186 lines
4.5 KiB
C
Executable file
186 lines
4.5 KiB
C
Executable file
#include "window.h"
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#include "openglrender.h"
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#include <string.h>
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#include "texture.h"
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#include "log.h"
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struct mSDLWindow *window = NULL;
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static struct mSDLWindow *windows[5];
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static int numWindows = 0;
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static SDL_GLContext publicGLContext = NULL;
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struct mSDLWindow *MakeSDLWindow(const char *name, int width, int height,
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uint32_t flags)
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{
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struct mSDLWindow *w = calloc(1, sizeof(struct mSDLWindow));
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w->width = width;
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w->height = height;
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w->window = SDL_CreateWindow(name, 0, 0, width, height, flags);
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if (w->window == NULL) {
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YughLog(0, SDL_LOG_PRIORITY_ERROR,
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"Window could not be created! SDL Error: %s",
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SDL_GetError());
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} else {
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if (publicGLContext == NULL) {
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publicGLContext = SDL_GL_CreateContext(w->window);
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}
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w->glContext = publicGLContext;
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SDL_GL_MakeCurrent(w->window, w->glContext);
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if (publicGLContext == NULL) {
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YughLog(0, SDL_LOG_PRIORITY_ERROR,
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"OpenGL context could not be created! SDL Error: %s",
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SDL_GetError());
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}
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w->id = SDL_GetWindowID(w->window);
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glewExperimental = GL_TRUE;
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glewInit();
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SDL_GL_SetSwapInterval(1);
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if (numWindows < 5)
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windows[numWindows++] = w;
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}
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return w;
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}
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void window_handle_event(struct mSDLWindow *w, SDL_Event * e)
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{
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if (e->type == SDL_WINDOWEVENT && e->window.windowID == w->id) { // TODO: Check ptr direct?
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switch (e->window.event) {
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case SDL_WINDOWEVENT_SHOWN:
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YughLog(0, SDL_LOG_PRIORITY_INFO, "Showed window %d.", w->id);
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w->shown = true;
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break;
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case SDL_WINDOWEVENT_HIDDEN:
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w->shown = false;
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YughLog(0, SDL_LOG_PRIORITY_INFO, "Hid window %d.", w->id);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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w->width = e->window.data1;
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w->height = e->window.data2;
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YughLog(0, SDL_LOG_PRIORITY_INFO,
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"Changed size of window %d: width %d, height %d.",
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w->id, w->width, w->height);
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window_makecurrent(w);
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/*w.projection =
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glm::ortho(0.f, (float) width, 0.f, (float) height, -1.f,
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1.f); */
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w->render = true;
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break;
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case SDL_WINDOWEVENT_EXPOSED:
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YughLog(0, SDL_LOG_PRIORITY_INFO, "Exposed window %d.", w->id);
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w->render = true;
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break;
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case SDL_WINDOWEVENT_ENTER:
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YughLog(0, SDL_LOG_PRIORITY_INFO, "Entered window %d.", w->id);
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w->mouseFocus = true;
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SDL_RaiseWindow(w->window);
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break;
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case SDL_WINDOWEVENT_LEAVE:
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YughLog(0, SDL_LOG_PRIORITY_INFO, "Left window %d.", w->id);
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w->mouseFocus = false;
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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YughLog(0, SDL_LOG_PRIORITY_INFO,
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"Lost focus on window %d.", w->id);
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w->keyboardFocus = false;
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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YughLog(0, SDL_LOG_PRIORITY_INFO,
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"Gained focus on window %d.", w->id);
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w->keyboardFocus = true;
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break;
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case SDL_WINDOWEVENT_MINIMIZED:
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YughLog(0, SDL_LOG_PRIORITY_INFO,
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"Minimized window %d.", w->id);
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w->minimized = true;
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break;
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case SDL_WINDOWEVENT_MAXIMIZED:
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YughLog(0, SDL_LOG_PRIORITY_INFO,
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"Maximized window %d.", w->id);
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w->minimized = false;
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break;
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case SDL_WINDOWEVENT_RESTORED:
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YughLog(0, SDL_LOG_PRIORITY_INFO,
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"Restored window %d.", w->id);
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w->minimized = false;
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break;
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case SDL_WINDOWEVENT_CLOSE:
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YughLog(0, SDL_LOG_PRIORITY_INFO, "Closed window %d.", w->id);
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break;
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}
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}
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}
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void window_all_handle_events(SDL_Event *e)
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{
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for (int i = 0; i < numWindows; i++) {
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window_handle_event(windows[i], e);
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}
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}
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void window_makefullscreen(struct mSDLWindow *w)
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{
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SDL_SetWindowFullscreen(w->window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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w->fullscreen = true;
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}
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void window_togglefullscreen(struct mSDLWindow *w)
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{
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w->fullscreen = !w->fullscreen;
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if (w->fullscreen) {
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window_makefullscreen(w);
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} else {
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SDL_SetWindowFullscreen(w->window, 0);
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}
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}
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void window_makecurrent(struct mSDLWindow *w)
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{
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if (w->window != SDL_GL_GetCurrentWindow())
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SDL_GL_MakeCurrent(w->window, w->glContext);
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glViewport(0, 0, w->width, w->height);
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}
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void window_swap(struct mSDLWindow *w)
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{
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SDL_GL_SwapWindow(w->window);
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}
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void window_seticon(struct mSDLWindow *w, struct Texture *icon)
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{
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SDL_Surface *winIcon = SDL_CreateRGBSurfaceWithFormatFrom(icon->data, icon->width, icon->height, 32, 4*icon->width, SDL_PIXELFORMAT_RGBA32);
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SDL_SetWindowIcon(w->window, winIcon);
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SDL_FreeSurface(winIcon);
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}
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int window_hasfocus(struct mSDLWindow *w)
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{
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return SDL_GetWindowFlags(w->window) & SDL_WINDOW_INPUT_FOCUS;
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} |