17 lines
285 B
GLSL
17 lines
285 B
GLSL
#version 330 core
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec3 color;
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layout (std140) uniform Matrices {
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mat4 projection;
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mat4 view;
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};
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out vec3 vcolor;
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void main()
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{
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gl_Position = projection * view * vec4(position, 1.0f);
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vcolor = color;
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} |