2643 lines
78 KiB
C
2643 lines
78 KiB
C
#include "jsffi.h"
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#include "script.h"
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#include "font.h"
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#include "gameobject.h"
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#include "input.h"
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#include "log.h"
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#include "dsp.h"
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#include "music.h"
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#include "2dphysics.h"
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#include "datastream.h"
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#include "sound.h"
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#include "stb_ds.h"
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#include "string.h"
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#include "window.h"
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#include "spline.h"
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#include "yugine.h"
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#include "particle.h"
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#include <assert.h>
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#include "resources.h"
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#include <sokol/sokol_time.h>
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#include <sokol/sokol_app.h>
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#include <time.h>
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#include <sys/time.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <limits.h>
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#include "nota.h"
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#include "render.h"
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#include "model.h"
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#include "HandmadeMath.h"
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#include "par/par_streamlines.h"
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#include "par/par_shapes.h"
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#include "sokol_glue.h"
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#include <chipmunk/chipmunk_unsafe.h>
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#include "gui.h"
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#if (defined(_WIN32) || defined(__WIN32__))
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#include <direct.h>
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#define mkdir(x,y) _mkdir(x)
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#endif
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static JSValue globalThis;
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static JSClassID js_ptr_id;
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static JSClassDef js_ptr_class = { "POINTER" };
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static JSValue JSUNDEF;
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JSValue str2js(const char *c, ...) {
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if (!c) return JS_UNDEFINED;
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char *result = NULL;
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va_list args;
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va_start(args, c);
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va_list args2;
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va_copy(args2,args);
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char buf[1+vsnprintf(NULL, 0, c, args)];
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va_end(args);
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vsnprintf(buf, sizeof buf, c, args2);
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va_end(args2);
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return JS_NewString(js, buf);
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}
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const char *js2str(JSValue v) {
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return JS_ToCString(js, v);
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}
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char *js2strdup(JSValue v) {
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char *str = JS_ToCString(js, v);
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char *ret = strdup(str);
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JS_FreeCString(js, str);
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return ret;
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}
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void sg_buffer_free(sg_buffer *b)
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{
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sg_destroy_buffer(*b);
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free(b);
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}
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void cpShape_free(cpShape *s)
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{
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if (cpSpaceContainsShape(space, s))
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cpSpaceRemoveShape(space, s);
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cpShapeFree(s);
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}
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void cpConstraint_free(cpConstraint *c)
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{
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if (cpSpaceContainsConstraint(space, c))
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cpSpaceRemoveConstraint(space, c);
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cpConstraintFree(c);
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}
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void jsfreestr(const char *s) { JS_FreeCString(js, s); }
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QJSCLASS(gameobject)
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QJSCLASS(transform)
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QJSCLASS(emitter)
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QJSCLASS(dsp_node)
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QJSCLASS(texture)
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QJSCLASS(font)
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QJSCLASS(warp_gravity)
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QJSCLASS(warp_damp)
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QJSCLASS(window)
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QJSCLASS(sg_buffer)
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QJSCLASS(datastream)
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QJSCLASS(cpShape)
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QJSCLASS(cpConstraint)
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static JSValue js_circle2d;
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static JSValue js_poly2d;
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static JSValue js_seg2d;
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static JSValue js_pin;
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static JSValue js_motor;
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static JSValue js_ratchet;
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static JSValue js_slide;
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static JSValue js_pivot;
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static JSValue js_gear;
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static JSValue js_rotary;
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static JSValue js_damped_rotary;
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static JSValue js_damped_spring;
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static JSValue js_groove;
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#define DSP_PROTO(TYPE) \
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static JSValue TYPE##_proto; \
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static TYPE *js2##TYPE (JSValue v) { \
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dsp_node *node = js2dsp_node(v); \
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return node->data; \
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} \
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DSP_PROTO(bitcrush)
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DSP_PROTO(delay)
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DSP_PROTO(sound)
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DSP_PROTO(compressor)
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DSP_PROTO(phasor)
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DSP_PROTO(adsr)
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#define BYTE_TO_BINARY_PATTERN "%c%c%c%c%c%c%c%c"
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#define BYTE_TO_BINARY(byte) \
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(byte & 0x80 ? '1' : '0'), \
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(byte & 0x40 ? '1' : '0'), \
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(byte & 0x20 ? '1' : '0'), \
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(byte & 0x10 ? '1' : '0'), \
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(byte & 0x08 ? '1' : '0'), \
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(byte & 0x04 ? '1' : '0'), \
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(byte & 0x02 ? '1' : '0'), \
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(byte & 0x01 ? '1' : '0')
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int js2boolean(JSValue v) { return JS_ToBool(js, v); }
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JSValue boolean2js(int b) { return JS_NewBool(js,b); }
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void js_setprop_num(JSValue obj, uint32_t i, JSValue v) { JS_SetPropertyUint32(js, obj, i, v); }
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JSValue js_getpropidx(JSValue v, uint32_t i)
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{
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JSValue p = JS_GetPropertyUint32(js, v, i);
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JS_FreeValue(js,p);
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return p;
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}
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void js_setprop_str(JSValue obj, const char *prop, JSValue v) { JS_SetPropertyStr(js, obj, prop, v); }
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JSValue js_getpropstr(JSValue v, const char *str)
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{
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JSValue p = JS_GetPropertyStr(js,v,str);
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JS_FreeValue(js,p);
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return p;
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}
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void js_setpropstr(JSValue v, const char *str, JSValue p)
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{
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JS_SetPropertyStr(js, v, str, p);
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}
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static inline cpBody *js2body(JSValue v) { return js2gameobject(v)->body; }
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JSValue strarr2js(char **c)
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{
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JSValue arr = JS_NewArray(js);
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for (int i = 0; i < arrlen(c); i++)
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js_setprop_num(arr,i,JS_NewString(js, c[i]));
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return arr;
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}
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JSValue number2js(double g) { return JS_NewFloat64(js,g); }
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double js2number(JSValue v) {
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double g;
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JS_ToFloat64(js, &g, v);
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if (isnan(g)) g = 0;
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return g;
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}
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uint64_t js2uint64(JSValue v)
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{
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uint64_t g;
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JS_ToIndex(js, &g, v);
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return g;
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}
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JSValue angle2js(double g) {
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return number2js(g*HMM_RadToTurn);
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}
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double js2angle(JSValue v) {
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double n = js2number(v);
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return n * HMM_TurnToRad;
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}
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void *js2ptr(JSValue v) { return JS_GetOpaque(v,js_ptr_id); }
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JSValue ptr2js(void *ptr) {
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JSValue obj = JS_NewObjectClass(js, js_ptr_id);
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JS_SetOpaque(obj, ptr);
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return obj;
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}
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int js_arrlen(JSValue v) {
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if (JS_IsUndefined(v)) return 0;
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int len;
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JS_ToInt32(js, &len, js_getpropstr( v, "length"));
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return len;
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}
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char *js_do_nota_decode(JSValue *tmp, char *nota)
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{
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int type = nota_type(nota);
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JSValue ret2;
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long long n;
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double d;
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int b;
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char *str;
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switch(type) {
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case NOTA_BLOB:
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break;
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case NOTA_TEXT:
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nota = nota_read_text(&str, nota);
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*tmp = str2js(str);
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/* TODO: Avoid malloc and free here */
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free(str);
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break;
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case NOTA_ARR:
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nota = nota_read_array(&n, nota);
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*tmp = JS_NewArray(js);
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for (int i = 0; i < n; i++) {
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nota = js_do_nota_decode(&ret2, nota);
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JS_SetPropertyInt64(js, *tmp, i, ret2);
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}
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break;
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case NOTA_REC:
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nota = nota_read_record(&n, nota);
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*tmp = JS_NewObject(js);
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for (int i = 0; i < n; i++) {
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nota = nota_read_text(&str, nota);
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nota = js_do_nota_decode(&ret2, nota);
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JS_SetPropertyStr(js, *tmp, str, ret2);
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free(str);
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}
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break;
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case NOTA_INT:
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nota = nota_read_int(&n, nota);
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*tmp = number2js(n);
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break;
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case NOTA_SYM:
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nota = nota_read_sym(&b, nota);
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if (b == NOTA_NULL) *tmp = JS_UNDEFINED;
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else
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*tmp = boolean2js(b);
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break;
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default:
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case NOTA_FLOAT:
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nota = nota_read_float(&d, nota);
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*tmp = number2js(d);
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break;
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}
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return nota;
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}
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char *js_do_nota_encode(JSValue v, char *nota)
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{
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int tag = JS_VALUE_GET_TAG(v);
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char *str = NULL;
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JSPropertyEnum *ptab;
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uint32_t plen;
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int n;
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JSValue val;
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switch(tag) {
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case JS_TAG_FLOAT64:
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return nota_write_float(JS_VALUE_GET_FLOAT64(v), nota);
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case JS_TAG_INT:
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return nota_write_int(JS_VALUE_GET_INT(v), nota);
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case JS_TAG_STRING:
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str = js2str(v);
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nota = nota_write_text(str, nota);
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JS_FreeCString(js, str);
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return nota;
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case JS_TAG_BOOL:
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return nota_write_sym(JS_VALUE_GET_BOOL(v), nota);
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case JS_TAG_UNDEFINED:
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return nota_write_sym(NOTA_NULL, nota);
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case JS_TAG_NULL:
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return nota_write_sym(NOTA_NULL, nota);
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case JS_TAG_OBJECT:
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if (JS_IsArray(js, v)) {
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int n = js_arrlen(v);
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nota = nota_write_array(n, nota);
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for (int i = 0; i < n; i++)
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nota = js_do_nota_encode(js_getpropidx(v, i), nota);
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return nota;
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}
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n = JS_GetOwnPropertyNames(js, &ptab, &plen, v, JS_GPN_ENUM_ONLY | JS_GPN_STRING_MASK);
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nota = nota_write_record(plen, nota);
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for (int i = 0; i < plen; i++) {
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val = JS_GetProperty(js,v,ptab[i].atom);
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str = JS_AtomToCString(js, ptab[i].atom);
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JS_FreeAtom(js, ptab[i].atom);
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nota = nota_write_text(str, nota);
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JS_FreeCString(js, str);
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nota = js_do_nota_encode(val, nota);
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JS_FreeValue(js,val);
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}
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js_free(js, ptab);
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return nota;
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default:
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return nota;
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}
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return nota;
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}
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struct rgba js2color(JSValue v) {
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JSValue c[4];
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for (int i = 0; i < 4; i++)
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c[i] = js_getpropidx(v,i);
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float a = JS_IsUndefined(c[3]) ? 1.0 : js2number(c[3]);
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struct rgba color = {
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.r = js2number(c[0])*RGBA_MAX,
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.g = js2number(c[1])*RGBA_MAX,
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.b = js2number(c[2])*RGBA_MAX,
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.a = a*RGBA_MAX,
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};
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for (int i = 0; i < 4; i++)
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JS_FreeValue(js,c[i]);
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return color;
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}
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JSValue color2js(struct rgba color)
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{
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JSValue arr = JS_NewArray(js);
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js_setprop_num(arr,0,number2js((double)color.r/255));
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js_setprop_num(arr,1,number2js((double)color.g/255));
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js_setprop_num(arr,2,number2js((double)color.b/255));
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js_setprop_num(arr,3,number2js((double)color.a/255));
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return arr;
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}
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struct boundingbox js2bb(JSValue v)
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{
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struct boundingbox bb;
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bb.t = js2number(js_getpropstr(v,"t"));
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bb.b = js2number(js_getpropstr(v,"b"));
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bb.r = js2number(js_getpropstr(v,"r"));
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bb.l = js2number(js_getpropstr(v,"l"));
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return bb;
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}
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cpVect js2cvec2(JSValue v) { return js2vec2(v).cp; }
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JSValue cvec22js(cpVect v) { return vec22js((HMM_Vec2)v); }
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HMM_Vec2 js2vec2(JSValue v)
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{
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HMM_Vec2 v2;
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v2.X = js2number(js_getpropidx(v,0));
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v2.Y = js2number(js_getpropidx(v,1));
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return v2;
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}
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JSValue vec22js(HMM_Vec2 v)
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{
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JSValue array = JS_NewArray(js);
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js_setprop_num(array,0,number2js(v.x));
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js_setprop_num(array,1,number2js(v.y));
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return array;
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}
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HMM_Vec3 js2vec3(JSValue v)
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{
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HMM_Vec3 v3;
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v3.x = js2number(js_getpropidx(v,0));
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v3.y = js2number(js_getpropidx(v,1));
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v3.z = js2number(js_getpropidx(v,2));
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return v3;
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}
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JSValue vec32js(HMM_Vec3 v)
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{
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JSValue array = JS_NewArray(js);
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js_setprop_num(array,0,number2js(v.x));
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js_setprop_num(array,1,number2js(v.y));
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js_setprop_num(array,2,number2js(v.z));
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return array;
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}
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JSValue quat2js(HMM_Quat q)
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{
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JSValue arr = JS_NewArray(js);
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js_setprop_num(arr, 0, number2js(q.x));
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js_setprop_num(arr,1,number2js(q.y));
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js_setprop_num(arr,2,number2js(q.z));
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js_setprop_num(arr,3,number2js(q.w));
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return arr;
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}
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HMM_Vec4 js2vec4(JSValue v)
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{
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HMM_Vec4 v4;
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for (int i = 0; i < 4; i++)
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v4.e[i] = js2number(js_getpropidx(v,i));
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return v4;
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}
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HMM_Quat js2quat(JSValue v)
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{
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return js2vec4(v).quat;
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}
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JSValue vec42js(HMM_Vec4 v)
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{
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JSValue array = JS_NewArray(js);
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for (int i = 0; i < 4; i++)
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js_setprop_num(array,i,number2js(v.e[i]));
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return array;
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}
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cpBitmask js2bitmask(JSValue v) {
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cpBitmask a;
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JS_ToUint32(js, &a, v);
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return a;
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}
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JSValue bitmask2js(cpBitmask mask) { return JS_NewUint32(js, mask); }
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HMM_Vec2 *js2cpvec2arr(JSValue v) {
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HMM_Vec2 *arr = NULL;
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int n = js_arrlen(v);
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arrsetlen(arr,n);
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for (int i = 0; i < n; i++)
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arr[i] = js2vec2(js_getpropidx( v, i));
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return arr;
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}
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HMM_Vec3 *js2cpvec3arr(JSValue v)
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{
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HMM_Vec3 *arr = NULL;
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int n = js_arrlen(v);
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arrsetlen(arr,n);
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for (int i = 0; i < n; i++)
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arr[i] = js2vec3(js_getpropidx(v,i));
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return arr;
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}
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HMM_Vec2 *jsfloat2vec(JSValue v)
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{
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size_t s;
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void *buf = JS_GetArrayBuffer(js, &s, v);
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HMM_Vec2 *arr = NULL;
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int n = s/2;
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n /= sizeof(float);
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return arr;
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}
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JSValue vecarr2js(HMM_Vec2 *points, int n) {
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JSValue array = JS_NewArray(js);
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for (int i = 0; i < n; i++)
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js_setprop_num(array,i,vec22js(points[i]));
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return array;
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}
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int js_print_exception(JSValue v)
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{
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if (!js) return 0;
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#ifndef NDEBUG
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if (!JS_IsException(v))
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return 0;
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JSValue ex = JS_GetException(js);
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const char *name = JS_ToCString(js, js_getpropstr(ex, "name"));
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const char *msg = js2str(js_getpropstr(ex, "message"));
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const char *stack = js2str(js_getpropstr(ex, "stack"));
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int line = 0;
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mYughLog(LOG_SCRIPT, LOG_ERROR, line, "script", "%s :: %s\n%s", name, msg, stack);
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JS_FreeCString(js, name);
|
|
JS_FreeCString(js, msg);
|
|
JS_FreeCString(js, stack);
|
|
JS_FreeValue(js,ex);
|
|
return 1;
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
struct rect js2rect(JSValue v) {
|
|
struct rect rect;
|
|
rect.x = js2number(js_getpropstr(v, "x"));
|
|
rect.y = js2number(js_getpropstr(v, "y"));
|
|
rect.w = js2number(js_getpropstr(v, "w"));
|
|
rect.h = js2number(js_getpropstr(v, "h"));
|
|
return rect;
|
|
}
|
|
|
|
JSValue rect2js(struct rect rect) {
|
|
JSValue obj = JS_NewObject(js);
|
|
js_setprop_str(obj, "x", number2js(rect.x));
|
|
js_setprop_str(obj, "y", number2js(rect.y));
|
|
js_setprop_str(obj, "w", number2js(rect.w));
|
|
js_setprop_str(obj, "h", number2js(rect.h));
|
|
return obj;
|
|
}
|
|
|
|
JSValue bb2js(struct boundingbox bb)
|
|
{
|
|
JSValue obj = JS_NewObject(js);
|
|
js_setprop_str(obj,"t", number2js(bb.t));
|
|
js_setprop_str(obj,"b", number2js(bb.b));
|
|
js_setprop_str(obj,"r", number2js(bb.r));
|
|
js_setprop_str(obj,"l", number2js(bb.l));
|
|
return obj;
|
|
}
|
|
|
|
JSValue ints2js(int *ints) {
|
|
JSValue arr = JS_NewArray(js);
|
|
for (int i = 0; i < arrlen(ints); i++)
|
|
js_setprop_num(arr,i, number2js(ints[i]));
|
|
|
|
return arr;
|
|
}
|
|
|
|
int vec_between(HMM_Vec2 p, HMM_Vec2 a, HMM_Vec2 b) {
|
|
HMM_Vec2 n;
|
|
n.x = b.x - a.x;
|
|
n.y = b.y - a.y;
|
|
n = HMM_NormV2(n);
|
|
|
|
return HMM_DotV2(n, HMM_SubV2(p,a)) > 0 && HMM_DotV2(HMM_MulV2F(n, -1), HMM_SubV2(p,b)) > 0;
|
|
}
|
|
|
|
/* Determines between which two points in 'segs' point 'p' falls.
|
|
0 indicates 'p' comes before the first point.
|
|
arrlen(segs) indicates it comes after the last point.
|
|
*/
|
|
int point2segindex(HMM_Vec2 p, HMM_Vec2 *segs, double slop) {
|
|
float shortest = slop < 0 ? INFINITY : slop;
|
|
int best = -1;
|
|
|
|
for (int i = 0; i < arrlen(segs) - 1; i++) {
|
|
float a = (segs[i + 1].y - segs[i].y) / (segs[i + 1].x - segs[i].x);
|
|
float c = segs[i].y - (a * segs[i].x);
|
|
float b = -1;
|
|
|
|
float dist = fabsf(a * p.x + b * p.y + c) / sqrt(pow(a, 2) + 1);
|
|
|
|
if (dist > shortest) continue;
|
|
|
|
int between = vec_between(p, segs[i], segs[i + 1]);
|
|
|
|
if (between) {
|
|
shortest = dist;
|
|
best = i + 1;
|
|
} else {
|
|
if (i == 0 && HMM_DistV2(p,segs[0]) < slop) {
|
|
shortest = dist;
|
|
best = i;
|
|
} else if (i == arrlen(segs) - 2 && HMM_DistV2(p,arrlast(segs)) < slop) {
|
|
shortest = dist;
|
|
best = arrlen(segs);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (best == 1) {
|
|
HMM_Vec2 n;
|
|
n.x = segs[1].x - segs[0].x;
|
|
n.y = segs[1].y - segs[0].y;
|
|
n = HMM_NormV2(n);
|
|
if (HMM_DotV2(n, HMM_SubV2(p,segs[0])) < 0 ){
|
|
if (HMM_DistV2(p, segs[0]) >= slop)
|
|
best = -1;
|
|
else
|
|
best = 0;
|
|
}
|
|
}
|
|
|
|
if (best == arrlen(segs) - 1) {
|
|
HMM_Vec2 n;
|
|
n.x = segs[best - 1].x - segs[best].x;
|
|
n.y = segs[best - 1].y - segs[best - 1].y;
|
|
n = HMM_NormV2(n);
|
|
|
|
if (HMM_DotV2(n, HMM_SubV2(p, segs[best])) < 0) {
|
|
if (HMM_DistV2(p, segs[best]) >= slop)
|
|
best = -1;
|
|
else
|
|
best = arrlen(segs);
|
|
}
|
|
}
|
|
|
|
return best;
|
|
}
|
|
|
|
JSC_GETSET(warp_gravity, strength, number)
|
|
JSC_GETSET(warp_gravity, decay, number)
|
|
JSC_GETSET(warp_gravity, spherical, boolean)
|
|
JSC_GETSET(warp_gravity, mask, bitmask)
|
|
JSC_GETSET(warp_gravity, planar_force, vec3)
|
|
|
|
static const JSCFunctionListEntry js_warp_gravity_funcs [] = {
|
|
CGETSET_ADD(warp_gravity, strength),
|
|
CGETSET_ADD(warp_gravity, decay),
|
|
CGETSET_ADD(warp_gravity, spherical),
|
|
CGETSET_ADD(warp_gravity, mask),
|
|
CGETSET_ADD(warp_gravity, planar_force),
|
|
};
|
|
|
|
JSC_GETSET(warp_damp, damp, vec3)
|
|
|
|
static const JSCFunctionListEntry js_warp_damp_funcs [] = {
|
|
CGETSET_ADD(warp_damp, damp)
|
|
};
|
|
|
|
sg_bindings js2bind(JSValue v)
|
|
{
|
|
sg_bindings bind = {0};
|
|
JSValue attrib = js_getpropstr(v, "attrib");
|
|
for (int i = 0; i < js_arrlen(attrib); i++)
|
|
bind.vertex_buffers[i] = *js2sg_buffer(js_getpropidx(attrib,i));
|
|
|
|
JSValue index = js_getpropstr(v, "index");
|
|
if (!JS_IsUndefined(index))
|
|
bind.index_buffer = *js2sg_buffer(index);
|
|
|
|
JSValue imgs = js_getpropstr(v, "images");
|
|
for (int i = 0; i < js_arrlen(imgs); i++) {
|
|
bind.fs.images[i] = js2texture(js_getpropidx(imgs, i))->id;
|
|
bind.fs.samplers[i] = std_sampler;
|
|
}
|
|
|
|
JSValue ssbo = js_getpropstr(v, "ssbo");
|
|
for (int i = 0; i < js_arrlen(ssbo); i++) {
|
|
bind.vs.storage_buffers[i] = *js2sg_buffer(js_getpropidx(ssbo,i));
|
|
}
|
|
|
|
return bind;
|
|
}
|
|
|
|
JSC_GETSET(emitter, life, number)
|
|
JSC_GETSET(emitter, life_var, number)
|
|
JSC_GETSET(emitter, speed, number)
|
|
JSC_GETSET(emitter, variation, number)
|
|
JSC_GETSET(emitter, divergence, number)
|
|
JSC_GETSET(emitter, scale, number)
|
|
JSC_GETSET(emitter, scale_var, number)
|
|
JSC_GETSET(emitter, grow_for, number)
|
|
JSC_GETSET(emitter, shrink_for, number)
|
|
JSC_GETSET(emitter, max, number)
|
|
JSC_GETSET(emitter, explosiveness, number)
|
|
JSC_GETSET(emitter, bounce, number)
|
|
JSC_GETSET(emitter, collision_mask, bitmask)
|
|
JSC_GETSET(emitter, die_after_collision, boolean)
|
|
JSC_GETSET(emitter, persist, number)
|
|
JSC_GETSET(emitter, persist_var, number)
|
|
JSC_GETSET(emitter, warp_mask, bitmask)
|
|
JSC_CCALL(emitter_emit, emitter_emit(js2emitter(self), js2number(argv[0]), js2transform(argv[1])))
|
|
JSC_CCALL(emitter_step, emitter_step(js2emitter(self), js2number(argv[0]), js2transform(argv[1])))
|
|
JSC_CCALL(emitter_draw,
|
|
emitter_draw(js2emitter(self));
|
|
return number2js(arrlen(js2emitter(self)->verts));
|
|
)
|
|
|
|
JSC_CCALL(render_flushtext,
|
|
return number2js(text_flush());
|
|
)
|
|
|
|
JSC_CCALL(render_glue_pass,
|
|
sg_begin_pass(&(sg_pass){
|
|
.swapchain = sglue_swapchain(),
|
|
.action = (sg_pass_action){
|
|
.colors[0] = {
|
|
.load_action = SG_LOADACTION_CLEAR,
|
|
.clear_value = (sg_color){0,0,0,1}
|
|
}
|
|
}
|
|
});
|
|
)
|
|
|
|
// Set the portion of the window to be rendered to
|
|
JSC_CCALL(render_viewport, sg_apply_viewportf(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]), 0))
|
|
|
|
JSC_CCALL(render_commit, sg_commit())
|
|
JSC_CCALL(render_end_pass, sg_end_pass())
|
|
|
|
JSC_SCALL(render_text_size, ret = bb2js(text_bb(str, js2number(argv[1]), js2number(argv[2]), 1)))
|
|
|
|
HMM_Mat4 transform2view(transform *t)
|
|
{
|
|
HMM_Vec3 look = HMM_AddV3(t->pos, transform_direction(t, vFWD));
|
|
return HMM_LookAt_LH(t->pos, look, vUP);
|
|
}
|
|
|
|
HMM_Mat4 camera2projection(JSValue cam) {
|
|
int ortho = js2boolean(js_getpropstr(cam, "ortho"));
|
|
float near = js2number(js_getpropstr(cam, "near"));
|
|
float far = js2number(js_getpropstr(cam, "far"));
|
|
float fov = js2number(js_getpropstr(cam, "fov"))*HMM_DegToRad;
|
|
HMM_Vec2 size = js2vec2(js_getpropstr(cam,"size"));
|
|
|
|
if (ortho)
|
|
return HMM_Orthographic_Metal(
|
|
-size.x/2,
|
|
size.x/2,
|
|
#ifdef SOKOL_GLCORE //flipping orthographic Y if opengl
|
|
size.y/2,
|
|
-size.y/2,
|
|
#else
|
|
-size.y/2,
|
|
size.y/2,
|
|
#endif
|
|
near,
|
|
far
|
|
);
|
|
else
|
|
return HMM_Perspective_Metal(fov, size.x/size.y, near, far);
|
|
}
|
|
|
|
JSC_CCALL(render_camera_screen2world,
|
|
HMM_Mat4 view = transform2view(js2transform(js_getpropstr(argv[0], "transform")));
|
|
view = HMM_InvGeneralM4(view);
|
|
HMM_Vec4 p = js2vec4(argv[1]);
|
|
return vec42js(HMM_MulM4V4(view, p));
|
|
)
|
|
|
|
JSC_CCALL(render_set_camera,
|
|
JSValue cam = argv[0];
|
|
globalview.p = camera2projection(argv[0]);
|
|
globalview.v = transform2view(js2transform(js_getpropstr(cam, "transform")));
|
|
globalview.vp = HMM_MulM4(globalview.p, globalview.v);
|
|
)
|
|
|
|
sg_shader_uniform_block_desc js2uniform_block(JSValue v)
|
|
{
|
|
sg_shader_uniform_block_desc desc = {0};
|
|
int slot = js2number(js_getpropstr(v, "slot"));
|
|
desc.size = js2number(js_getpropstr(v, "size"));
|
|
desc.layout = SG_UNIFORMLAYOUT_STD140;
|
|
|
|
JSValue uniforms = js_getpropstr(v, "uniforms");
|
|
for (int j = 0; j < js_arrlen(uniforms); j++) {
|
|
JSValue uniform = js_getpropidx(uniforms, j);
|
|
desc.uniforms[j].name = js2strdup(js_getpropstr(v, "struct_name"));
|
|
desc.uniforms[j].array_count = js2number(js_getpropstr(uniform, "array_count"));
|
|
desc.uniforms[j].type = SG_UNIFORMTYPE_FLOAT4;
|
|
}
|
|
|
|
return desc;
|
|
}
|
|
|
|
sg_shader js2shader(JSValue v)
|
|
{
|
|
sg_shader_desc desc = {0};
|
|
JSValue prog = v;
|
|
desc.label = js2strdup(js_getpropstr(v, "name"));
|
|
JSValue vs = js_getpropstr(prog, "vs");
|
|
JSValue fs = js_getpropstr(prog, "fs");
|
|
char *vsf = js2str(js_getpropstr(vs, "code"));
|
|
char *fsf = js2str(js_getpropstr(fs, "code"));
|
|
desc.vs.source = vsf;
|
|
desc.fs.source = fsf;
|
|
char *vsmain = js2str(js_getpropstr(vs, "entry_point"));
|
|
char *fsmain = js2str(js_getpropstr(fs, "entry_point"));
|
|
desc.vs.entry = vsmain;
|
|
desc.fs.entry = fsmain;
|
|
desc.vs.d3d11_target = "vs_4_0";
|
|
desc.fs.d3d11_target = "ps_4_0";
|
|
JSValue attrs = js_getpropstr(vs, "inputs");
|
|
int atin = js_arrlen(attrs);
|
|
for (int i = 0; i < atin; i++) {
|
|
JSValue u = js_getpropidx(attrs, i);
|
|
int slot = js2number(js_getpropstr(u, "slot"));
|
|
desc.attrs[slot].sem_name = js2strdup(js_getpropstr(u,"sem_name"));
|
|
desc.attrs[slot].sem_index = js2number(js_getpropstr(u, "sem_index"));
|
|
}
|
|
|
|
JSValue vsu = js_getpropstr(vs, "uniform_blocks");
|
|
for (int i = 0; i < js_arrlen(vsu); i++)
|
|
desc.vs.uniform_blocks[i] = js2uniform_block(js_getpropidx(vsu, i));
|
|
|
|
JSValue fsu = js_getpropstr(fs, "uniform_blocks");
|
|
for (int i = 0; i < js_arrlen(fsu); i++)
|
|
desc.fs.uniform_blocks[i] = js2uniform_block(js_getpropidx(fsu, i));
|
|
|
|
JSValue imgs = js_getpropstr(fs, "images");
|
|
for (int i = 0; i < js_arrlen(imgs); i++) {
|
|
JSValue u = js_getpropidx(imgs, i);
|
|
int slot = js2number(js_getpropstr(u, "slot"));
|
|
desc.fs.images[i].used = true;
|
|
desc.fs.images[i].multisampled = js2boolean(js_getpropstr(u, "multisampled"));
|
|
desc.fs.images[i].image_type = SG_IMAGETYPE_2D;
|
|
desc.fs.images[i].sample_type = SG_IMAGESAMPLETYPE_FLOAT;
|
|
}
|
|
|
|
JSValue samps = js_getpropstr(fs, "samplers");
|
|
for (int i = 0; i < js_arrlen(samps); i++) {
|
|
JSValue sampler = js_getpropidx(samps, i);
|
|
desc.fs.samplers[0].used = true;
|
|
desc.fs.samplers[0].sampler_type = SG_SAMPLERTYPE_FILTERING;
|
|
}
|
|
|
|
JSValue pairs = js_getpropstr(fs, "image_sampler_pairs");
|
|
for (int i = 0; i < js_arrlen(pairs); i++) {
|
|
JSValue pair = js_getpropidx(pairs, i);
|
|
desc.fs.image_sampler_pairs[0].used = true;
|
|
desc.fs.image_sampler_pairs[0].image_slot = js2number(js_getpropstr(pair, "slot"));
|
|
desc.fs.image_sampler_pairs[0].sampler_slot = 0;
|
|
desc.fs.image_sampler_pairs[0].glsl_name = js2strdup(js_getpropstr(pair, "name"));
|
|
}
|
|
|
|
JSValue ssbos = js_getpropstr(vs, "storage_buffers");
|
|
for (int i = 0; i < js_arrlen(ssbos); i++) {
|
|
desc.vs.storage_buffers[i].used = true;
|
|
desc.vs.storage_buffers[i].readonly = true;
|
|
}
|
|
|
|
sg_shader sh = sg_make_shader(&desc);
|
|
|
|
jsfreestr(vsf);
|
|
jsfreestr(fsf);
|
|
jsfreestr(vsmain);
|
|
jsfreestr(fsmain);
|
|
|
|
return sh;
|
|
}
|
|
|
|
sg_vertex_layout_state js2layout(JSValue v)
|
|
{
|
|
sg_vertex_layout_state st = {0};
|
|
JSValue inputs = js_getpropstr(js_getpropstr(v, "vs"), "inputs");
|
|
for (int i = 0; i < js_arrlen(inputs); i++) {
|
|
JSValue attr = js_getpropidx(inputs, i);
|
|
int slot = js2number(js_getpropstr(attr, "slot"));
|
|
int mat = js2number(js_getpropstr(attr, "mat"));
|
|
st.attrs[slot].format = mat2type(mat);
|
|
st.attrs[slot].buffer_index = slot;
|
|
}
|
|
|
|
return st;
|
|
}
|
|
|
|
JSC_CCALL(render_pipeline,
|
|
sg_pipeline_desc p = {0};
|
|
p.shader = js2shader(argv[0]);
|
|
p.layout = js2layout(argv[0]);
|
|
p.cull_mode = js2number(js_getpropstr(argv[0], "cull"));
|
|
p.primitive_type = js2number(js_getpropstr(argv[0], "primitive"));
|
|
//p.face_winding = js2number(js_getpropstr(argv[0], "face"));
|
|
p.face_winding = 1;
|
|
if (js2boolean(js_getpropstr(argv[0], "indexed")))
|
|
p.index_type = SG_INDEXTYPE_UINT16;
|
|
if (js2boolean(js_getpropstr(argv[0], "blend")))
|
|
p.colors[0].blend = blend_trans;
|
|
|
|
int depth = js2boolean(js_getpropstr(argv[0], "depth"));
|
|
if (depth) {
|
|
p.depth.write_enabled = true;
|
|
p.depth.compare = SG_COMPAREFUNC_LESS;
|
|
}
|
|
|
|
sg_pipeline pipe = sg_make_pipeline(&p);
|
|
|
|
return number2js(pipe.id);
|
|
)
|
|
|
|
JSC_CCALL(render_setuniv,
|
|
HMM_Vec4 f = {0};
|
|
f.x = js2number(argv[2]);
|
|
sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(f));
|
|
)
|
|
|
|
JSC_CCALL(render_setuniv2,
|
|
HMM_Vec4 v;
|
|
v.xy = js2vec2(argv[2]);
|
|
sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(v.e));
|
|
)
|
|
|
|
JSC_CCALL(render_setuniv3,
|
|
HMM_Vec4 f = {0};
|
|
f.xyz = js2vec3(argv[2]);
|
|
sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(f.e));
|
|
)
|
|
|
|
JSC_CCALL(render_setuniv4,
|
|
HMM_Vec4 v = {0};
|
|
if (JS_IsArray(js, argv[2])) {
|
|
for (int i = 0; i < js_arrlen(argv[2]); i++)
|
|
v.e[i] = js2number(js_getpropidx(argv[2], i));
|
|
} else
|
|
v.x = js2number(argv[2]);
|
|
|
|
sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(v.e));
|
|
)
|
|
|
|
JSC_CCALL(render_setuniproj,
|
|
sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(globalview.p));
|
|
)
|
|
|
|
JSC_CCALL(render_setuniview,
|
|
sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(globalview.v));
|
|
)
|
|
|
|
JSC_CCALL(render_setunivp,
|
|
sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(globalview.vp));
|
|
)
|
|
|
|
JSC_CCALL(render_setunim4,
|
|
HMM_Mat4 m = MAT1;
|
|
if (JS_IsArray(js, argv[2])) {
|
|
JSValue arr = argv[2];
|
|
int n = js_arrlen(arr);
|
|
if (n == 1)
|
|
m = transform2mat(*js2transform(js_getpropidx(arr,0)));
|
|
else {
|
|
for (int i = 0; i < n; i++) {
|
|
HMM_Mat4 p = transform2mat(*js2transform(js_getpropidx(arr, i)));
|
|
m = HMM_MulM4(p,m);
|
|
}
|
|
}
|
|
} else if (!JS_IsUndefined(argv[2]))
|
|
m = transform2mat(*js2transform(argv[2]));
|
|
|
|
sg_apply_uniforms(js2number(argv[0]), js2number(argv[1]), SG_RANGE_REF(m.e));
|
|
);
|
|
|
|
JSC_CCALL(render_spdraw,
|
|
sg_bindings bind = js2bind(argv[0]);
|
|
sg_apply_bindings(&bind);
|
|
int p = js2number(js_getpropstr(argv[0], "count"));
|
|
int n = js2number(js_getpropstr(argv[0], "inst"));
|
|
sg_draw(0,p,n);
|
|
)
|
|
|
|
JSC_CCALL(render_setpipeline,
|
|
sg_pipeline p = {0};
|
|
p.id = js2number(argv[0]);
|
|
sg_apply_pipeline(p);
|
|
)
|
|
|
|
JSC_CCALL(render_text_ssbo, return sg_buffer2js(&text_ssbo))
|
|
JSC_CCALL(render_screencolor,
|
|
texture *t = calloc(sizeof(*t), 1);
|
|
t->id = screencolor;
|
|
return texture2js(&screencolor)
|
|
)
|
|
|
|
JSC_CCALL(render_imgui_new, gui_newframe(js2number(argv[0]),js2number(argv[1]),js2number(argv[2])); )
|
|
JSC_CCALL(render_gfx_gui, gfx_gui())
|
|
JSC_CCALL(render_imgui_end, gui_endframe())
|
|
|
|
JSC_CCALL(render_imgui_init, return gui_init(js))
|
|
|
|
static const JSCFunctionListEntry js_render_funcs[] = {
|
|
MIST_FUNC_DEF(render, flushtext, 0),
|
|
MIST_FUNC_DEF(render, camera_screen2world, 2),
|
|
MIST_FUNC_DEF(render, viewport, 4),
|
|
MIST_FUNC_DEF(render, end_pass, 0),
|
|
MIST_FUNC_DEF(render, commit, 0),
|
|
MIST_FUNC_DEF(render, glue_pass, 0),
|
|
MIST_FUNC_DEF(render, text_size, 3),
|
|
MIST_FUNC_DEF(render, text_ssbo, 0),
|
|
MIST_FUNC_DEF(render, set_camera, 1),
|
|
MIST_FUNC_DEF(render, pipeline, 1),
|
|
MIST_FUNC_DEF(render, setuniv3, 2),
|
|
MIST_FUNC_DEF(render, setuniv, 2),
|
|
MIST_FUNC_DEF(render, spdraw, 1),
|
|
MIST_FUNC_DEF(render, setuniproj, 2),
|
|
MIST_FUNC_DEF(render, setuniview, 2),
|
|
MIST_FUNC_DEF(render, setunivp, 2),
|
|
MIST_FUNC_DEF(render, setunim4, 3),
|
|
MIST_FUNC_DEF(render, setuniv2, 2),
|
|
MIST_FUNC_DEF(render, setuniv4, 2),
|
|
MIST_FUNC_DEF(render, setpipeline, 1),
|
|
MIST_FUNC_DEF(render, screencolor, 0),
|
|
MIST_FUNC_DEF(render, imgui_new, 3),
|
|
MIST_FUNC_DEF(render, gfx_gui, 0),
|
|
MIST_FUNC_DEF(render, imgui_end, 0),
|
|
MIST_FUNC_DEF(render, imgui_init, 0),
|
|
};
|
|
|
|
JSC_CCALL(gui_scissor, sg_apply_scissor_rect(js2number(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]), 0))
|
|
JSC_CCALL(gui_text,
|
|
const char *s = JS_ToCString(js, argv[0]);
|
|
HMM_Vec2 pos = js2vec2(argv[1]);
|
|
|
|
float size = js2number(argv[2]);
|
|
struct rgba c = js2color(argv[3]);
|
|
int wrap = js2number(argv[4]);
|
|
int cursor = js2number(argv[5]);
|
|
JSValue ret = JS_NewInt64(js, renderText(s, pos, size, c, wrap, cursor, 1.0));
|
|
JS_FreeCString(js, s);
|
|
return ret;
|
|
)
|
|
|
|
JSC_CCALL(gui_font_set, font_set(js2font(argv[0])))
|
|
|
|
static const JSCFunctionListEntry js_gui_funcs[] = {
|
|
MIST_FUNC_DEF(gui, scissor, 4),
|
|
MIST_FUNC_DEF(gui, text, 6),
|
|
MIST_FUNC_DEF(gui, font_set,1)
|
|
};
|
|
|
|
JSC_CCALL(spline_catmull,
|
|
HMM_Vec2 *points = js2cpvec2arr(argv[0]);
|
|
float param = js2number(argv[1]);
|
|
HMM_Vec2 *samples = catmull_rom_ma_v2(points,param);
|
|
arrfree(points);
|
|
if (!samples) return JS_UNDEFINED;
|
|
JSValue arr = vecarr2js(samples, arrlen(samples));
|
|
arrfree(samples);
|
|
return arr;
|
|
)
|
|
|
|
JSC_CCALL(spline_bezier,
|
|
HMM_Vec2 *points = js2cpvec2arr(argv[0]);
|
|
float param = js2number(argv[1]);
|
|
HMM_Vec2 *samples = catmull_rom_ma_v2(points,param);
|
|
arrfree(points);
|
|
if (!samples) return JS_UNDEFINED;
|
|
JSValue arr = vecarr2js(samples, arrlen(samples));
|
|
arrfree(samples);
|
|
return arr;
|
|
)
|
|
|
|
static const JSCFunctionListEntry js_spline_funcs[] = {
|
|
MIST_FUNC_DEF(spline, catmull, 2),
|
|
MIST_FUNC_DEF(spline, bezier, 2)
|
|
};
|
|
|
|
JSValue js_vector_dot(JSContext *js, JSValue self, int argc, JSValue *argv) { return number2js(HMM_DotV2(js2vec2(argv[0]), js2vec2(argv[1]))) ; };
|
|
|
|
JSC_CCALL(vector_project, return vec22js(HMM_ProjV2(js2vec2(argv[0]), js2vec2(argv[1]))))
|
|
|
|
/* Given a series of points p, computes a new series with them expanded on either side by d */
|
|
HMM_Vec2 *inflatepoints(HMM_Vec2 *p, float d, int n)
|
|
{
|
|
if (d == 0) {
|
|
HMM_Vec2 *ret = NULL;
|
|
arraddn(ret,n);
|
|
for (int i = 0; i < n; i++)
|
|
ret[i] = p[i];
|
|
|
|
return ret;
|
|
}
|
|
|
|
parsl_position par_v[n];
|
|
uint16_t spine_lens[] = {n};
|
|
for (int i = 0; i < n; i++) {
|
|
par_v[i].x = p[i].x;
|
|
par_v[i].y = p[i].y;
|
|
};
|
|
|
|
parsl_context *par_ctx = parsl_create_context((parsl_config){
|
|
.thickness = d,
|
|
.flags= PARSL_FLAG_ANNOTATIONS,
|
|
.u_mode = PAR_U_MODE_DISTANCE
|
|
});
|
|
|
|
parsl_mesh *mesh = parsl_mesh_from_lines(par_ctx, (parsl_spine_list){
|
|
.num_vertices = n,
|
|
.num_spines = 1,
|
|
.vertices = par_v,
|
|
.spine_lengths = spine_lens,
|
|
.closed = 0,
|
|
});
|
|
|
|
HMM_Vec2 *ret = NULL;
|
|
arraddn(ret,mesh->num_vertices);
|
|
for (int i = 0; i < mesh->num_vertices; i++) {
|
|
ret[i].x = mesh->positions[i].x;
|
|
ret[i].y = mesh->positions[i].y;
|
|
};
|
|
|
|
return ret;
|
|
}
|
|
|
|
JSC_CCALL(vector_inflate,
|
|
HMM_Vec2 *p = js2cpvec2arr(argv[0]);
|
|
double d = js2number(argv[1]);
|
|
HMM_Vec2 *infl = inflatepoints(p,d, js_arrlen(argv[0]));
|
|
ret = vecarr2js(infl, arrlen(infl));
|
|
arrfree(infl);
|
|
arrfree(p);
|
|
)
|
|
|
|
static const JSCFunctionListEntry js_vector_funcs[] = {
|
|
MIST_FUNC_DEF(vector,dot,2),
|
|
MIST_FUNC_DEF(vector,project,2),
|
|
MIST_FUNC_DEF(vector, inflate, 2)
|
|
};
|
|
|
|
JSC_CCALL(game_engine_start, engine_start(argv[0],argv[1], js2number(argv[2]), js2number(argv[3])))
|
|
|
|
static const JSCFunctionListEntry js_game_funcs[] = {
|
|
MIST_FUNC_DEF(game, engine_start, 4),
|
|
};
|
|
|
|
JSC_CCALL(input_show_keyboard, sapp_show_keyboard(js2boolean(argv[0])))
|
|
JSValue js_input_keyboard_shown(JSContext *js, JSValue self) { return boolean2js(sapp_keyboard_shown()); }
|
|
JSC_CCALL(input_mouse_mode, set_mouse_mode(js2number(argv[0])))
|
|
JSC_CCALL(input_mouse_cursor, sapp_set_mouse_cursor(js2number(argv[0])))
|
|
JSC_SCALL(input_cursor_img, cursor_img(str))
|
|
|
|
static const JSCFunctionListEntry js_input_funcs[] = {
|
|
MIST_FUNC_DEF(input, show_keyboard, 1),
|
|
MIST_FUNC_DEF(input, keyboard_shown, 0),
|
|
MIST_FUNC_DEF(input, mouse_mode, 1),
|
|
MIST_FUNC_DEF(input, mouse_cursor, 1),
|
|
MIST_FUNC_DEF(input, cursor_img, 1)
|
|
};
|
|
|
|
JSC_CCALL(prosperon_phys2d_step, phys2d_update(js2number(argv[0])))
|
|
JSC_CCALL(prosperon_window_render, openglRender(js2vec2(argv[0])))
|
|
JSC_CCALL(prosperon_guid,
|
|
uint8_t bytes[16];
|
|
for (int i = 0; i < 16; i++) bytes[i] = rand()%256;
|
|
char uuid[37];
|
|
snprintf(uuid, 37, "%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x",
|
|
bytes[0], bytes[1], bytes[2], bytes[3], bytes[4], bytes[5], bytes[6], bytes[7],
|
|
bytes[8], bytes[9], bytes[10], bytes[11], bytes[12], bytes[13], bytes[14], bytes[15]);
|
|
return str2js(uuid);
|
|
)
|
|
|
|
static const JSCFunctionListEntry js_prosperon_funcs[] = {
|
|
MIST_FUNC_DEF(prosperon, phys2d_step, 1),
|
|
MIST_FUNC_DEF(prosperon, window_render, 1),
|
|
MIST_FUNC_DEF(prosperon, guid, 0),
|
|
};
|
|
|
|
JSC_CCALL(time_now,
|
|
struct timeval ct;
|
|
gettimeofday(&ct, NULL);
|
|
return number2js((double)ct.tv_sec+(double)(ct.tv_usec/1000000.0));
|
|
)
|
|
|
|
JSValue js_time_computer_dst(JSContext *js, JSValue self) {
|
|
time_t t = time(NULL);
|
|
return boolean2js(localtime(&t)->tm_isdst);
|
|
}
|
|
|
|
JSValue js_time_computer_zone(JSContext *js, JSValue self) {
|
|
time_t t = time(NULL);
|
|
time_t local_t = mktime(localtime(&t));
|
|
double diff = difftime(t, local_t);
|
|
return number2js(diff/3600);
|
|
}
|
|
|
|
static const JSCFunctionListEntry js_time_funcs[] = {
|
|
MIST_FUNC_DEF(time, now, 0),
|
|
MIST_FUNC_DEF(time, computer_dst, 0),
|
|
MIST_FUNC_DEF(time, computer_zone, 0)
|
|
};
|
|
|
|
JSC_SCALL(console_print, log_print(str))
|
|
|
|
JSValue js_console_rec(JSContext *js, JSValue self, int argc, JSValue *argv)
|
|
{
|
|
int level = js2number(argv[0]);
|
|
const char *msg = JS_ToCString(js, argv[1]);
|
|
const char *file = JS_ToCString(js, argv[2]);
|
|
int line = js2number(argv[3]);
|
|
|
|
mYughLog(LOG_SCRIPT, level, line, file, msg);
|
|
|
|
JS_FreeCString(js, msg);
|
|
JS_FreeCString(js, file);
|
|
|
|
return JS_UNDEFINED;
|
|
}
|
|
|
|
JSC_GETSET_GLOBAL(stdout_lvl, number)
|
|
|
|
static const JSCFunctionListEntry js_console_funcs[] = {
|
|
MIST_FUNC_DEF(console,print,1),
|
|
MIST_FUNC_DEF(console,rec,4),
|
|
CGETSET_ADD(global, stdout_lvl)
|
|
};
|
|
|
|
JSC_GETSET_GLOBAL(CHANNELS, number)
|
|
JSC_GETSET_GLOBAL(BUF_FRAMES, number)
|
|
JSC_GETSET_GLOBAL(SAMPLERATE, number)
|
|
|
|
static const JSCFunctionListEntry js_audio_funcs[] = {
|
|
CGETSET_ADD_NAME(global, CHANNELS, channels),
|
|
CGETSET_ADD_NAME(global, BUF_FRAMES, buffer_frames),
|
|
CGETSET_ADD_NAME(global, SAMPLERATE, samplerate),
|
|
};
|
|
|
|
JSC_CCALL(profile_now, return number2js(stm_now()))
|
|
|
|
static const JSCFunctionListEntry js_profile_funcs[] = {
|
|
MIST_FUNC_DEF(profile,now,0),
|
|
};
|
|
|
|
JSC_SCALL(io_exists, ret = boolean2js(fexists(str)))
|
|
JSC_CCALL(io_ls, return strarr2js(ls(".")))
|
|
JSC_SSCALL(io_cp, ret = number2js(cp(str,str2)))
|
|
JSC_SSCALL(io_mv, ret = number2js(rename(str,str2)))
|
|
JSC_SCALL(io_chdir, ret = number2js(chdir(str)))
|
|
JSC_SCALL(io_rm, ret = number2js(remove(str)))
|
|
JSC_SCALL(io_mkdir, ret = number2js(mkdir(str,0777)))
|
|
|
|
JSValue js_io_slurpbytes(JSContext *js, JSValue self, int argc, JSValue *argv)
|
|
{
|
|
char *f = js2str(argv[0]);
|
|
size_t len;
|
|
unsigned char *d = slurp_file(f,&len);
|
|
if (!d) {
|
|
JS_FreeCString(js,f);
|
|
return JS_UNDEFINED;
|
|
}
|
|
JSValue ret = JS_NewArrayBufferCopy(js,d,len);
|
|
JS_FreeCString(js,f);
|
|
free(d);
|
|
return ret;
|
|
}
|
|
|
|
JSValue js_io_slurp(JSContext *js, JSValue self, int argc, JSValue *argv)
|
|
{
|
|
char *f = js2str(argv[0]);
|
|
size_t len;
|
|
|
|
char *s = slurp_text(f,&len);
|
|
JS_FreeCString(js,f);
|
|
|
|
if (!s) return JS_UNDEFINED;
|
|
|
|
JSValue ret = JS_NewStringLen(js, s, len);
|
|
free(s);
|
|
return ret;
|
|
}
|
|
|
|
JSValue js_io_slurpwrite(JSContext *js, JSValue self, int argc, JSValue *argv)
|
|
{
|
|
char *f = js2str(argv[0]);
|
|
size_t len;
|
|
JSValue ret;
|
|
if (JS_IsString(argv[1])) {
|
|
char *data = JS_ToCStringLen(js, &len, argv[1]);
|
|
ret = number2js(slurp_write(data, f, len));
|
|
JS_FreeCString(js,data);
|
|
} else {
|
|
unsigned char *data = JS_GetArrayBuffer(js, &len, argv[1]);
|
|
ret = number2js(slurp_write(data, f, len));
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
JSValue js_io_chmod(JSContext *js, JSValue self, int argc, JSValue *argv)
|
|
{
|
|
char *f = js2str(argv[0]);
|
|
int mod = js2number(argv[1]);
|
|
chmod(f, mod);
|
|
return JS_UNDEFINED;
|
|
}
|
|
|
|
JSC_SCALL(io_save_qoa, save_qoa(str))
|
|
|
|
JSC_SCALL(io_pack_start, pack_start(str))
|
|
JSC_SCALL(io_pack_add, pack_add(str))
|
|
JSC_CCALL(io_pack_end, pack_end())
|
|
JSC_SCALL(io_mod,
|
|
#ifndef __EMSCRIPTEN__
|
|
ret = number2js(file_mod_secs(str));
|
|
#endif
|
|
)
|
|
|
|
static const JSCFunctionListEntry js_io_funcs[] = {
|
|
MIST_FUNC_DEF(io, exists,1),
|
|
MIST_FUNC_DEF(io, ls, 0),
|
|
MIST_FUNC_DEF(io, cp, 2),
|
|
MIST_FUNC_DEF(io, mv, 2),
|
|
MIST_FUNC_DEF(io, rm, 1),
|
|
MIST_FUNC_DEF(io, chdir, 1),
|
|
MIST_FUNC_DEF(io, mkdir, 1),
|
|
MIST_FUNC_DEF(io, chmod, 2),
|
|
MIST_FUNC_DEF(io, slurp, 1),
|
|
MIST_FUNC_DEF(io, slurpbytes, 1),
|
|
MIST_FUNC_DEF(io, slurpwrite, 2),
|
|
MIST_FUNC_DEF(io, save_qoa,1),
|
|
MIST_FUNC_DEF(io, pack_start, 1),
|
|
MIST_FUNC_DEF(io, pack_add, 1),
|
|
MIST_FUNC_DEF(io, pack_end, 0),
|
|
MIST_FUNC_DEF(io, mod,1)
|
|
};
|
|
|
|
JSC_CCALL(physics_closest_point,
|
|
void *v1 = js2cpvec2arr(argv[1]);
|
|
JSValue ret = number2js(point2segindex(js2vec2(argv[0]), v1, js2number(argv[2])));
|
|
arrfree(v1);
|
|
return ret;
|
|
)
|
|
|
|
JSC_CCALL(physics_make_gravity, return warp_gravity2js(warp_gravity_make()))
|
|
JSC_CCALL(physics_make_damp, return warp_damp2js(warp_damp_make()))
|
|
|
|
void bb_query_fn(cpShape *shape, JSValue *cb)
|
|
{
|
|
JSValue go = JS_DupValue(js,shape2go(shape)->ref);
|
|
script_call_sym(*cb, 1, &go);
|
|
JS_FreeValue(js, go);
|
|
}
|
|
|
|
JSC_CCALL(physics_box_query,
|
|
HMM_Vec2 pos = js2vec2(argv[0]);
|
|
HMM_Vec2 wh = js2vec2(argv[1]);
|
|
cpBB bbox;
|
|
bbox.l = pos.x-wh.x/2;
|
|
bbox.r = pos.x+wh.x/2;
|
|
bbox.t = pos.y+wh.y/2;
|
|
bbox.b = pos.y-wh.y/2;
|
|
cpSpaceBBQuery(space, bbox, CP_SHAPE_FILTER_ALL, bb_query_fn, &argv[3]);
|
|
return ret;
|
|
)
|
|
|
|
static void ray_query_fn(cpShape *shape, float t, cpVect n, float a, JSValue *cb)
|
|
{
|
|
JSValue argv[3] = {
|
|
JS_DupValue(js, shape2go(shape)->ref),
|
|
vec22js((HMM_Vec2)n),
|
|
number2js(a)
|
|
};
|
|
script_call_sym(*cb, 3, argv);
|
|
for (int i = 0; i < 3; i++) JS_FreeValue(js, argv[i]);
|
|
}
|
|
|
|
JSC_CCALL(physics_ray_query,
|
|
cpSpaceSegmentQuery(space, js2vec2(argv[0]).cp, js2vec2(argv[1]).cp, js2number(argv[2]), CP_SHAPE_FILTER_ALL, ray_query_fn, &argv[3]);
|
|
);
|
|
|
|
static void point_query_fn(cpShape *shape, float dist, cpVect point, JSValue *cb)
|
|
{
|
|
JSValue argv[3] = {
|
|
JS_DupValue(js,cpShape2js(shape)),
|
|
vec22js((HMM_Vec2)point),
|
|
number2js(dist)
|
|
};
|
|
script_call_sym(*cb, 3, argv);
|
|
for (int i = 0; i < 3; i++) JS_FreeValue(js, argv[i]);
|
|
}
|
|
|
|
JSC_CCALL(physics_point_query,
|
|
cpSpacePointQuery(space, js2vec2(argv[0]).cp, js2number(argv[1]), CP_SHAPE_FILTER_ALL, point_query_fn, &argv[2]);
|
|
);
|
|
|
|
JSValue pointinfo2js(cpPointQueryInfo info)
|
|
{
|
|
JSValue o = JS_NewObject(js);
|
|
js_setpropstr(o, "distance", number2js(info.distance));
|
|
js_setpropstr(o, "point", vec22js((HMM_Vec2)info.point));
|
|
js_setpropstr(o, "entity", JS_DupValue(js, shape2go(info.shape)->ref));
|
|
return o;
|
|
}
|
|
|
|
JSC_CCALL(physics_point_query_nearest,
|
|
cpPointQueryInfo info;
|
|
cpShape *sh = cpSpacePointQueryNearest(space, js2vec2(argv[0]).cp, js2number(argv[1]), CP_SHAPE_FILTER_ALL, &info);
|
|
if (!sh) return JS_UNDEFINED;
|
|
return pointinfo2js(info);
|
|
)
|
|
|
|
void space_shape_fn(cpShape *shape, JSValue *fn) {
|
|
JSValue v = *(JSValue*)cpShapeGetUserData(shape);
|
|
script_call_sym(*fn, 1, &v);
|
|
}
|
|
|
|
JSC_CCALL(physics_eachshape,
|
|
JSValue fn = argv[0];
|
|
cpSpaceEachShape(space, space_shape_fn, &fn);
|
|
)
|
|
|
|
void space_body_fn(cpBody *body, JSValue *fn) {
|
|
JSValue v = body2go(body)->ref;
|
|
script_call_sym(*fn, 1, &v);
|
|
}
|
|
|
|
JSC_CCALL(physics_eachbody,
|
|
JSValue fn = argv[0];
|
|
cpSpaceEachBody(space, space_body_fn, &fn);
|
|
)
|
|
|
|
void space_constraint_fn(cpConstraint *c, JSValue *fn) {
|
|
JSValue v = *(JSValue*)cpConstraintGetUserData(c);
|
|
script_call_sym(*fn, 1, &v);
|
|
}
|
|
|
|
JSC_CCALL(physics_eachconstraint,
|
|
JSValue fn = argv[0];
|
|
cpSpaceEachConstraint(space, space_constraint_fn, &fn);
|
|
)
|
|
|
|
#define SPACE_GETSET(ENTRY, CPENTRY, TYPE) \
|
|
JSC_CCALL(physics_get_##ENTRY, return TYPE##2js(cpSpaceGet##CPENTRY (space))) \
|
|
JSValue js_physics_set_##ENTRY (JS_SETSIG) { \
|
|
cpSpaceSet##CPENTRY(space, js2##TYPE(val)); return JS_UNDEFINED; \
|
|
} \
|
|
|
|
SPACE_GETSET(iterations, Iterations, number)
|
|
SPACE_GETSET(idle_speed, IdleSpeedThreshold, number)
|
|
SPACE_GETSET(collision_slop, CollisionSlop, number)
|
|
SPACE_GETSET(sleep_time, SleepTimeThreshold, number)
|
|
SPACE_GETSET(collision_bias, CollisionBias, number)
|
|
SPACE_GETSET(collision_persistence, CollisionPersistence, number)
|
|
|
|
static const JSCFunctionListEntry js_physics_funcs[] = {
|
|
MIST_FUNC_DEF(physics, point_query, 3),
|
|
MIST_FUNC_DEF(physics, point_query_nearest, 2),
|
|
MIST_FUNC_DEF(physics, ray_query, 4),
|
|
MIST_FUNC_DEF(physics, box_query, 2),
|
|
MIST_FUNC_DEF(physics, closest_point, 3),
|
|
MIST_FUNC_DEF(physics, make_damp, 0),
|
|
MIST_FUNC_DEF(physics, make_gravity, 0),
|
|
MIST_FUNC_DEF(physics, eachbody, 1),
|
|
MIST_FUNC_DEF(physics, eachshape, 1),
|
|
MIST_FUNC_DEF(physics, eachconstraint, 1),
|
|
CGETSET_ADD(physics, iterations),
|
|
CGETSET_ADD(physics, idle_speed),
|
|
CGETSET_ADD(physics, sleep_time),
|
|
CGETSET_ADD(physics, collision_slop),
|
|
CGETSET_ADD(physics, collision_bias),
|
|
CGETSET_ADD(physics, collision_persistence),
|
|
};
|
|
|
|
static const JSCFunctionListEntry js_emitter_funcs[] = {
|
|
CGETSET_ADD(emitter, life),
|
|
CGETSET_ADD(emitter, life_var),
|
|
CGETSET_ADD(emitter, speed),
|
|
CGETSET_ADD(emitter, variation),
|
|
CGETSET_ADD(emitter, divergence),
|
|
CGETSET_ADD(emitter, scale),
|
|
CGETSET_ADD(emitter, scale_var),
|
|
CGETSET_ADD(emitter, grow_for),
|
|
CGETSET_ADD(emitter, shrink_for),
|
|
CGETSET_ADD(emitter, max),
|
|
CGETSET_ADD(emitter, explosiveness),
|
|
CGETSET_ADD(emitter, bounce),
|
|
CGETSET_ADD(emitter, collision_mask),
|
|
CGETSET_ADD(emitter, die_after_collision),
|
|
CGETSET_ADD(emitter, persist),
|
|
CGETSET_ADD(emitter, persist_var),
|
|
CGETSET_ADD(emitter, warp_mask),
|
|
MIST_FUNC_DEF(emitter, emit, 1),
|
|
MIST_FUNC_DEF(emitter, step, 1),
|
|
MIST_FUNC_DEF(emitter, draw, 1)
|
|
};
|
|
|
|
JSC_GETSET(transform, pos, vec3)
|
|
JSC_GETSET(transform, scale, vec3)
|
|
JSC_GETSET(transform, rotation, quat)
|
|
JSC_CCALL(transform_move, transform_move(js2transform(self), js2vec3(argv[0])); )
|
|
|
|
JSC_CCALL(transform_lookat,
|
|
HMM_Vec3 point = js2vec3(argv[0]);
|
|
transform *go = js2transform(self);
|
|
HMM_Mat4 m = HMM_LookAt_LH(go->pos, point, vUP);
|
|
go->rotation = HMM_M4ToQ_LH(m);
|
|
)
|
|
|
|
JSC_CCALL(transform_rotate,
|
|
HMM_Vec3 axis = js2vec3(argv[0]);
|
|
transform *t = js2transform(self);
|
|
HMM_Quat rot = HMM_QFromAxisAngle_LH(axis, js2angle(argv[1]));
|
|
t->rotation = HMM_MulQ(t->rotation,rot);
|
|
)
|
|
|
|
JSC_CCALL(transform_angle,
|
|
HMM_Vec3 axis = js2vec3(argv[0]);
|
|
transform *t = js2transform(self);
|
|
if (axis.x) return angle2js(HMM_Q_Roll(t->rotation));
|
|
if (axis.y) return angle2js(HMM_Q_Pitch(t->rotation));
|
|
if (axis.z) return angle2js(HMM_Q_Yaw(t->rotation));
|
|
return angle2js(0);
|
|
)
|
|
|
|
JSC_CCALL(transform_direction,
|
|
transform *t = js2transform(self);
|
|
return vec32js(HMM_QVRot(js2vec3(argv[0]), t->rotation));
|
|
)
|
|
|
|
static const JSCFunctionListEntry js_transform_funcs[] = {
|
|
CGETSET_ADD(transform, pos),
|
|
CGETSET_ADD(transform, scale),
|
|
CGETSET_ADD(transform, rotation),
|
|
MIST_FUNC_DEF(transform, move, 1),
|
|
MIST_FUNC_DEF(transform, rotate, 2),
|
|
MIST_FUNC_DEF(transform, angle, 1),
|
|
MIST_FUNC_DEF(transform, lookat, 1),
|
|
MIST_FUNC_DEF(transform, direction, 1),
|
|
};
|
|
|
|
JSC_GETSET(dsp_node, pass, boolean)
|
|
JSC_GETSET(dsp_node, off, boolean)
|
|
JSC_GETSET(dsp_node, gain, number)
|
|
JSC_GETSET(dsp_node, pan, number)
|
|
|
|
JSC_CCALL(dsp_node_plugin, plugin_node(js2dsp_node(self), js2dsp_node(argv[0])))
|
|
JSC_CCALL(dsp_node_unplug, unplug_node(js2dsp_node(self)))
|
|
|
|
static const JSCFunctionListEntry js_dsp_node_funcs[] = {
|
|
CGETSET_ADD(dsp_node, pass),
|
|
CGETSET_ADD(dsp_node, off),
|
|
CGETSET_ADD(dsp_node, gain),
|
|
CGETSET_ADD(dsp_node, pan),
|
|
MIST_FUNC_DEF(dsp_node, plugin, 1),
|
|
MIST_FUNC_DEF(dsp_node, unplug, 0),
|
|
};
|
|
|
|
JSC_GETSET(sound, loop, boolean)
|
|
JSC_GETSET(sound, timescale, number)
|
|
JSC_GETSET(sound, frame, number)
|
|
JSC_CCALL(sound_frames, return number2js(js2sound(self)->data->frames))
|
|
|
|
static const JSCFunctionListEntry js_sound_funcs[] = {
|
|
CGETSET_ADD(sound, loop),
|
|
CGETSET_ADD(sound, timescale),
|
|
CGETSET_ADD(sound, frame),
|
|
MIST_FUNC_DEF(sound, frames, 0),
|
|
};
|
|
|
|
static JSValue js_window_get_fullscreen(JSContext *js, JSValue self) { return boolean2js(js2window(self)->fullscreen); }
|
|
static JSValue js_window_set_fullscreen(JSContext *js, JSValue self, JSValue v) { window_setfullscreen(js2window(self), js2boolean(v)); return JS_UNDEFINED; }
|
|
|
|
static JSValue js_window_set_title(JSContext *js, JSValue self, JSValue v)
|
|
{
|
|
window *w = js2window(self);
|
|
if (w->title) JS_FreeCString(js, w->title);
|
|
w->title = js2str(v);
|
|
if (w->start)
|
|
sapp_set_window_title(w->title);
|
|
return JS_UNDEFINED;
|
|
}
|
|
JSC_CCALL(window_get_title, return str2js(js2window(self)->title))
|
|
JSC_CCALL(window_set_icon, window_seticon(&mainwin, js2texture(argv[0])))
|
|
JSC_GETSET(window, vsync, boolean)
|
|
JSC_GETSET(window, enable_clipboard, boolean)
|
|
JSC_GETSET(window, enable_dragndrop, boolean)
|
|
JSC_GETSET(window, high_dpi, boolean)
|
|
JSC_GETSET(window, sample_count, number)
|
|
|
|
static const JSCFunctionListEntry js_window_funcs[] = {
|
|
CGETSET_ADD(window, fullscreen),
|
|
CGETSET_ADD(window, title),
|
|
CGETSET_ADD(window, vsync),
|
|
CGETSET_ADD(window, enable_clipboard),
|
|
CGETSET_ADD(window, enable_dragndrop),
|
|
CGETSET_ADD(window, high_dpi),
|
|
CGETSET_ADD(window, sample_count),
|
|
MIST_FUNC_DEF(window, set_icon, 1)
|
|
};
|
|
|
|
JSValue js_gameobject_set_pos(JSContext *js, JSValue self, JSValue val) {
|
|
cpBody *b = js2gameobject(self)->body;
|
|
cpBodySetPosition(b, js2cvec2(val));
|
|
if (cpBodyGetType(b) == CP_BODY_TYPE_STATIC)
|
|
cpSpaceReindexShapesForBody(space, b);
|
|
|
|
gameobject_apply(js2gameobject(self));
|
|
return JS_UNDEFINED;
|
|
}
|
|
JSValue js_gameobject_get_pos(JSContext *js, JSValue self) { return cvec22js(cpBodyGetPosition(js2gameobject(self)->body)); }
|
|
JSValue js_gameobject_set_angle (JSContext *js, JSValue self, JSValue val) { cpBodySetAngle(js2gameobject(self)->body, js2angle(val)); return JS_UNDEFINED; }
|
|
JSValue js_gameobject_get_angle (JSContext *js, JSValue self) { return angle2js(cpBodyGetAngle(js2gameobject(self)->body)); }
|
|
JSC_GETSET_BODY(velocity, Velocity, cvec2)
|
|
JSValue js_gameobject_set_angularvelocity (JSContext *js, JSValue self, JSValue val) { cpBodySetAngularVelocity(js2gameobject(self)->body, js2angle(val)); return JS_UNDEFINED;}
|
|
JSValue js_gameobject_get_angularvelocity (JSContext *js, JSValue self) { return angle2js(cpBodyGetAngularVelocity(js2gameobject(self)->body)); }
|
|
JSC_GETSET_BODY(moi, Moment, number)
|
|
JSC_GETSET_BODY(torque, Torque, number)
|
|
JSC_CCALL(gameobject_impulse, cpBodyApplyImpulseAtWorldPoint(js2gameobject(self)->body, js2vec2(argv[0]).cp, cpBodyGetPosition(js2gameobject(self)->body)))
|
|
JSC_CCALL(gameobject_force, cpBodyApplyForceAtWorldPoint(js2gameobject(self)->body, js2vec2(argv[0]).cp, cpBodyGetPosition(js2gameobject(self)->body)))
|
|
JSC_CCALL(gameobject_force_local, cpBodyApplyForceAtLocalPoint(js2gameobject(self)->body, js2vec2(argv[0]).cp, js2vec2(argv[1]).cp))
|
|
JSC_GETSET_BODY(mass, Mass, number)
|
|
JSC_GETSET_BODY(phys, Type, number)
|
|
JSC_GETSET_APPLY(gameobject, layer, number)
|
|
JSC_GETSET(gameobject, damping, number)
|
|
JSC_GETSET(gameobject, timescale, number)
|
|
JSC_GETSET(gameobject, maxvelocity, number)
|
|
JSC_GETSET(gameobject, maxangularvelocity, number)
|
|
JSC_GETSET(gameobject, warp_mask, bitmask)
|
|
JSC_CCALL(gameobject_sleeping, return boolean2js(cpBodyIsSleeping(js2gameobject(self)->body)))
|
|
JSC_CCALL(gameobject_sleep, cpBodySleep(js2gameobject(self)->body))
|
|
JSC_CCALL(gameobject_wake, cpBodyActivate(js2gameobject(self)->body))
|
|
|
|
void body_shape_fn(cpBody *body, cpShape *shape, JSValue *fn) {
|
|
JSValue v = *(JSValue*)cpShapeGetUserData(shape);
|
|
script_call_sym(*fn, 1, &v);
|
|
}
|
|
|
|
JSC_CCALL(gameobject_eachshape,
|
|
gameobject *g = js2gameobject(self);
|
|
cpBodyEachShape(g->body, body_shape_fn, &argv[0]);
|
|
)
|
|
|
|
void body_constraint_fn(cpBody *body, cpConstraint *c, JSValue *fn) {
|
|
JSValue v = *(JSValue*)cpConstraintGetUserData(c);
|
|
script_call_sym(*fn, 1, &v);
|
|
}
|
|
|
|
JSC_CCALL(gameobject_eachconstraint,
|
|
gameobject *g = js2gameobject(self);
|
|
JSValue fn = argv[0];
|
|
cpBodyEachConstraint(g->body, body_constraint_fn, &fn);
|
|
)
|
|
|
|
void body_arbiter_fn(cpBody *body, cpArbiter *arb, JSValue *fn) {
|
|
JSValue v = arb2js(arb);
|
|
script_call_sym(*fn, 1, &v);
|
|
}
|
|
|
|
JSC_CCALL(gameobject_eacharbiter,
|
|
gameobject *g = js2gameobject(self);
|
|
JSValue fn = argv[0];
|
|
cpBodyEachArbiter(g->body, body_arbiter_fn, &fn);
|
|
)
|
|
|
|
JSC_CCALL(gameobject_transform,
|
|
return JS_DupValue(js, transform2js(js2gameobject(self)->t));
|
|
)
|
|
|
|
static const JSCFunctionListEntry js_gameobject_funcs[] = {
|
|
CGETSET_ADD(gameobject, pos),
|
|
CGETSET_ADD(gameobject, angle),
|
|
CGETSET_ADD(gameobject,mass),
|
|
CGETSET_ADD(gameobject,damping),
|
|
CGETSET_ADD(gameobject,timescale),
|
|
CGETSET_ADD(gameobject,maxvelocity),
|
|
CGETSET_ADD(gameobject,maxangularvelocity),
|
|
CGETSET_ADD(gameobject,layer),
|
|
CGETSET_ADD(gameobject,warp_mask),
|
|
CGETSET_ADD(gameobject, velocity),
|
|
CGETSET_ADD(gameobject, angularvelocity),
|
|
CGETSET_ADD(gameobject, moi),
|
|
CGETSET_ADD(gameobject, phys),
|
|
CGETSET_ADD(gameobject, torque),
|
|
MIST_FUNC_DEF(gameobject, impulse, 1),
|
|
MIST_FUNC_DEF(gameobject, force, 1),
|
|
MIST_FUNC_DEF(gameobject, force_local, 2),
|
|
MIST_FUNC_DEF(gameobject, eachshape, 1),
|
|
MIST_FUNC_DEF(gameobject, eachconstraint, 1),
|
|
MIST_FUNC_DEF(gameobject, eacharbiter, 1),
|
|
MIST_FUNC_DEF(gameobject, sleep, 0),
|
|
MIST_FUNC_DEF(gameobject, sleeping, 0),
|
|
MIST_FUNC_DEF(gameobject, wake, 0),
|
|
MIST_FUNC_DEF(gameobject, transform, 0),
|
|
};
|
|
|
|
#define CC_GETSET(CPTYPE, CP, ENTRY, CPENTRY, TYPE) \
|
|
JSC_CCALL(CP##_get_##ENTRY, return TYPE##2js(CP##Get##CPENTRY (js2##CPTYPE(self)))) \
|
|
JSValue js_##CP##_set_##ENTRY (JSContext *js, JSValue self, JSValue val) { \
|
|
CP##Set##CPENTRY (js2##CPTYPE(self), js2##TYPE (val)); \
|
|
return JS_UNDEFINED; \
|
|
} \
|
|
|
|
#define CNST_GETSET(ENTRY,CPENTRY,TYPE) CC_GETSET(cpConstraint, cpConstraint, ENTRY, CPENTRY, TYPE)
|
|
|
|
CNST_GETSET(max_force, MaxForce, number)
|
|
CNST_GETSET(max_bias, MaxBias, number)
|
|
CNST_GETSET(error_bias, ErrorBias, number)
|
|
CNST_GETSET(collide_bodies, CollideBodies, boolean)
|
|
|
|
JSC_CCALL(cpConstraint_broken, return boolean2js(cpSpaceContainsConstraint(space, js2cpConstraint(self))))
|
|
JSC_CCALL(cpConstraint_break,
|
|
if (cpSpaceContainsConstraint(space, js2cpConstraint(self)))
|
|
cpSpaceRemoveConstraint(space, js2cpConstraint(self));
|
|
)
|
|
|
|
JSC_CCALL(cpConstraint_bodyA,
|
|
cpBody *b = cpConstraintGetBodyA(js2cpConstraint(self));
|
|
gameobject *go = body2go(b);
|
|
return JS_DupValue(js,gameobject2js(go));
|
|
)
|
|
|
|
JSC_CCALL(cpConstraint_bodyB,
|
|
cpBody *b = cpConstraintGetBodyB(js2cpConstraint(self));
|
|
gameobject *go = body2go(b);
|
|
return JS_DupValue(js,gameobject2js(go));
|
|
)
|
|
|
|
static const JSCFunctionListEntry js_cpConstraint_funcs[] = {
|
|
MIST_FUNC_DEF(cpConstraint, bodyA, 0),
|
|
MIST_FUNC_DEF(cpConstraint, bodyB, 0),
|
|
CGETSET_ADD(cpConstraint, max_force),
|
|
CGETSET_ADD(cpConstraint, max_bias),
|
|
CGETSET_ADD(cpConstraint, error_bias),
|
|
CGETSET_ADD(cpConstraint, collide_bodies),
|
|
MIST_FUNC_DEF(cpConstraint, broken, 0),
|
|
MIST_FUNC_DEF(cpConstraint, break, 0)
|
|
};
|
|
|
|
JSValue prep_constraint(cpConstraint *c)
|
|
{
|
|
JSValue ret = cpConstraint2js(c);
|
|
JSValue *cb = malloc(sizeof(JSValue));
|
|
*cb = ret;
|
|
cpConstraintSetUserData(c, cb);
|
|
return ret;
|
|
}
|
|
|
|
CC_GETSET(cpConstraint, cpPinJoint, distance, Dist, number)
|
|
CC_GETSET(cpConstraint, cpPinJoint, anchor_a, AnchorA, cvec2)
|
|
CC_GETSET(cpConstraint, cpPinJoint, anchor_b, AnchorB, cvec2)
|
|
|
|
static const JSCFunctionListEntry js_pin_funcs[] = {
|
|
CGETSET_ADD(cpPinJoint, distance),
|
|
CGETSET_ADD(cpPinJoint, anchor_a),
|
|
CGETSET_ADD(cpPinJoint, anchor_b)
|
|
};
|
|
|
|
JSC_CCALL(joint_pin,
|
|
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_pin);
|
|
ret = prep_constraint(cpSpaceAddConstraint(space, cpPinJointNew(js2gameobject(argv[0])->body, js2gameobject(argv[1])->body, cpvzero,cpvzero)));
|
|
JS_SetPrototype(js, ret, js_pin);
|
|
)
|
|
|
|
CC_GETSET(cpConstraint, cpPivotJoint, anchor_a, AnchorA, cvec2)
|
|
CC_GETSET(cpConstraint, cpPivotJoint, anchor_b, AnchorB, cvec2)
|
|
|
|
static const JSCFunctionListEntry js_pivot_funcs[] = {
|
|
CGETSET_ADD(cpPivotJoint, anchor_a),
|
|
CGETSET_ADD(cpPivotJoint, anchor_b)
|
|
};
|
|
|
|
JSC_CCALL(joint_pivot,
|
|
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_pivot);
|
|
ret = prep_constraint(cpSpaceAddConstraint(space, cpPivotJointNew(js2gameobject(argv[0])->body, js2gameobject(argv[1])->body,js2vec2(argv[2]).cp)));
|
|
JS_SetPrototype(js, ret, js_pivot);
|
|
)
|
|
|
|
CC_GETSET(cpConstraint, cpGearJoint, phase, Phase, angle)
|
|
CC_GETSET(cpConstraint, cpGearJoint, ratio, Ratio, number)
|
|
|
|
static const JSCFunctionListEntry js_gear_funcs[] = {
|
|
CGETSET_ADD(cpGearJoint, phase),
|
|
CGETSET_ADD(cpGearJoint, ratio)
|
|
};
|
|
|
|
JSC_CCALL(joint_gear,
|
|
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_gear);
|
|
ret = prep_constraint(cpSpaceAddConstraint(space, cpGearJointNew(js2gameobject(argv[0])->body, js2gameobject(argv[1])->body, js2number(argv[2]), js2number(argv[3]))));
|
|
JS_SetPrototype(js, ret, js_gear);
|
|
)
|
|
|
|
CC_GETSET(cpConstraint, cpRotaryLimitJoint, min, Min, number)
|
|
CC_GETSET(cpConstraint, cpRotaryLimitJoint, max, Max, number)
|
|
|
|
static const JSCFunctionListEntry js_rotary_funcs[] = {
|
|
CGETSET_ADD(cpRotaryLimitJoint, min),
|
|
CGETSET_ADD(cpRotaryLimitJoint, max)
|
|
};
|
|
|
|
JSC_CCALL(joint_rotary,
|
|
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_rotary);
|
|
ret = prep_constraint(cpSpaceAddConstraint(space, cpRotaryLimitJointNew(js2gameobject(argv[0])->body, js2gameobject(argv[1])->body, js2number(argv[2]), js2number(argv[3]))));
|
|
JS_SetPrototype(js, ret, js_rotary);
|
|
)
|
|
|
|
CC_GETSET(cpConstraint, cpDampedRotarySpring, rest_angle, RestAngle, number)
|
|
CC_GETSET(cpConstraint, cpDampedRotarySpring, stiffness, Stiffness, number)
|
|
CC_GETSET(cpConstraint, cpDampedRotarySpring, damping, Damping, number)
|
|
|
|
static const JSCFunctionListEntry js_damped_rotary_funcs[] = {
|
|
CGETSET_ADD(cpDampedRotarySpring, rest_angle),
|
|
CGETSET_ADD(cpDampedRotarySpring, stiffness),
|
|
CGETSET_ADD(cpDampedRotarySpring, damping)
|
|
};
|
|
|
|
JSC_CCALL(joint_damped_rotary,
|
|
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_damped_rotary);
|
|
ret = prep_constraint(cpSpaceAddConstraint(space, cpDampedRotarySpringNew(js2gameobject(argv[0])->body, js2gameobject(argv[1])->body, js2number(argv[2]), js2number(argv[3]), js2number(argv[4]))));
|
|
JS_SetPrototype(js, ret, js_damped_rotary);
|
|
)
|
|
|
|
CC_GETSET(cpConstraint, cpDampedSpring, anchor_a, AnchorA, cvec2)
|
|
CC_GETSET(cpConstraint, cpDampedSpring, anchor_b, AnchorB, cvec2)
|
|
CC_GETSET(cpConstraint, cpDampedSpring, rest_length, RestLength, number)
|
|
CC_GETSET(cpConstraint, cpDampedSpring, stiffness, Stiffness, number)
|
|
CC_GETSET(cpConstraint, cpDampedSpring, damping, Damping, number)
|
|
|
|
static const JSCFunctionListEntry js_damped_spring_funcs[] = {
|
|
CGETSET_ADD(cpDampedSpring, anchor_a),
|
|
CGETSET_ADD(cpDampedSpring, anchor_b),
|
|
CGETSET_ADD(cpDampedSpring, rest_length),
|
|
CGETSET_ADD(cpDampedSpring, stiffness),
|
|
CGETSET_ADD(cpDampedSpring, damping)
|
|
};
|
|
|
|
JSC_CCALL(joint_damped_spring,
|
|
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_damped_spring);
|
|
ret = prep_constraint(cpSpaceAddConstraint(space, cpDampedSpringNew(js2gameobject(argv[0])->body, js2gameobject(argv[1])->body, js2vec2(argv[2]).cp, js2vec2(argv[3]).cp, js2number(argv[4]), js2number(argv[5]), js2number(argv[6]))));
|
|
JS_SetPrototype(js, ret, js_damped_spring);
|
|
)
|
|
|
|
CC_GETSET(cpConstraint, cpGrooveJoint, groove_a, GrooveA, cvec2)
|
|
CC_GETSET(cpConstraint, cpGrooveJoint, groove_b, GrooveB, cvec2)
|
|
CC_GETSET(cpConstraint, cpGrooveJoint, anchor_b, AnchorB, cvec2)
|
|
|
|
static const JSCFunctionListEntry js_groove_funcs[] = {
|
|
CGETSET_ADD(cpGrooveJoint, groove_a),
|
|
CGETSET_ADD(cpGrooveJoint, groove_b),
|
|
CGETSET_ADD(cpGrooveJoint, anchor_b)
|
|
};
|
|
|
|
JSC_CCALL(joint_groove,
|
|
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_groove);
|
|
ret = prep_constraint(cpSpaceAddConstraint(space, cpGrooveJointNew(js2gameobject(argv[0])->body, js2gameobject(argv[1])->body, js2vec2(argv[2]).cp, js2vec2(argv[3]).cp, js2vec2(argv[4]).cp)));
|
|
JS_SetPrototype(js, ret, js_groove);
|
|
)
|
|
|
|
CC_GETSET(cpConstraint, cpSlideJoint, anchor_a, AnchorA, cvec2)
|
|
CC_GETSET(cpConstraint, cpSlideJoint, anchor_b, AnchorB, cvec2)
|
|
CC_GETSET(cpConstraint, cpSlideJoint, min, Min, number)
|
|
CC_GETSET(cpConstraint, cpSlideJoint, max, Max, number)
|
|
|
|
static const JSCFunctionListEntry js_slide_funcs[] = {
|
|
CGETSET_ADD(cpSlideJoint, anchor_a),
|
|
CGETSET_ADD(cpSlideJoint, anchor_b),
|
|
CGETSET_ADD(cpSlideJoint, min),
|
|
CGETSET_ADD(cpSlideJoint, max)
|
|
};
|
|
|
|
JSC_CCALL(joint_slide,
|
|
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_slide);
|
|
ret = prep_constraint(cpSpaceAddConstraint(space, cpSlideJointNew(js2gameobject(argv[0])->body, js2gameobject(argv[1])->body, js2vec2(argv[2]).cp, js2vec2(argv[3]).cp, js2number(argv[4]), js2number(argv[5]))));
|
|
JS_SetPrototype(js, ret, js_slide);
|
|
)
|
|
|
|
CC_GETSET(cpConstraint, cpRatchetJoint, angle, Angle, angle)
|
|
CC_GETSET(cpConstraint, cpRatchetJoint, phase, Phase, angle)
|
|
CC_GETSET(cpConstraint, cpRatchetJoint, ratchet, Ratchet, number)
|
|
|
|
static const JSCFunctionListEntry js_ratchet_funcs[] = {
|
|
CGETSET_ADD(cpRatchetJoint, angle),
|
|
CGETSET_ADD(cpRatchetJoint, phase),
|
|
CGETSET_ADD(cpRatchetJoint, ratchet)
|
|
};
|
|
|
|
JSC_CCALL(joint_ratchet,
|
|
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_ratchet);
|
|
ret = prep_constraint(cpSpaceAddConstraint(space, cpRatchetJointNew(js2body(argv[0]), js2body(argv[1]), js2number(argv[2]), js2number(argv[3]))));
|
|
JS_SetPrototype(js, ret, js_ratchet);
|
|
)
|
|
|
|
CC_GETSET(cpConstraint, cpSimpleMotor, rate, Rate, angle)
|
|
|
|
static const JSCFunctionListEntry js_motor_funcs[] = {
|
|
CGETSET_ADD(cpSimpleMotor, rate)
|
|
};
|
|
|
|
JSC_CCALL(joint_motor,
|
|
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_motor);
|
|
ret = prep_constraint(cpSpaceAddConstraint(space, cpSimpleMotorNew(js2body(argv[0]), js2body(argv[1]), js2number(argv[2]))));
|
|
JS_SetPrototype(js, ret, js_motor);
|
|
)
|
|
|
|
static const JSCFunctionListEntry js_joint_funcs[] = {
|
|
MIST_FUNC_DEF(joint, pin, 2),
|
|
MIST_FUNC_DEF(joint, pivot, 3),
|
|
MIST_FUNC_DEF(joint, gear, 4),
|
|
MIST_FUNC_DEF(joint, rotary, 4),
|
|
MIST_FUNC_DEF(joint, damped_rotary, 5),
|
|
MIST_FUNC_DEF(joint, damped_spring, 7),
|
|
MIST_FUNC_DEF(joint, groove, 5),
|
|
MIST_FUNC_DEF(joint, slide, 6),
|
|
MIST_FUNC_DEF(joint, ratchet, 4),
|
|
MIST_FUNC_DEF(joint, motor, 3)
|
|
};
|
|
|
|
JSC_CCALL(dspsound_noise, return dsp_node2js(dsp_whitenoise()))
|
|
JSC_CCALL(dspsound_pink, return dsp_node2js(dsp_pinknoise()))
|
|
JSC_CCALL(dspsound_red, return dsp_node2js(dsp_rednoise()))
|
|
JSC_CCALL(dspsound_pitchshift, return dsp_node2js(dsp_pitchshift(js2number(argv[0]))))
|
|
JSC_CCALL(dspsound_noise_gate, return dsp_node2js(dsp_noise_gate(js2number(argv[0]))))
|
|
|
|
static JSValue dspnum;
|
|
|
|
JSC_CCALL(dspsound_limiter,
|
|
ret = dsp_node2js(dsp_limiter(js2number(argv[0])));
|
|
JS_SetPrototype(js, ret, dspnum);
|
|
)
|
|
|
|
static const JSCFunctionListEntry js_compressor_funcs[] = {
|
|
|
|
};
|
|
JSC_CCALL(dspsound_compressor, return dsp_node2js(dsp_compressor()))
|
|
|
|
JSC_GETSET(bitcrush, sr, number)
|
|
JSC_GETSET(bitcrush, depth, number)
|
|
static const JSCFunctionListEntry js_bitcrush_funcs[] = {
|
|
CGETSET_ADD(bitcrush, sr),
|
|
CGETSET_ADD(bitcrush, depth)
|
|
};
|
|
JSC_CCALL(dspsound_crush,
|
|
ret = dsp_node2js(dsp_bitcrush(js2number(argv[0]), js2number(argv[1])));
|
|
JS_SetPrototype(js, ret, bitcrush_proto);
|
|
)
|
|
|
|
static const JSCFunctionListEntry js_adsr_funcs[] = {
|
|
|
|
};
|
|
|
|
static const JSCFunctionListEntry js_phasor_funcs[] = {
|
|
|
|
};
|
|
|
|
JSC_CCALL(dspsound_lpf, return dsp_node2js(dsp_lpf(js2number(argv[0]))))
|
|
JSC_CCALL(dspsound_hpf, return dsp_node2js(dsp_hpf(js2number(argv[0]))))
|
|
|
|
JSC_GETSET(delay, ms_delay, number)
|
|
JSC_GETSET(delay, decay, number)
|
|
static const JSCFunctionListEntry js_delay_funcs[] = {
|
|
CGETSET_ADD(delay, ms_delay),
|
|
CGETSET_ADD(delay, decay),
|
|
};
|
|
JSC_CCALL(dspsound_delay,
|
|
ret = dsp_node2js(dsp_delay(js2number(argv[0]), js2number(argv[1])));
|
|
JS_SetPrototype(js, ret, delay_proto);
|
|
)
|
|
|
|
JSC_CCALL(dspsound_fwd_delay, return dsp_node2js(dsp_fwd_delay(js2number(argv[0]), js2number(argv[1]))))
|
|
JSC_SCALL(dspsound_source,
|
|
ret = dsp_node2js(dsp_source(str));
|
|
JS_SetPrototype(js, ret, sound_proto);
|
|
)
|
|
JSC_CCALL(dspsound_mix, return dsp_node2js(make_node(NULL,NULL,NULL)))
|
|
JSC_CCALL(dspsound_master, return dsp_node2js(masterbus))
|
|
JSC_CCALL(dspsound_plugin_node, plugin_node(js2dsp_node(argv[0]), js2dsp_node(argv[1]));)
|
|
JSC_SCALL(dspsound_mod, ret = dsp_node2js(dsp_mod(str)))
|
|
JSC_SSCALL(dspsound_midi, ret = dsp_node2js(dsp_midi(str, make_soundfont(str2))))
|
|
|
|
static const JSCFunctionListEntry js_dspsound_funcs[] = {
|
|
MIST_FUNC_DEF(dspsound, noise, 0),
|
|
MIST_FUNC_DEF(dspsound, pink, 0),
|
|
MIST_FUNC_DEF(dspsound, red, 0),
|
|
MIST_FUNC_DEF(dspsound, pitchshift, 1),
|
|
MIST_FUNC_DEF(dspsound, noise_gate, 1),
|
|
MIST_FUNC_DEF(dspsound, limiter, 1),
|
|
MIST_FUNC_DEF(dspsound, compressor, 0),
|
|
MIST_FUNC_DEF(dspsound, crush, 2),
|
|
MIST_FUNC_DEF(dspsound, lpf, 1),
|
|
MIST_FUNC_DEF(dspsound, hpf, 1),
|
|
MIST_FUNC_DEF(dspsound, delay, 2),
|
|
MIST_FUNC_DEF(dspsound, fwd_delay, 2),
|
|
MIST_FUNC_DEF(dspsound, source, 1),
|
|
MIST_FUNC_DEF(dspsound, mix, 0),
|
|
MIST_FUNC_DEF(dspsound, master, 0),
|
|
MIST_FUNC_DEF(dspsound, plugin_node, 2),
|
|
MIST_FUNC_DEF(dspsound, midi, 2),
|
|
MIST_FUNC_DEF(dspsound, mod, 1)
|
|
};
|
|
|
|
JSC_CCALL(datastream_time, return number2js(plm_get_time(js2datastream(self)->plm)); )
|
|
|
|
JSC_CCALL(datastream_advance_frames, ds_advanceframes(js2datastream(self), js2number(argv[0])))
|
|
|
|
JSC_CCALL(datastream_seek, ds_seek(js2datastream(self), js2number(argv[0])))
|
|
|
|
JSC_CCALL(datastream_advance, ds_advance(js2datastream(self), js2number(argv[0])))
|
|
|
|
JSC_CCALL(datastream_duration, return number2js(ds_length(js2datastream(self))))
|
|
|
|
JSC_CCALL(datastream_framerate, return number2js(plm_get_framerate(js2datastream(self)->plm)))
|
|
|
|
static const JSCFunctionListEntry js_datastream_funcs[] = {
|
|
MIST_FUNC_DEF(datastream, time, 0),
|
|
MIST_FUNC_DEF(datastream, advance_frames, 1),
|
|
MIST_FUNC_DEF(datastream, seek, 1),
|
|
MIST_FUNC_DEF(datastream, advance, 1),
|
|
MIST_FUNC_DEF(datastream, duration, 0),
|
|
MIST_FUNC_DEF(datastream, framerate, 0),
|
|
};
|
|
|
|
JSC_GET(texture, width, number)
|
|
JSC_GET(texture, height, number)
|
|
JSC_GET(texture, frames, number)
|
|
JSC_GET(texture, delays, ints)
|
|
|
|
JSC_SCALL(texture_save, texture_save(js2texture(self), str));
|
|
|
|
JSC_CCALL(texture_blit,
|
|
texture *tex = js2texture(self);
|
|
texture_blit(js2texture(self), js2texture(argv[0]), js2number(argv[1]), js2number(argv[2]), js2number(argv[3]), js2number(argv[4])))
|
|
|
|
static const JSCFunctionListEntry js_texture_funcs[] = {
|
|
MIST_GET(texture, width),
|
|
MIST_GET(texture, height),
|
|
MIST_GET(texture, frames),
|
|
MIST_GET(texture, delays),
|
|
MIST_FUNC_DEF(texture, save, 1),
|
|
MIST_FUNC_DEF(texture, blit, 5)
|
|
};
|
|
|
|
JSC_GETSET(font, linegap, number)
|
|
JSC_GET(font, height, number)
|
|
|
|
static const JSCFunctionListEntry js_font_funcs[] = {
|
|
CGETSET_ADD(font, linegap),
|
|
MIST_GET(font, height),
|
|
};
|
|
|
|
const char *STRTEST = "TEST STRING";
|
|
|
|
JSC_CCALL(performance_barecall,)
|
|
JSC_CCALL(performance_unpack_num, int i = js2number(argv[0]))
|
|
JSC_CCALL(performance_unpack_array,
|
|
void *v = js2cpvec2arr(argv[0]);
|
|
arrfree(v);
|
|
)
|
|
JSC_CCALL(performance_pack_num, return number2js(1.0))
|
|
JSC_CCALL(performance_pack_string, return JS_NewStringLen(js, STRTEST, sizeof(*STRTEST)))
|
|
JSC_CCALL(performance_unpack_string, js2str(argv[0]))
|
|
JSC_CCALL(performance_unpack_32farr, jsfloat2vec(argv[0]))
|
|
JSC_CCALL(performance_call_fn_n,
|
|
for (int i = 0; i < js2number(argv[1]); i++)
|
|
script_call_sym(argv[0],0,NULL);
|
|
script_call_sym(argv[2],0,NULL);
|
|
)
|
|
|
|
static const JSCFunctionListEntry js_performance_funcs[] = {
|
|
MIST_FUNC_DEF(performance, barecall,0),
|
|
MIST_FUNC_DEF(performance, unpack_num, 1),
|
|
MIST_FUNC_DEF(performance, unpack_array, 1),
|
|
MIST_FUNC_DEF(performance, pack_num, 0),
|
|
MIST_FUNC_DEF(performance, pack_string, 0),
|
|
MIST_FUNC_DEF(performance, unpack_string, 1),
|
|
MIST_FUNC_DEF(performance, unpack_32farr, 1),
|
|
MIST_FUNC_DEF(performance, call_fn_n, 3)
|
|
};
|
|
|
|
JSValue js_nota_encode(JSContext *js, JSValue self, int argc, JSValue *argv)
|
|
{
|
|
if (argc < 1) return JS_UNDEFINED;
|
|
|
|
JSValue obj = argv[0];
|
|
char nota[1024*1024]; // 1MB
|
|
char *e = js_do_nota_encode(obj, nota);
|
|
|
|
return JS_NewArrayBufferCopy(js, (unsigned char*)nota, e-nota);
|
|
}
|
|
|
|
JSValue js_nota_decode(JSContext *js, JSValue self, int argc, JSValue *argv)
|
|
{
|
|
if (argc < 1) return JS_UNDEFINED;
|
|
|
|
size_t len;
|
|
unsigned char *nota = JS_GetArrayBuffer(js, &len, argv[0]);
|
|
JSValue ret;
|
|
js_do_nota_decode(&ret, (char*)nota);
|
|
return ret;
|
|
}
|
|
|
|
static const JSCFunctionListEntry js_nota_funcs[] = {
|
|
MIST_FUNC_DEF(nota, encode, 1),
|
|
MIST_FUNC_DEF(nota, decode, 1)
|
|
};
|
|
|
|
|
|
JSValue js_os_cwd(JSContext *js, JSValue self, int argc, JSValue *argv)
|
|
{
|
|
char cwd[PATH_MAX];
|
|
#ifndef __EMSCRIPTEN__
|
|
getcwd(cwd, sizeof(cwd));
|
|
#else
|
|
cwd[0] = '.';
|
|
cwd[1] = 0;
|
|
#endif
|
|
return str2js(cwd);
|
|
}
|
|
|
|
JSC_SCALL(os_env, ret = str2js(getenv(str)))
|
|
|
|
JSValue js_os_sys(JSContext *js, JSValue self, int argc, JSValue *argv)
|
|
{
|
|
#ifdef __linux__
|
|
return str2js("linux");
|
|
#elif defined(_WIN32) || defined(_WIN64)
|
|
return str2js("windows");
|
|
#elif defined(IOS)
|
|
return str2js("ios");
|
|
#elif defined(__APPLE__)
|
|
return str2js("macos");
|
|
#elif defined(__EMSCRIPTEN__)
|
|
return str2js("web");
|
|
#endif
|
|
return JS_UNDEFINED;
|
|
}
|
|
|
|
JSC_CCALL(os_quit, quit();)
|
|
JSC_CCALL(os_exit, exit(js2number(argv[0]));)
|
|
JSC_CCALL(os_reindex_static, cpSpaceReindexStatic(space));
|
|
JSC_CCALL(os_gc, script_gc());
|
|
JSC_SSCALL(os_eval, ret = script_eval(str, str2))
|
|
|
|
JSC_CCALL(os_make_body,
|
|
gameobject *g = MakeGameobject();
|
|
g->t = js2transform(argv[0]);
|
|
ret = gameobject2js(g);
|
|
g->ref = ret;
|
|
return ret;
|
|
)
|
|
|
|
#define CP_GETSET(ENTRY, CPENTRY, TYPE) \
|
|
JSC_CCALL(cpShape_get_##ENTRY, return TYPE##2js(cpShapeGet##CPENTRY (js2cpShape(self)))) \
|
|
JSValue js_cpShape_set_##ENTRY (JSContext *js, JSValue self, JSValue val) { \
|
|
cpShapeSet##CPENTRY (js2cpShape(self), js2##TYPE (val)); return JS_UNDEFINED; \
|
|
} \
|
|
|
|
CP_GETSET(sensor, Sensor, boolean)
|
|
CP_GETSET(friction, Friction, number)
|
|
CP_GETSET(elasticity, Elasticity, number)
|
|
CP_GETSET(mass, Mass, number)
|
|
|
|
JSC_CCALL(cpShape_area, return number2js(cpShapeGetArea(js2cpShape(self))))
|
|
|
|
JSC_CCALL(cpShape_get_surface_velocity, return vec22js((HMM_Vec2)cpShapeGetSurfaceVelocity(js2cpShape(self))))
|
|
JSValue js_cpShape_set_surface_velocity(JS_SETSIG) {
|
|
HMM_Vec2 v = js2vec2(val);
|
|
cpShapeSetSurfaceVelocity(js2cpShape(self), v.cp);
|
|
return JS_UNDEFINED;
|
|
}
|
|
|
|
JSC_CCALL(cpShape_get_mask, return bitmask2js(cpShapeGetFilter(js2cpShape(self)).mask));
|
|
JSValue js_cpShape_set_mask (JS_SETSIG) {
|
|
cpShapeFilter f = cpShapeGetFilter(js2cpShape(self));
|
|
f.mask = js2bitmask(val);
|
|
cpShapeSetFilter(js2cpShape(self), f);
|
|
return JS_UNDEFINED;
|
|
}
|
|
|
|
JSC_CCALL(cpShape_get_category, return bitmask2js(cpShapeGetFilter(js2cpShape(self)).categories))
|
|
JSValue js_cpShape_set_category (JS_SETSIG) {
|
|
cpShapeFilter f = cpShapeGetFilter(js2cpShape(self));
|
|
f.categories = js2bitmask(val);
|
|
cpShapeSetFilter(js2cpShape(self), f);
|
|
return JS_UNDEFINED;
|
|
}
|
|
|
|
JSC_CCALL(cpShape_body,
|
|
cpBody *b = cpShapeGetBody(js2cpShape(self));
|
|
gameobject *go = body2go(b);
|
|
return JS_DupValue(js,gameobject2js(go));
|
|
)
|
|
|
|
static void shape_query_fn(cpShape *shape, cpContactPointSet *points, JSValue *cb)
|
|
{
|
|
JSValue v = *(JSValue*)cpShapeGetUserData(shape);
|
|
script_call_sym(*cb, 1, &v);
|
|
}
|
|
|
|
JSC_CCALL(cpShape_query,
|
|
cpSpaceShapeQuery(space, js2cpShape(self), shape_query_fn, &argv[0]);
|
|
)
|
|
|
|
static const JSCFunctionListEntry js_cpShape_funcs[] = {
|
|
CGETSET_ADD(cpShape, sensor),
|
|
CGETSET_ADD(cpShape, friction),
|
|
CGETSET_ADD(cpShape, elasticity),
|
|
CGETSET_ADD(cpShape, surface_velocity),
|
|
CGETSET_ADD(cpShape, mask),
|
|
CGETSET_ADD(cpShape, category),
|
|
CGETSET_ADD(cpShape, mass),
|
|
MIST_FUNC_DEF(cpShape, area, 0),
|
|
MIST_FUNC_DEF(cpShape, body, 0),
|
|
MIST_FUNC_DEF(cpShape, query, 1),
|
|
};
|
|
|
|
JSValue js_circle2d_set_radius(JSContext *js, JSValue self, JSValue val) {
|
|
cpCircleShapeSetRadius(js2cpShape(self), js2number(val));
|
|
return JS_UNDEFINED;
|
|
}
|
|
JSC_CCALL(circle2d_get_radius, return number2js(cpCircleShapeGetRadius(js2cpShape(self))))
|
|
JSValue js_circle2d_set_offset(JSContext *js, JSValue self, JSValue val) {
|
|
cpCircleShapeSetOffset(js2cpShape(self), js2vec2(val).cp);
|
|
return JS_UNDEFINED;
|
|
}
|
|
JSC_CCALL(circle2d_get_offset, return vec22js((HMM_Vec2)cpCircleShapeGetOffset(js2cpShape(self))))
|
|
|
|
static const JSCFunctionListEntry js_circle2d_funcs[] = {
|
|
CGETSET_ADD(circle2d, radius),
|
|
CGETSET_ADD(circle2d, offset)
|
|
};
|
|
|
|
JSValue prep_cpshape(cpShape *shape, gameobject *go)
|
|
{
|
|
cpSpaceAddShape(space, shape);
|
|
cpShapeSetFilter(shape, (cpShapeFilter) {
|
|
.group = (cpGroup)go,
|
|
.mask = CP_ALL_CATEGORIES,
|
|
.categories = CP_ALL_CATEGORIES
|
|
});
|
|
cpShapeSetCollisionType(shape, (cpCollisionType)go);
|
|
|
|
JSValue ret = cpShape2js(shape);
|
|
JSValue *cb = malloc(sizeof(JSValue));
|
|
*cb = ret;
|
|
cpShapeSetUserData(shape, cb);
|
|
return ret;
|
|
}
|
|
|
|
JSC_CCALL(os_make_circle2d,
|
|
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_circle2d);
|
|
gameobject *go = js2gameobject(argv[0]);
|
|
cpShape *shape = cpCircleShapeNew(go->body, 10, (cpVect){0,0});
|
|
ret = prep_cpshape(shape,go);
|
|
JS_SetPrototype(js, ret, js_circle2d);
|
|
return ret;
|
|
)
|
|
|
|
JSC_CCALL(poly2d_setverts,
|
|
cpShape *s = js2cpShape(self);
|
|
HMM_Vec2 *v = js2cpvec2arr(argv[0]);
|
|
gameobject *go = shape2go(s);
|
|
cpTransform t = {0};
|
|
t.a = go->t->scale.x;
|
|
t.b = 0;
|
|
t.tx = 0;
|
|
t.c = 0;
|
|
t.d = go->t->scale.y;
|
|
t.ty = 0;
|
|
cpPolyShapeSetVerts(s, arrlen(v), v, t);
|
|
arrfree(v);
|
|
)
|
|
|
|
JSValue js_poly2d_set_radius(JSContext *js, JSValue self, JSValue val) {
|
|
cpPolyShapeSetRadius(js2cpShape(self), js2number(val));
|
|
return JS_UNDEFINED;
|
|
}
|
|
JSC_CCALL(poly2d_get_radius, return number2js(cpPolyShapeGetRadius(js2cpShape(self))))
|
|
|
|
static const JSCFunctionListEntry js_poly2d_funcs[] = {
|
|
MIST_FUNC_DEF(poly2d, setverts, 2),
|
|
CGETSET_ADD(poly2d, radius)
|
|
};
|
|
|
|
JSC_CCALL(os_make_poly2d,
|
|
if (JS_IsUndefined(argv[0])) return JS_DupValue(js, js_poly2d);
|
|
gameobject *go = js2gameobject(argv[0]);
|
|
cpShape *shape = cpPolyShapeNew(go->body, 0, NULL, (cpTransform){0}, 0);
|
|
ret = prep_cpshape(shape,go);
|
|
JS_SetPrototype(js, ret, js_poly2d);
|
|
return ret;
|
|
)
|
|
|
|
JSC_CCALL(seg2d_set_endpoints,
|
|
cpSegmentShapeSetEndpoints(js2cpShape(self), js2vec2(argv[0]).cp, js2vec2(argv[1]).cp);
|
|
cpSpaceReindexShape(space, js2cpShape(self));
|
|
)
|
|
|
|
JSValue js_seg2d_set_radius(JSContext *js, JSValue self, JSValue val) {
|
|
cpSegmentShapeSetRadius(js2cpShape(self), js2number(val));
|
|
return JS_UNDEFINED;
|
|
}
|
|
JSC_CCALL(seg2d_get_radius, return number2js(cpSegmentShapeGetRadius(js2cpShape(self))))
|
|
|
|
JSC_CCALL(seg2d_set_neighbors,
|
|
HMM_Vec2 prev = js2vec2(argv[0]);
|
|
HMM_Vec2 next = js2vec2(argv[1]);
|
|
cpSegmentShapeSetNeighbors(js2cpShape(self), prev.cp, next.cp);
|
|
)
|
|
|
|
JSC_CCALL(seg2d_a, return cvec22js(cpSegmentShapeGetA(js2cpShape(self))))
|
|
JSC_CCALL(seg2d_b, return cvec22js(cpSegmentShapeGetB(js2cpShape(self))))
|
|
|
|
static const JSCFunctionListEntry js_seg2d_funcs[] = {
|
|
MIST_FUNC_DEF(seg2d, set_endpoints, 2),
|
|
CGETSET_ADD(seg2d, radius),
|
|
MIST_FUNC_DEF(seg2d, set_neighbors, 2),
|
|
MIST_FUNC_DEF(seg2d, a, 0),
|
|
MIST_FUNC_DEF(seg2d, b, 0),
|
|
};
|
|
|
|
JSC_CCALL(os_make_seg2d,
|
|
if (JS_IsUndefined(argv[0])) return JS_DupValue(js,js_seg2d);
|
|
gameobject *go = js2gameobject(argv[0]);
|
|
cpShape *shape = cpSegmentShapeNew(go->body, (cpVect){0,0}, (cpVect){0,0}, 0);
|
|
ret = prep_cpshape(shape,go);
|
|
JS_SetPrototype(js, ret, js_seg2d);
|
|
return ret;
|
|
)
|
|
|
|
JSC_SCALL(os_make_texture,
|
|
ret = texture2js(texture_from_file(str));
|
|
JS_SetPropertyStr(js, ret, "path", JS_DupValue(js,argv[0]));
|
|
)
|
|
|
|
JSC_CCALL(os_make_tex_data,
|
|
ret = texture2js(texture_empty(js2number(argv[0]), js2number(argv[1]), js2number(argv[2])))
|
|
)
|
|
|
|
JSC_CCALL(os_make_font,
|
|
font *f = MakeFont(js2str(argv[0]), js2number(argv[1]));
|
|
ret = font2js(f);
|
|
js_setpropstr(ret, "texture", texture2js(f->texture));
|
|
)
|
|
|
|
JSC_CCALL(os_make_transform, return transform2js(make_transform()))
|
|
|
|
JSC_SCALL(os_system, return number2js(system(str)); )
|
|
|
|
#define PRIMCHECK(VAR, JS, VAL) \
|
|
if (VAR->VAL.id) js_setpropstr(JS, #VAL, sg_buffer2js(&VAR->VAL)); \
|
|
|
|
JSValue primitive2js(primitive *p)
|
|
{
|
|
JSValue v = JS_NewObject(js);
|
|
PRIMCHECK(p, v, pos)
|
|
PRIMCHECK(p,v,norm)
|
|
PRIMCHECK(p,v,uv)
|
|
PRIMCHECK(p,v,bone)
|
|
PRIMCHECK(p,v,weight)
|
|
PRIMCHECK(p,v,color)
|
|
PRIMCHECK(p,v,index)
|
|
js_setpropstr(v, "count", number2js(p->idx_count));
|
|
|
|
return v;
|
|
}
|
|
|
|
JSValue material2js(material *m)
|
|
{
|
|
JSValue v = JS_NewObject(js);
|
|
if (m->diffuse)
|
|
js_setpropstr(v, "diffuse", texture2js(m->diffuse));
|
|
|
|
return v;
|
|
}
|
|
|
|
JSC_SCALL(os_make_model,
|
|
model *m = model_make(str);
|
|
if (arrlen(m->meshes) != 1) return JSUNDEF;
|
|
mesh *me = m->meshes+0;
|
|
|
|
JSValue v = JS_NewObject(js);
|
|
js_setpropstr(v, "mesh", primitive2js(me->primitives+0));
|
|
js_setpropstr(v, "material", material2js(me->primitives[0].mat));
|
|
return v;
|
|
)
|
|
JSC_CCALL(os_make_emitter,
|
|
emitter *e = make_emitter();
|
|
ret = emitter2js(e);
|
|
js_setpropstr(ret, "buffer", sg_buffer2js(&e->buffer));
|
|
)
|
|
|
|
JSC_CCALL(os_make_buffer,
|
|
int type = js2number(argv[1]);
|
|
float *b = malloc(sizeof(float)*js_arrlen(argv[0]));
|
|
for (int i = 0; i < js_arrlen(argv[0]); i++)
|
|
b[i] = js2number(js_getpropidx(argv[0],i));
|
|
|
|
sg_buffer *p = malloc(sizeof(sg_buffer));
|
|
|
|
switch(type) {
|
|
case 0:
|
|
*p = sg_make_buffer(&(sg_buffer_desc){
|
|
.size = sizeof(float)*js_arrlen(argv[0]),
|
|
.data = b
|
|
});
|
|
break;
|
|
case 1:
|
|
*p = index_buffer(b, js_arrlen(argv[0]));
|
|
break;
|
|
case 2:
|
|
*p = texcoord_floats(b, js_arrlen(argv[0]));
|
|
break;
|
|
}
|
|
|
|
free(b);
|
|
return sg_buffer2js(p);
|
|
)
|
|
|
|
JSC_CCALL(os_make_line_prim,
|
|
JSValue prim = JS_NewObject(js);
|
|
HMM_Vec2 *v = js2cpvec2arr(argv[0]);
|
|
parsl_position par_v[arrlen(v)];
|
|
for (int i = 0; i < arrlen(v); i++) {
|
|
par_v[i].x = v[i].x;
|
|
par_v[i].y = v[i].y;
|
|
}
|
|
|
|
parsl_context *par_ctx = parsl_create_context((parsl_config){
|
|
.thickness = js2number(argv[1]),
|
|
.flags= PARSL_FLAG_ANNOTATIONS,
|
|
.u_mode = js2number(argv[2])
|
|
});
|
|
|
|
uint16_t spine_lens[] = {arrlen(v)};
|
|
|
|
parsl_mesh *m = parsl_mesh_from_lines(par_ctx, (parsl_spine_list){
|
|
.num_vertices = arrlen(v),
|
|
.num_spines = 1,
|
|
.vertices = par_v,
|
|
.spine_lengths = spine_lens,
|
|
.closed = js2boolean(argv[3])
|
|
});
|
|
HMM_Vec3 a_pos[m->num_vertices];
|
|
|
|
for (int i = 0; i < m->num_vertices; i++) {
|
|
a_pos[i].x = m->positions[i].x;
|
|
a_pos[i].y = m->positions[i].y;
|
|
a_pos[i].z = 0;
|
|
}
|
|
|
|
sg_buffer *pos = malloc(sizeof(*pos));
|
|
*pos = sg_make_buffer(&(sg_buffer_desc){
|
|
.data = SG_RANGE(a_pos),
|
|
});
|
|
js_setpropstr(prim, "pos", sg_buffer2js(pos));
|
|
js_setpropstr(prim, "count", number2js(m->num_triangles*3));
|
|
sg_buffer *idx = malloc(sizeof(*idx));
|
|
*idx = par_idx_buffer(m->triangle_indices, m->num_triangles*3);
|
|
js_setpropstr(prim, "index", sg_buffer2js(idx));
|
|
|
|
float uv[m->num_vertices*2];
|
|
for (int i = 0; i < m->num_vertices; i++) {
|
|
uv[i*2] = m->annotations[i].u_along_curve;
|
|
uv[i*2+1] = m->annotations[i].v_across_curve;
|
|
}
|
|
sg_buffer *buv = malloc(sizeof(*buv));
|
|
*buv = texcoord_floats(uv, m->num_vertices*2);
|
|
js_setpropstr(prim, "uv", sg_buffer2js(buv));
|
|
|
|
return prim;
|
|
)
|
|
|
|
JSValue parmesh2js(par_shapes_mesh *m)
|
|
{
|
|
JSValue obj = JS_NewObject(js);
|
|
sg_buffer *pos = malloc(sizeof(*pos));
|
|
*pos = float_buffer(m->points, 3*m->npoints);
|
|
js_setpropstr(obj, "pos", sg_buffer2js(pos));
|
|
|
|
if (m->tcoords) {
|
|
sg_buffer *uv = malloc(sizeof(*uv));
|
|
*uv = texcoord_floats(m->tcoords, 2*m->npoints);
|
|
js_setpropstr(obj, "uv", sg_buffer2js(uv));
|
|
}
|
|
|
|
if (m->normals) {
|
|
sg_buffer *norm = malloc(sizeof(*norm));
|
|
*norm = normal_floats(m->normals, 3*m->npoints);
|
|
js_setpropstr(obj, "norm", sg_buffer2js(norm));
|
|
}
|
|
|
|
sg_buffer *index = malloc(sizeof(*index));
|
|
*index = sg_make_buffer(&(sg_buffer_desc){
|
|
.data = {
|
|
.ptr = m->triangles,
|
|
.size = sizeof(*m->triangles)*3*m->ntriangles
|
|
},
|
|
.type = SG_BUFFERTYPE_INDEXBUFFER
|
|
});
|
|
js_setpropstr(obj, "index", sg_buffer2js(index));
|
|
|
|
js_setpropstr(obj, "count", number2js(3*m->ntriangles));
|
|
|
|
par_shapes_free_mesh(m);
|
|
return obj;
|
|
}
|
|
|
|
JSC_CCALL(os_make_cylinder,
|
|
return parmesh2js(par_shapes_create_cylinder(js2number(argv[0]), js2number(argv[1])));
|
|
)
|
|
|
|
JSC_CCALL(os_make_cone,
|
|
return parmesh2js(par_shapes_create_cone(js2number(argv[0]), js2number(argv[1])));
|
|
)
|
|
|
|
JSC_CCALL(os_make_disk,
|
|
return parmesh2js(par_shapes_create_parametric_disk(js2number(argv[0]), js2number(argv[1])));
|
|
)
|
|
|
|
JSC_CCALL(os_make_torus,
|
|
return parmesh2js(par_shapes_create_torus(js2number(argv[0]), js2number(argv[1]), js2number(argv[2])));
|
|
)
|
|
|
|
JSC_CCALL(os_make_sphere,
|
|
return parmesh2js(par_shapes_create_parametric_sphere(js2number(argv[0]), js2number(argv[1])));
|
|
)
|
|
|
|
JSC_CCALL(os_make_klein_bottle,
|
|
return parmesh2js(par_shapes_create_klein_bottle(js2number(argv[0]), js2number(argv[1])));
|
|
)
|
|
|
|
JSC_CCALL(os_make_trefoil_knot,
|
|
return parmesh2js(par_shapes_create_trefoil_knot(js2number(argv[0]), js2number(argv[1]), js2number(argv[2])));
|
|
)
|
|
|
|
JSC_CCALL(os_make_hemisphere,
|
|
return parmesh2js(par_shapes_create_hemisphere(js2number(argv[0]), js2number(argv[1])));
|
|
)
|
|
|
|
JSC_CCALL(os_make_plane,
|
|
return parmesh2js(par_shapes_create_plane(js2number(argv[0]), js2number(argv[1])));
|
|
)
|
|
|
|
JSC_SCALL(os_make_video,
|
|
datastream *ds = ds_openvideo(str);
|
|
ret = datastream2js(ds);
|
|
texture *t = malloc(sizeof(texture));
|
|
t->id = ds->img;
|
|
js_setpropstr(ret, "texture", texture2js(t));
|
|
)
|
|
|
|
static const JSCFunctionListEntry js_os_funcs[] = {
|
|
MIST_FUNC_DEF(os, cwd, 0),
|
|
MIST_FUNC_DEF(os, env, 1),
|
|
MIST_FUNC_DEF(os, sys, 0),
|
|
MIST_FUNC_DEF(os, system, 1),
|
|
MIST_FUNC_DEF(os, quit, 0),
|
|
MIST_FUNC_DEF(os, exit, 1),
|
|
MIST_FUNC_DEF(os, reindex_static, 0),
|
|
MIST_FUNC_DEF(os, gc, 0),
|
|
MIST_FUNC_DEF(os, eval, 2),
|
|
MIST_FUNC_DEF(os, make_body, 1),
|
|
MIST_FUNC_DEF(os, make_circle2d, 2),
|
|
MIST_FUNC_DEF(os, make_poly2d, 2),
|
|
MIST_FUNC_DEF(os, make_seg2d, 1),
|
|
MIST_FUNC_DEF(os, make_texture, 1),
|
|
MIST_FUNC_DEF(os, make_tex_data, 3),
|
|
MIST_FUNC_DEF(os, make_font, 2),
|
|
MIST_FUNC_DEF(os, make_model, 1),
|
|
MIST_FUNC_DEF(os, make_transform, 0),
|
|
MIST_FUNC_DEF(os, make_emitter, 0),
|
|
MIST_FUNC_DEF(os, make_buffer, 1),
|
|
MIST_FUNC_DEF(os, make_line_prim, 4),
|
|
MIST_FUNC_DEF(os, make_cylinder, 2),
|
|
MIST_FUNC_DEF(os, make_cone, 2),
|
|
MIST_FUNC_DEF(os, make_disk, 2),
|
|
MIST_FUNC_DEF(os, make_torus, 3),
|
|
MIST_FUNC_DEF(os, make_sphere, 2),
|
|
MIST_FUNC_DEF(os, make_klein_bottle, 2),
|
|
MIST_FUNC_DEF(os, make_trefoil_knot, 3),
|
|
MIST_FUNC_DEF(os, make_hemisphere, 2),
|
|
MIST_FUNC_DEF(os, make_plane, 2),
|
|
MIST_FUNC_DEF(os, make_video, 1),
|
|
};
|
|
|
|
#include "steam.h"
|
|
|
|
#define JSSTATIC(NAME, PARENT) \
|
|
js_##NAME = JS_NewObject(js); \
|
|
JS_SetPropertyFunctionList(js, js_##NAME, js_##NAME##_funcs, countof(js_##NAME##_funcs)); \
|
|
JS_SetPrototype(js, js_##NAME, PARENT); \
|
|
|
|
void ffi_load() {
|
|
JSUNDEF = JS_UNDEFINED;
|
|
globalThis = JS_GetGlobalObject(js);
|
|
|
|
QJSCLASSPREP(ptr);
|
|
QJSCLASSPREP(sg_buffer);
|
|
QJSGLOBALCLASS(os);
|
|
|
|
QJSCLASSPREP_FUNCS(gameobject);
|
|
QJSCLASSPREP_FUNCS(transform);
|
|
QJSCLASSPREP_FUNCS(dsp_node);
|
|
QJSCLASSPREP_FUNCS(emitter);
|
|
QJSCLASSPREP_FUNCS(warp_gravity);
|
|
QJSCLASSPREP_FUNCS(warp_damp);
|
|
QJSCLASSPREP_FUNCS(texture);
|
|
QJSCLASSPREP_FUNCS(font);
|
|
QJSCLASSPREP_FUNCS(cpConstraint);
|
|
QJSCLASSPREP_FUNCS(window);
|
|
QJSCLASSPREP_FUNCS(datastream);
|
|
QJSCLASSPREP_FUNCS(cpShape);
|
|
|
|
QJSGLOBALCLASS(nota);
|
|
QJSGLOBALCLASS(input);
|
|
QJSGLOBALCLASS(io);
|
|
QJSGLOBALCLASS(prosperon);
|
|
QJSGLOBALCLASS(time);
|
|
QJSGLOBALCLASS(console);
|
|
QJSGLOBALCLASS(audio);
|
|
QJSGLOBALCLASS(profile);
|
|
QJSGLOBALCLASS(game);
|
|
QJSGLOBALCLASS(gui);
|
|
QJSGLOBALCLASS(render);
|
|
QJSGLOBALCLASS(physics);
|
|
QJSGLOBALCLASS(vector);
|
|
QJSGLOBALCLASS(spline);
|
|
QJSGLOBALCLASS(joint);
|
|
QJSGLOBALCLASS(dspsound);
|
|
QJSGLOBALCLASS(performance);
|
|
|
|
QJSGLOBALCLASS(poly2d);
|
|
|
|
JS_SetPropertyStr(js, prosperon, "version", str2js(VER));
|
|
JS_SetPropertyStr(js, prosperon, "revision", str2js(COM));
|
|
JS_SetPropertyStr(js, globalThis, "window", window2js(&mainwin));
|
|
JS_SetPropertyStr(js, globalThis, "texture", JS_DupValue(js,texture_proto));
|
|
|
|
#ifndef NSTEAM
|
|
JS_SetPropertyStr(js, globalThis, "steam", js_init_steam(js));
|
|
#endif
|
|
|
|
PREP_PARENT(bitcrush, dsp_node);
|
|
PREP_PARENT(delay, dsp_node);
|
|
PREP_PARENT(sound, dsp_node);
|
|
PREP_PARENT(compressor, dsp_node);
|
|
PREP_PARENT(phasor, dsp_node);
|
|
PREP_PARENT(adsr, dsp_node);
|
|
|
|
JSSTATIC(circle2d, cpShape_proto)
|
|
JSSTATIC(poly2d, cpShape_proto)
|
|
JSSTATIC(seg2d, cpShape_proto)
|
|
|
|
JSSTATIC(pin, cpConstraint_proto)
|
|
JSSTATIC(motor, cpConstraint_proto)
|
|
JSSTATIC(ratchet, cpConstraint_proto)
|
|
JSSTATIC(slide, cpConstraint_proto)
|
|
JSSTATIC(pivot, cpConstraint_proto)
|
|
JSSTATIC(gear, cpConstraint_proto)
|
|
JSSTATIC(rotary, cpConstraint_proto)
|
|
JSSTATIC(damped_rotary, cpConstraint_proto)
|
|
JSSTATIC(damped_spring, cpConstraint_proto)
|
|
JSSTATIC(groove, cpConstraint_proto)
|
|
|
|
JS_FreeValue(js,globalThis);
|
|
}
|
|
|