset_undos() {
this.snapshots = [];
this.backshots = [];
},
check_snapshot() {
if (!this.selectlist.empty || this.grabselect) this.snapshot();
},
snapshot() {
var cur = this.edit_level.save();
var dif = diff(cur, this.curlvl);
if (dif.empty) return;
this.snapshots.push(this.curlvl);
this.backshots = [];
this.curlvl = cur;
return;
this.snapshots.push(dif);
this.backshots = [];
this.backshots.push(diff(this.curlvl, cur));
this.curlvl = cur;
this.edit_level.check_dirty();
},
backshots: [], /* Redo snapshots */
restore_lvl(lvl) {
this.unselect();
this.edit_level.clear();
this.edit_level.load(lvl);
this.edit_level.check_dirty();
},
diff_lvl(d) {
this.unselect();
for (var key in d) {
if (d[key] === "DELETE")
Game.objects[key].kill();
}
diffassign(Game.objects, d);
Game.objects.forEach(function(x) { x.sync(); });
this.curlvl = this.edit_level.save();
},
redo() {
if (this.backshots.empty) {
Log.info("Nothing to redo.");
return;
}
this.snapshots.push(this.edit_level.save());
var dd = this.backshots.pop();
this.edit_level.clear();
this.edit_level.load(dd);
this.edit_level.check_dirty();
this.curlvl = dd;
return;
var dd = this.backshots.pop();
this.snapshots.push(dd);
if (this.was_undoing) {
dd = this.backshots.pop();
this.snapshots.push(dd);
this.was_undoing = false;
}
this.diff_lvl(dd);
},
undo() {
if (this.snapshots.empty) {
Log.info("Nothing to undo.");
return;
}
this.unselect();
this.backshots.push(this.edit_level.save());
var dd = this.snapshots.pop();
this.edit_level.clear();
this.edit_level.load(dd);
this.edit_level.check_dirty();
this.curlvl = dd;
return;
this.backshots.push(dd);
if (!this.was_undoing) {
dd = this.snapshots.pop();
this.backshots.push(dd);
this.was_undoing = true;
}
this.diff_lvl(dd);
},
restore_buffer() {
this.restore_level(this.filesnap);
},
save_current() {
if (!this.edit_level.file) {
this.openpanel(saveaspanel);
return;
}
var lvl = this.edit_level.save();
Log.info("Saving level of size " + lvl.length + " bytes.");
slurpwrite(lvl, this.edit_level.file);
this.edit_level.filejson = lvl;
this.edit_level.check_dirty();
if (this.edit_level.script) {
var scriptfile = this.edit_level.file.replace('.lvl', '.js');
slurpwrite(this.edit_level.script, scriptfile);
}
Level.sync_file(this.edit_level.file);
},
clear_level() {
if (this.edit_level) {
if (this.edit_level.level) {
this.openpanel(gen_notify("Can't close a nested level. Save up to the root before continuing."));
return;
}
this.unselect();
this.edit_level.kill();
}
this.edit_level = Primum.spawn(ur.arena);
editor.edit_level.selectable = false;
},
_sel_comp: undefined,
get sel_comp() { return this._sel_comp; },
set sel_comp(x) {
if (this._sel_comp)
Player.players[0].uncontrol(this._sel_comp);
this._sel_comp = x;
if (this._sel_comp) {
Log.info("sel comp is now " + this._sel_comp);
Player.players[0].control(this._sel_comp);
}
},
time: 0,
ed_gui() {
/* Clean out killed objects */
this.selectlist = this.selectlist.filter(function(x) { return x.alive; });
GUI.text("WORKING LAYER: " + this.working_layer, [0,520]);
GUI.text("MODE: " + this.edit_mode, [0,500]);
Debug.point(world2screen(this.cursor), 2, Color.green);
/*
this.selectlist.forEach(function(x) {
var p = [];
p.push(world2screen(this.cursor));
p.push(world2screen(x.pos));
Debug.line(p, Color.green);
},this);
*/
if (this.programmode) {
this.edit_level.objects.forEach(function(x) {
if (x.hasOwn('varname')) GUI.text(x.varname, world2screen(x.pos).add([0,32]), 1, [84,110,255]);
});
}
if (this.comp_info && this.sel_comp) {
GUI.text(Input.print_pawn_kbm(this.sel_comp), [100,700],1);
}
GUI.text("0,0", world2screen([0,0]));
var clvl = this.edit_level;
var ypos = 200;
var lvlcolor = Color.white;
while (clvl) {
var lvlstr = clvl.file ? clvl.file : "NEW ENTITY";
if (clvl.unique)
lvlstr += "#";
else if (clvl.dirty)
lvlstr += "*";
GUI.text(lvlstr, [0, ypos], 1, lvlcolor);
lvlcolor = Color.gray;
clvl = clvl.level;
if (clvl) {
GUI.text("^^^^^^", [0,ypos+5],1);
ypos += 5;
}
ypos += 15;
}
this.edit_level.objects.forEach(function(x) {
if ('ed_gizmo' in x)
x.ed_gizmo();
});
if (Debug.phys_drawing)
this.edit_level.objects.forEach(function(x) {
Debug.point(world2screen(x.pos), 2, Color.teal);
});
this.selectlist.forEach(function(x) {
var color = x.color ? x.color : [255,255,255];
GUI.text(x.toString(), world2screen(x.pos).add([0, 16]), 1, color);
GUI.text(x.pos.map(function(x) { return Math.round(x); }), world2screen(x.pos), 1, color);
Debug.arrow(world2screen(x.pos), world2screen(x.pos.add(x.up().scale(40))), Color.yellow, 1);
if (x.hasOwn('varname')) GUI.text(x.varname, world2screen(x.pos).add([0,32]), 1, [84,110,255]);
if ('gizmo' in x && typeof x['gizmo'] === 'function' )
x.gizmo();
if (x.hasOwn('file'))
x.objects.forEach(function(x) {
GUI.text(x.toString(), world2screen(x.pos).add([0,16]),1,Color.blue);
});
});
if (this.selectlist.length === 1) {
var i = 1;
for (var key in this.selectlist[0].components) {
var selected = this.sel_comp === this.selectlist[0].components[key];
var str = (selected ? ">" : " ") + key + " [" + this.selectlist[0].components[key].name + "]";
GUI.text(str, world2screen(this.selectlist[0].pos).add([0,-16*(i++)]));
}
if (this.sel_comp) {
if ('gizmo' in this.sel_comp) this.sel_comp.gizmo();
}
}
editor.edit_level.objects.forEach(function(obj) {
if (!obj.selectable)
GUI.image("icons/icons8-lock-16.png", world2screen(obj.pos));
});
Debug.draw_grid(1, editor_config.grid_size/editor.camera.zoom, editor_config.grid_color);
var startgrid = screen2world([-20,Window.height]).map(function(x) { return Math.snap(x, editor_config.grid_size); });
var endgrid = screen2world([Window.width, 0]);
var w_step = Math.round(editor_config.ruler_mark_px/Window.width * (endgrid.x-startgrid.x)/editor_config.grid_size)*editor_config.grid_size;
if (w_step === 0) w_step = editor_config.grid_size;
var h_step = Math.round(editor_config.ruler_mark_px/Window.height * (endgrid.y-startgrid.y)/editor_config.grid_size)*editor_config.grid_size;
if (h_step === 0) h_step = editor_config.grid_size;
while(startgrid[0] <= endgrid[0]) {
GUI.text(startgrid[0], [world2screen([startgrid[0], 0])[0],0]);
startgrid[0] += w_step;
}
while(startgrid[1] <= endgrid[1]) {
GUI.text(startgrid[1], [0, world2screen([0, startgrid[1]])[1]]);
startgrid[1] += h_step;
}
/* Draw selection box */
if (this.sel_start) {
var endpos = Mouse.worldpos;
var c = [];
c[0] = (endpos[0] - this.sel_start[0]) / 2;
c[0] += this.sel_start[0];
c[1] = (endpos[1] - this.sel_start[1]) / 2;
c[1] += this.sel_start[1];
var wh = [];
wh[0] = Math.abs(endpos[0] - this.sel_start[0]);
wh[1] = Math.abs(endpos[1] - this.sel_start[1]);
wh[0] /= editor.camera.zoom;
wh[1] /= editor.camera.zoom;
var bb = cwh2bb(world2screen(c),wh);
Debug.boundingbox(bb, [255,255,55,10]);
Debug.line(bb2points(bb).wrapped(1), Color.white);
}
if (this.curpanel && this.curpanel.on)
this.curpanel.gui();
this.curpanels.forEach(function(x) {
if (x.on) x.gui();
});
if (this.repl) {
Nuke.window("repl");
Nuke.newrow(500);
var log = cmd(84);
var f = log.prev('\n', 0, 10);
Nuke.scrolltext(log.slice(f));
this.replstr = Nuke.textbox(this.replstr);
Nuke.end();
}
},
replstr: "",
ed_debug() {
if (!Debug.phys_drawing)
this.selectlist.forEach(function(x) { Debug.draw_obj_phys(x); });
},
viewasset(path) {
Log.info(path);
var fn = function(x) { return path.endsWith(x); };
if (images.any(fn)) {
var newtex = copy(texgui, { path: path });
this.addpanel(newtex);
}
else if (sounds.any(fn))
Log.info("selected a sound");
},
killring: [],
killcom: [],
paste() {
this.selectlist = this.dup_objects(this.killring);
this.selectlist.forEach(function(x) {
x.pos = x.pos.sub(this.killcom).add(this.cursor);
},this);
},
lvl_history: [],
load(file) {
var obj = editor.edit_level.spawn(prototypes.get_ur(file));
obj.pos = Mouse.worldpos;
this.selectlist = [obj];
},
load_prev() {
if (this.lvl_history.length === 0) return;
var file = this.lvl_history.pop();
this.edit_level = Level.loadfile(file);
this.unselect();
},
groupsaveas(group, file) {
if (!file) return;
file = file+".lvl";
if (IO.exists(file)) {
this.openpanel(gen_notify("Level already exists with that name. Overwrite?", dosave.bind(this,file)));
return;
} else
dosave(file);
function dosave(file) {
var com = find_com(group);
Level.saveas(group, file);
editor.addlevel(file, com);
group.forEach(function(x) { x.kill(); });
}
},
saveas_check(file) {
if (!file) return;
if (!file.endsWith(".lvl"))
file = file + ".lvl";
if (IO.exists(file)) {
notifypanel.action = editor.saveas;
this.openpanel(gen_notify("Level already exists with that name. Overwrite?", this.saveas.bind(this, file)));
} else
this.saveas(file);
},
saveas(file) {
if (!file) return;
Log.info("made it");
this.edit_level.file = file;
this.save_current();
},
repl: false,
}
editor.inputs = {};
editor.inputs.release_post = function() {
editor.check_snapshot();
editor.edit_level.check_dirty();
};
editor.inputs['C-a'] = function() {
if (!editor.selectlist.empty) { editor.unselect(); return; }
editor.unselect();
editor.selectlist = editor.edit_level.objects.slice();
Log.warn("C-a pressed.");
};
editor.inputs['C-a'].doc = "Select all objects.";
editor.inputs['`'] = function() { editor.repl = !editor.repl; };
editor.inputs['`'].doc = "Open or close the repl.";
/* Return if selected component. */
editor.inputs['h'] = function() {
var visible = true;
editor.selectlist.forEach(function(x) { if (x.visible) visible = false; });
editor.selectlist.forEach(function(x) { x.visible = visible; });
};
editor.inputs['h'].doc = "Toggle object hidden.";
editor.inputs['C-h'] = function() { Game.objects.forEach(function(x) { x.visible = true; }); };
editor.inputs['C-h'].doc = "Unhide all objects.";
editor.inputs['C-e'] = function() { editor.openpanel(assetexplorer); };
editor.inputs['C-e'].doc = "Open asset explorer.";
editor.inputs['C-l'] = function() { editor.openpanel(entitylistpanel, true); };
editor.inputs['C-l'].doc = "Open list of spawned entities.";
editor.inputs['C-i'] = function() {
if (editor.selectlist.length !== 1) return;
objectexplorer.obj = editor.selectlist[0];
objectexplorer.on_close = editor.save_prototypes;
editor.openpanel(objectexplorer);
};
editor.inputs['C-i'].doc = "Open the object explorer for a selected object.";
editor.inputs['C-d'] = function() {
if (editor.selectlist.length === 0) return;
var duped = editor.dup_objects(editor.selectlist);
editor.unselect();
editor.selectlist = duped;
};
editor.inputs['C-d'].doc = "Duplicate all selected objects.";
editor.inputs.f3 = function() { editor.selectlist.forEach(x => Log.say(JSON.stringify(x,null,2))); };
editor.inputs['C-m'] = function() {
if (editor.sel_comp) {
if (editor.sel_comp.flipy)
editor.sel_comp.flipy = !editor.sel_comp.flipy;
return;
}
editor.selectlist.forEach(function(x) { x.flipy = !x.flipy; });
};
editor.inputs['C-m'].doc = "Mirror selected objects on the Y axis.";
editor.inputs.m = function() {
if (editor.sel_comp) {
if (editor.sel_comp.flipx)
editor.sel_comp.flipx = !editor.sel_comp.flipx;
return;
}
editor.selectlist.forEach(function(x) { x.flipx = !x.flipx; });
};
editor.inputs.m.doc = "Mirror selected objects on the X axis.";
editor.inputs.q = function() { editor.comp_info = !editor.comp_info; };
editor.inputs.q.doc = "Toggle help for the selected component.";
editor.inputs.f = function() {
if (editor.selectlist.length === 0) return;
var bb = editor.selectlist[0].boundingbox();
editor.selectlist.forEach(function(obj) { bb = bb_expand(bb, obj.boundingbox()); });
editor.zoom_to_bb(bb);
};
editor.inputs.f.doc = "Find the selected objects.";
editor.inputs['C-f'] = function() {
if (editor.selectlist.length !== 1) return;
if (!editor.selectlist[0].file) return;
editor.edit_level = editor.selectlist[0];
editor.unselect();
editor.reset_undos();
editor.curlvl = editor.edit_level.save();
};
editor.inputs['C-f'].doc = "Tunnel into the selected level object to edit it.";
editor.inputs['C-S-f'] = function() {
if (!editor.edit_level.level) return;
editor.edit_level = editor.edit_level.level;
editor.unselect();
editor.reset_undos();
editor.curlvl = editor.edit_level.save();
editor.edit_level.filejson = editor.edit_level.save();
editor.edit_level.check_dirty();
};
editor.inputs['C-S-f'].doc = "Tunnel out of the level you are editing, saving it in the process.";
editor.inputs['C-r'] = function() { editor.selectlist.forEach(function(x) { x.angle = -x.angle; }); };
editor.inputs['C-r'].doc = "Negate the selected's angle.";
editor.inputs.r = function() {
if (editor.sel_comp && 'angle' in editor.sel_comp) {
var relpos = Mouse.worldpos.sub(editor.sel_comp.gameobject.pos);
editor.startoffset = Math.atan2(relpos.y, relpos.x);
editor.startrot = editor.sel_comp.angle;
return;
}
editor.rotlist = [];
editor.selectlist.forEach(function(x) {
var relpos = Mouse.worldpos.sub(editor.cursor);
editor.rotlist.push({
obj: x,
angle: x.angle,
pos: x.pos,
offset: x.pos.sub(editor.cursor),
rotoffset: Math.atan2(relpos.y, relpos.x),
});
});
};
editor.inputs.r.doc = "Rotate selected using the mouse while held down.";
editor.inputs.r.released = function() { editor.rotlist = []; }
editor.inputs['C-p'] = function() {
if (!Game.playing()) {
editor.start_play_ed();
// if (!Level.loadlevel("debug"))
World.loadlevel("game");
} else {
Game.pause();
}
};
editor.inputs['C-p'].doc = "Start game from 'debug' if it exists; otherwise, from 'game'.";
editor.inputs['M-p'] = function() {
if (Game.playing())
Game.pause();
Game.step();
}
editor.inputs['M-p'].doc = "Do one time step, pausing if necessary.";
editor.inputs['C-M-p'] = function() {
Log.warn(`Starting edited level ...`);
};
editor.inputs['C-M-p'].doc = "Start game from currently edited level.";
editor.inputs['C-q'] = function() {
};
editor.inputs['C-q'].doc = "Quit simulation and return to editor.";
var rebinder = {};
rebinder.inputs = {};
rebinder.inputs.any = function(cmd) {
};
editor.inputs['C-space'] = function() {
};
editor.inputs['C-space'].doc = "Search to execute a specific command.";
editor.inputs['M-m'] = function() {
// Player.players[0].control(rebinder);
};
editor.inputs['M-m'].doc = "Rebind a shortcut. Usage: M-m SHORTCUT TARGET";
editor.inputs['M-S-8'] = function() {
editor.camera_recall_pop();
};
editor.inputs['M-S-8'].doc = "Jump to last location.";
editor.inputs.escape = function() { editor.openpanel(quitpanel); }
editor.inputs.escape.doc = "Quit editor.";
editor.inputs['C-s'] = function() {
if (editor.edit_level.level) {
if (!editor.edit_level.unique)
editor.save_current();
editor.selectlist = [];
editor.selectlist.push(editor.edit_level);
editor.edit_level = editor.edit_level.level;
return;
}
editor.save_current();
};
editor.inputs['C-s'].doc = "Save selected.";
editor.inputs['C-S-s'] = function() {
editor.openpanel(saveaspanel);
};
editor.inputs['C-S-s'].doc = "Save selected as.";
editor.inputs['C-z'] = function() { editor.undo(); };
editor.inputs['C-z'].doc = "Undo the last change made.";
editor.inputs['C-S-z'] = function() { editor.redo(); };
editor.inputs['C-S-z'].doc = "Redo the last undo.";
editor.inputs.t = function() { editor.selectlist.forEach(function(x) { x.selectable = false; }); };
editor.inputs.t.doc = "Lock selected objects to make them non selectable.";
editor.inputs['M-t'] = function() { editor.edit_level.objects.forEach(function(x) { x.selectable = true; }); };
editor.inputs['M-t'].doc = "Unlock all objects in current level.";
editor.inputs['C-n'] = function() {
if (editor.edit_level.dirty) {
Log.info("Level has changed; save before starting a new one.");
editor.openpanel(gen_notify("Level is changed. Are you sure you want to close it?", _ => editor.clear_level()));
return;
}
editor.clear_level();
};
editor.inputs['C-n'].doc = "Open a new level.";
editor.inputs['C-o'] = function() {
if (editor.edit_level.dirty()) {
editor.openpanel(gen_notify("Level is changed. Are you sure you want to close it?", function() {
editor.clear_level();
editor.openpanel(openlevelpanel);
}.bind(editor)));
return;
}
editor.openpanel(openlevelpanel);
};
editor.inputs['C-o'].doc = "Open a level.";
editor.inputs['C-M-o'] = function() {
if (editor.selectlist.length === 1 && editor.selectlist[0].file) {
if (editor.edit_level.dirty) return;
editor.load(editor.selectlist[0].file);
}
};
editor.inputs['C-M-o'].doc = "Revert opened level back to its disk form.";
editor.inputs['C-S-o'] = function() {
if (!editor.edit_level.dirty)
editor.load_prev();
};
editor.inputs['C-S-o'].doc = "Open previous level.";
editor.inputs['C-y'] = function() {
texteditor.on_close = function() { editor.edit_level.script = texteditor.value;};
editor.openpanel(texteditor);
if (!editor.edit_level.script)
editor.edit_level.script = "";
texteditor.value = editor.edit_level.script;
texteditor.start();
};
editor.inputs['C-y'].doc = "Open script editor for the level.";
editor.inputs['M-y'] = function() { editor.programmode = !editor.programmode; };
editor.inputs['M-y'].doc = "Toggle program mode.";
editor.inputs.minus = function() {
if (!editor.selectlist.empty) {
editor.selectlist.forEach(function(x) { x.draw_layer--; });
return;
}
if (editor.working_layer > -1)
editor.working_layer--;
};
editor.inputs.minus.doc = "Go down one working layer, or, move selected objects down one layer.";
editor.inputs.plus = function() {
if (!editor.selectlist.empty) {
editor.selectlist.forEach(x => x.draw_layer++);
return;
}
if (editor.working_layer < 4)
editor.working_layer++;
};
editor.inputs.plus.doc = "Go up one working layer, or, move selected objects down one layer.";
editor.inputs['C-f1'] = function() { editor.edit_mode = "basic"; };
editor.inputs['C-f1'].doc = "Enter basic edit mode.";
editor.inputs['C-f2'] = function() { editor.edit_mode = "brush"; };
editor.inputs['C-f2'].doc = "Enter brush mode.";
editor.inputs.f2 = function() {
objectexplorer.on_close = save_configs;
objectexplorer.obj = configs;
this.openpanel(objectexplorer);
};
editor.inputs.f2.doc = "Open configurations object.";
editor.inputs['C-j'] = function() {
var varmakes = this.selectlist.filter(function(x) { return !x.hasOwn('varname'); });
varmakes.forEach(function(x) {
var allvnames = [];
this.edit_level.objects.forEach(function(x) {
if (x.varname)
allvnames.push(x.varname);
});
var vname = x.from.replace(/ /g, '_').replace(/_object/g, '').replace(/\..*$/g, '');
var tnum = 1;
var testname = vname + "_" + tnum;
while (allvnames.includes(testname)) {
tnum++;
testname = vname + "_" + tnum;
}
x.varname = testname;
},this);
};
editor.inputs['C-j'].doc = "Give selected objects a variable name.";
editor.inputs['M-j'] = function() {
var varmakes = this.selectlist.filter(function(x) { return x.hasOwn('varname'); });
varmakes.forEach(function(x) { delete x.varname; });
};
editor.inputs['M-j'].doc = "Remove variable names from selected objects.";
editor.inputs.lm = function() { editor.sel_start = Mouse.worldpos; };
editor.inputs.lm.doc = "Selection box.";
editor.inputs.lm.released = function() {
Mouse.normal();
if (!editor.sel_start) return;
if (editor.sel_comp) {
editor.sel_start = undefined;
return;
}
var selects = [];
/* TODO: selects somehow gets undefined objects in here */
if (Mouse.worldpos.equal(editor.sel_start)) {
var sel = editor.try_select();
if (sel) selects.push(sel);
} else {
var box = points2cwh(editor.sel_start, Mouse.worldpos);
box.pos = box.c;
var hits = physics.box_query(box);
hits.forEach(function(x, i) {
var obj = editor.do_select(x);
if (obj)
selects.push(obj);
},editor);
var levels = editor.edit_level.objects.filter(function(x) { return x.file; });
var lvlpos = [];
levels.forEach(function(x) { lvlpos.push(x.pos); });
var lvlhits = physics.box_point_query(box, lvlpos);
lvlhits.forEach(function(x) { selects.push(levels[x]); });
}
this.sel_start = undefined;
selects = selects.flat();
selects = selects.unique();
if (selects.empty) return;
if (Keys.shift()) {
selects.forEach(function(x) {
this.selectlist.push_unique(x);
}, this);
return;
}
if (Keys.ctrl()) {
selects.forEach(function(x) {
this.selectlist.remove(x);
}, this);
return;
}
editor.selectlist = [];
selects.forEach(function(x) {
if (x !== undefined)
this.selectlist.push(x);
}, this);
};
editor.inputs.rm = function() {
if (editor.brush_obj)
editor.brush_obj = undefined;
if (editor.sel_comp) {
editor.sel_comp = undefined;
return;
}
editor.unselect();
};
editor.inputs.mm = function() {
if (editor.brush_obj) {
editor.selectlist = editor.dup_objects([editor.brush_obj]);
editor.selectlist[0].pos = Mouse.worldpos;
editor.grabselect = editor.selectlist[0];
return;
}
if (editor.sel_comp && 'pick' in editor.sel_comp) {
editor.grabselect = editor.sel_comp.pick(Mouse.worldpos);
if (!editor.grabselect) return;
// editor.moveoffset = editor.sel_comp.gameobject.editor2world(editor.grabselect).sub(Mouse.worldpos);
return;
}
var grabobj = editor.try_select();
editor.grabselect = [];
if (!grabobj) return;
if (Keys.ctrl()) {
grabobj = editor.dup_objects([grabobj])[0];
}
editor.grabselect = [grabobj];
editor.selectlist = [grabobj];
};
editor.inputs['C-mm'] = editor.inputs.mm;
editor.inputs['C-M-mm'] = function() {
editor.mousejoy = Mouse.pos;
editor.joystart = editor.camera.pos;
};
editor.inputs['C-M-rm'] = function() {
editor.mousejoy = Mouse.pos;
editor.z_start = editor.camera.zoom;
Mouse.disabled();
};
editor.inputs.rm.released = function() {
editor.mousejoy = undefined;
editor.z_start = undefined;
Mouse.normal();
};
editor.inputs.mm.released = function () {
Mouse.normal();
this.grabselect = [];
editor.mousejoy = undefined;
editor.joystart = undefined;
};
editor.inputs.mouse = {};
editor.inputs.mouse.move = function(pos, dpos)
{
if (editor.mousejoy) {
if (editor.z_start)
editor.camera.zoom -= dpos.y/500;
else if (editor.joystart)
editor.camera.pos = editor.camera.pos.sub(dpos.scale(editor.camera.zoom));
}
editor.grabselect?.forEach(x => x.pos = x.pos.add(dpos.scale(editor.camera.zoom)));
var relpos = Mouse.worldpos.sub(editor.cursor);
var dist = Vector.length(relpos);
editor.scalelist?.forEach(function(x) {
var scalediff = dist / x.scaleoffset;
x.obj.scale = x.scale * scalediff;
if (x.offset)
x.obj.pos = editor.cursor.add(x.offset.scale(scalediff));
});
editor.rotlist?.forEach(function(x) {
var anglediff = Math.atan2(relpos.y, relpos.x) - x.rotoffset;
x.obj.angle = x.angle + Math.rad2deg(anglediff);
if (x.pos)
x.obj.pos = x.pos.sub(x.offset).add(x.offset.rotate(anglediff));
});
}
editor.inputs.mouse['C-scroll'] = function(scroll)
{
editor.camera.pos = editor.camera.pos.sub(scroll.scale(editor.camera.zoom * 3).scale([1,-1]));
}
editor.inputs.mouse['C-M-scroll'] = function(scroll)
{
editor.camera.zoom += scroll.y/100;
}
editor.inputs['C-M-S-lm'] = function() { editor.selectlist[0].set_center(Mouse.worldpos); };
editor.inputs['C-M-S-lm'].doc = "Set world center to mouse position.";
editor.inputs.delete = function() {
this.selectlist.forEach(x => x.kill());
this.unselect();
};
editor.inputs.delete.doc = "Delete selected objects.";
editor.inputs['C-u'] = function() {
this.selectlist.forEach(function(x) {
x.revert();
});
};
editor.inputs['C-u'].doc = "Revert selected objects back to their prefab form.";
editor.inputs['M-u'] = function() {
this.selectlist.forEach(function(x) {
x.unique = true;
});
};
editor.inputs['M-u'].doc = "Make selected objects unique.";
editor.inputs['C-S-g'] = function() { editor.openpanel(groupsaveaspanel); };
editor.inputs['C-S-g'].doc = "Save selected objects as a new level.";
editor.inputs.g = function() {
editor.grabselect = [];
if (this.sel_comp) {
if ('pos' in this.sel_comp)
editor.grabselect = [this.sel_comp];
} else
editor.grabselect = editor.selectlist.slice();
if (!editor.grabselect.empty)
Mouse.disabled();
};
editor.inputs.g.doc = "Move selected objects.";
editor.inputs.g.released = function() { editor.grabselect = []; Mouse.normal(); };
editor.inputs.up = function() { this.key_move([0,1]); };
editor.inputs.up.rep = true;
editor.inputs.left = function() { this.key_move([-1,0]); };
editor.inputs.left.rep = true;
editor.inputs.right = function() { this.key_move([1,0]); };
editor.inputs.right.rep = true;
editor.inputs.down = function() { this.key_move([0,-1]); };
editor.inputs.down.rep = true;
editor.inputs.tab = function() {
if (!this.selectlist.length === 1) return;
if (!this.selectlist[0].components) return;
var sel = this.selectlist[0].components;
if (!this.sel_comp)
this.sel_comp = sel.nth(0);
else {
var idx = sel.findIndex(this.sel_comp) + 1;
if (idx >= Object.keys(sel).length)
this.sel_comp = undefined;
else
this.sel_comp = sel.nth(idx);
}
};
editor.inputs.tab.doc = "Cycle through selected object's components.";
editor.inputs['C-g'] = function() {
if (!this.selectlist) return;
this.selectlist = this.dup_objects(this.selectlist);
editor.inputs.g();
};
editor.inputs['C-g'].doc = "Duplicate selected objects, then move them.";
editor.inputs['C-lb'] = function() {
editor_config.grid_size -= Keys.shift() ? 10 : 1;
if (editor_config.grid_size <= 0) editor_config.grid_size = 1;
};
editor.inputs['C-lb'].doc = "Decrease grid size. Hold shift to decrease it more.";
editor.inputs['C-lb'].rep = true;
editor.inputs['C-rb'] = function() { editor_config.grid_size += Keys.shift() ? 10 : 1; };
editor.inputs['C-rb'].doc = "Increase grid size. Hold shift to increase it more.";
editor.inputs['C-rb'].rep = true;
editor.inputs['C-c'] = function() {
this.killring = [];
this.killcom = [];
this.selectlist.forEach(function(x) {
this.killring.push(x);
},this);
this.killcom = find_com(this.killring);
};
editor.inputs['C-c'].doc = "Copy selected objects to killring.";
editor.inputs['C-x'] = function() {
editor.inputs['C-c']();
this.killring.forEach(function(x) { x.kill(); });
};
editor.inputs['C-x'].doc = "Cut objects to killring.";
editor.inputs['C-v'] = function() { editor.paste(); };
editor.inputs['C-v'].doc = "Pull objects from killring to world.";
editor.inputs.char = function(c) {
};
var brushmode = {};
brushmode.inputs = {};
brushmode.inputs.lm = function() { editor.paste(); };
brushmode.inputs.lm.doc = "Paste selected brush.";
brushmode.inputs.b = function() {
if (editor.brush_obj) {
editor.brush_obj = undefined;
return;
}
if (editor.selectlist.length !== 1) return;
editor.brush_obj = editor.seliectlist[0];
editor.unselect();
};
brushmode.inputs.b.doc = "Clear brush, or set a new one.";
var compmode = {};
compmode.inputs = {};
compmode.inputs['C-c'] = function() {}; /* Simply a blocker */
compmode.inputs['C-x'] = function() {};
editor.scalelist = [];
editor.inputs.s = function() {
var scaleoffset = Vector.length(Mouse.worldpos.sub(editor.cursor));
editor.scalelist = [];
if (editor.sel_comp) {
if (!('scale' in editor.sel_comp)) return;
editor.scalelist.push({
obj: editor.sel_comp,
scale: editor.sel_comp.scale,
scaleoffset: scaleoffset,
});
return;
}
editor.selectlist.forEach(function(x) {
editor.scalelist.push({
obj: x,
scale: x.scale,
offset: x.pos.sub(editor.cursor),
scaleoffset: scaleoffset,
});
});
};
editor.inputs.s.doc = "Scale selected.";
editor.inputs.s.released = function() { this.scalelist = []; };
var inputpanel = {
title: "untitled",
value: "",
on: false,
stolen: {},
gui() {
Nuke.window(this.title);
Nuke.newline();
this.guibody();
if (Nuke.button("close"))
this.close();
Nuke.end();
return false;
},
guibody() {
this.value = Nuke.textbox(this.value);
Nuke.newline(2);
if (Nuke.button("submit")) {
this.submit();
return true;
}
},
open(steal) {
this.on = true;
this.value = "";
if (steal) {
this.stolen = steal;
Player.players[0].uncontrol(this.stolen);
Player.players[0].control(this);
}
this.start();
this.keycb();
},
start() {},
close() {
Player.players[0].uncontrol(this);
if (this.stolen) {
Player.players[0].control(this.stolen);
this.stolen = undefined;
}
this.on = false;
if ('on_close' in this)
this.on_close();
},
action() {
},
closeonsubmit: true,
submit() {
if (!this.submit_check()) return;
this.action();
if (this.closeonsubmit)
this.close();
},
submit_check() { return true; },
keycb() {},
input_backspace_pressrep() {
this.value = this.value.slice(0,-1);
this.keycb();
},
};
inputpanel.inputs = {};
inputpanel.inputs.char = function(c) { this.value += c; this.keycb(); }
inputpanel.inputs.tab = function() { this.value = tab_complete(this.value, this.assets); }
inputpanel.inputs.escape = function() { this.close(); }
inputpanel.inputs.backspace = function() { this.value = this.value.slice(0,-1); this.keycb(); };
inputpanel.inputs.enter = function() { this.submit(); }
function proto_count_lvls(name)
{
if (!this.occs) this.occs = {};
if (name in this.occs) return this.occs[name];
var lvls = IO.extensions("lvl");
var occs = {};
var total = 0;
lvls.forEach(function(lvl) {
var json = JSON.parse(IO.slurp(lvl));
var count = 0;
json.forEach(function(x) { if (x.from === name) count++; });
occs[lvl] = count;
total += count;
});
this.occs[name] = occs;
this.occs[name].total = total;
return this.occs[name];
}
proto_count_lvls = proto_count_lvls.bind(proto_count_lvls);
function proto_used(name) {
var occs = proto_count_lvls(name);
var used = false;
occs.forEach(function(x) { if (x > 0) used = true; });
Log.info(used);
}
function proto_total_use(name) {
return proto_count_lvls(name).total;
}
function proto_children(name) {
var children = [];
for (var key in gameobjects)
if (gameobjects[key].from === name) children.push(gameobjects[key]);
return children;
}
load("scripts/textedit.js");
var objectexplorer = copy(inputpanel, {
title: "object explorer",
obj: undefined,
previous: [],
start() {
this.previous = [];
Input.setnuke();
},
on_close() { Input.setgame(); },
input_enter_pressed() {},
goto_obj(obj) {
if (obj === this.obj) return;
this.previous.push(this.obj);
this.obj = obj;
},
guibody() {
Nuke.label("Examining " + this.obj);
var n = 0;
var curobj = this.obj;
while (curobj) {
n++;
curobj = curobj.__proto__;
}
n--;
Nuke.newline(n);
curobj = this.obj.__proto__;
while (curobj) {
if (Nuke.button(curobj.toString()))
this.goto_obj(curobj);
curobj = curobj.__proto__;
}
Nuke.newline(2);
if (this.previous.empty)
Nuke.label("");
else {
if (Nuke.button("prev: " + this.previous.last))
this.obj = this.previous.pop();
}
Object.getOwnPropertyNames(this.obj).forEach(key => {
var descriptor = Object.getOwnPropertyDescriptor(this.obj, key);
if (!descriptor) return;
var hidden = !descriptor.enumerable;
var writable = descriptor.writable;
var configurable = descriptor.configurable;
if (!descriptor.configurable) return;
if (hidden) return;
var name = (hidden ? "[hidden] " : "") + key;
var val = this.obj[key];
var nuke_str = key + "_nuke";
if (nuke_str in this.obj) {
this.obj[nuke_str]();
if (key in this.obj.__proto__) {
if (Nuke.button("delete " + key)) {
if (("_" + key) in this.obj)
delete this.obj["_"+key];
else
delete this.obj[key];
}
}
} else
switch (typeof val) {
case 'object':
if (val) {
if (Array.isArray(val)) {
this.obj[key] = Nuke.pprop(key,val);
break;
}
Nuke.newline(2);
Nuke.label(name);
if (Nuke.button(val.toString())) this.goto_obj(val);
} else {
this.obj[key] = Nuke.pprop(key,val);
}
break;
case 'function':
Nuke.newline(2);
Nuke.label(name);
Nuke.label("function");
break;
default:
if (!hidden) {// && Object.getOwnPropertyDescriptor(this.obj, key).writable) {
if (key.startsWith('_')) key = key.slice(1);
this.obj[key] = Nuke.pprop(key, this.obj[key]);
if (key in this.obj.__proto__) {
if (Nuke.button("delete " + key)) {
if ("_"+key in this.obj)
delete this.obj["_"+key];
else
delete this.obj[key];
}
}
}
else {
Nuke.newline(2);
Nuke.label(name);
Nuke.label(val.toString());
}
break;
}
});
Nuke.newline();
Nuke.label("Properties that can be pulled in ...");
Nuke.newline(3);
var pullprops = [];
for (var key in this.obj.__proto__) {
if (key.startsWith('_')) key = key.slice(1);
if (!this.obj.hasOwn(key)) {
if (typeof this.obj[key] === 'object' || typeof this.obj[key] === 'function') continue;
pullprops.push(key);
}
}
pullprops = pullprops.sort();
pullprops.forEach(function(key) {
if (Nuke.button(key))
this.obj[key] = this.obj[key];
}, this);
Game.objects.forEach(function(x) { x.sync(); });
Nuke.newline();
},
});
var helppanel = copy(inputpanel, {
title: "help",
start() {
this.helptext = slurp("editor.adoc");
},
guibody() {
Nuke.label(this.helptext);
},
});
var openlevelpanel = copy(inputpanel, {
title: "open entity",
action() {
editor.load(this.value);
},
assets: [],
allassets: [],
submit_check() {
if (this.assets.length === 0) return false;
this.value = this.assets[0];
return true;
},
start() {
this.allassets = prototypes.list.sort();
this.assets = this.allassets.slice();
},
keycb() { this.assets = this.allassets.filter(x => x.search(this.value) !== -1); },
guibody() {
this.value = Nuke.textbox(this.value);
this.assets.forEach(function(x) {
if (Nuke.button(x)) {
this.value = x;
this.submit();
}
}, this);
Nuke.newline(2);
if (Nuke.button("submit")) {
this.submit();
}
},
});
var saveaspanel = copy(inputpanel, {
title: "save level as",
action() {
editor.saveas_check(this.value);
},
});
var groupsaveaspanel = copy(inputpanel, {
title: "group save as",
action() { editor.groupsaveas(editor.selectlist, this.value); }
});
var saveprototypeas = copy(inputpanel, {
title: "save prototype as",
action() {
editor.save_proto_as(this.value);
},
});
var savetypeas = copy(inputpanel, {
title: "save type as",
action() {
editor.save_type_as(this.value);
},
});
var quitpanel = copy(inputpanel, {
title: "really quit?",
action() {
quit();
},
guibody () {
Nuke.label("Really quit?");
Nuke.newline(2);
if (Nuke.button("yes"))
this.submit();
},
});
var notifypanel = copy(inputpanel, {
title: "notification",
msg: "Refusing to save. File already exists.",
action() {
this.close();
},
guibody() {
Nuke.label(this.msg);
Nuke.newline(2);
if (Nuke.button("OK")) {
if ('yes' in this)
this.yes();
this.close();
}
},
input_n_pressed() {
this.close();
},
});
var gen_notify = function(val, fn) {
var panel = Object.create(notifypanel);
panel.msg = val;
panel.yes = fn;
panel.inputs = {};
panel.inputs.y = function() { panel.yes(); panel.close(); };
panel.inputs.y.doc = "Confirm yes.";
panel.inputs.enter = function() { panel.close(); };
panel.inputs.enter.doc = "Close.";
return panel;
};
var scripts = ["js"];
var images = ["png", "jpg", "jpeg"];
var sounds = ["wav", "mp3"];
var allfiles = [];
allfiles.push(scripts, images, sounds);
allfiles = allfiles.flat();
var assetexplorer = copy(openlevelpanel, {
title: "asset explorer",
extensions: allfiles,
closeonsubmit: false,
allassets:[],
action() {
if (editor.sel_comp && 'asset' in editor.sel_comp)
editor.sel_comp.asset = this.value;
else
editor.viewasset(this.value);
},
});
function tab_complete(val, list) {
var check = list.filter(function(x) { return x.startsWith(val); }, this);
if (check.length === 1) {
list = check;
return check[0];
}
var ret = undefined;
var i = val.length;
while (!ret && !check.empty) {
var char = check[0][i];
if (!check.every(function(x) { return x[i] === char; }))
ret = check[0].slice(0, i);
else {
i++;
check = check.filter(function(x) { return x.length-1 > i; });
}
}
if (!ret) return val;
list = check;
return ret;
}
var texgui = clone(inputpanel, {
get path() { return this._path; },
set path(x) {
this._path = x;
this.title = "texture " + x;
},
guibody() {
Nuke.label("texture");
Nuke.img(this.path);
},
});
var entitylistpanel = copy(inputpanel, {
title: "Level object list",
level: {},
start() {
this.level = editor.edit_level;
},
guibody() {
Nuke.newline(4);
Nuke.label("Object");
Nuke.label("Visible");
Nuke.label("Selectable");
Nuke.label("Selected?");
this.level.objects.forEach(function(x) {
if (Nuke.button(x.toString())) {
editor.selectlist = [];
editor.selectlist.push(x);
}
x.visible = Nuke.checkbox(x.visible);
x.selectable = Nuke.checkbox(x.selectable);
if (editor.selectlist.includes(x)) Nuke.label("T"); else Nuke.label("F");
});
},
});
var limited_editor = {};
limited_editor.inputs = {};
limited_editor.inputs['C-p'] = function()
{
if (Game.playing())
Game.pause();
else
Game.play();
}
limited_editor.inputs['M-p'] = function()
{
Game.pause();
Game.step();
}
limited_editor.inputs['C-q'] = function()
{
Game.stop();
game.stop();
Sound.killall();
Player.players[0].uncontrol(limited_editor);
Player.players[0].control(editor);
Register.gui.register(editor.ed_gui, editor);
Debug.register_call(editor.ed_debug, editor);
// World.kill();
World.clear_all();
editor.load_json(editor.stash);
Game.view_camera(editor.camera);
}
/* This is used for editing during a paused game */
var limited_editing = {};
limited_editing.inputs = {};
Player.players[0].control(editor);
Register.gui.register(editor.ed_gui, editor);
Debug.register_call(editor.ed_debug, editor);
if (IO.exists("editor.config"))
load_configs("editor.config");
/* This is the editor level & camera - NOT the currently edited level, but a level to hold editor things */
editor.clear_level();
editor.camera = Game.camera;
Game.stop();