127 lines
3.5 KiB
C
127 lines
3.5 KiB
C
#ifndef DSP_H
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#define DSP_H
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extern int SAMPLERATE;
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extern int BUF_FRAMES;
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extern int CHANNELS;
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#include "sound.h"
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#include "cbuf.h"
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#include "script.h"
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#include "iir.h"
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/* a DSP node, when processed, sums its inputs, and stores the result of proc in its cache */
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typedef struct dsp_node {
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void (*proc)(void *dsp, soundbyte *buf, int samples); /* processor */
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void *data; /* Node specific data to use in the proc function, passed in as dsp */
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void (*data_free)(void *data);
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soundbyte *cache;
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struct dsp_node **ins; /* Array of in nodes */
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struct dsp_node *out; /* node this one is connected to */
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int pass; /* True if the filter should be bypassed */
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int off; /* True if the filter shouldn't output */
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float gain; /* Between 0 and 1, to attenuate this output */
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float pan; /* Between -100 and +100, panning left to right in the speakers */
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} dsp_node;
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void dsp_init();
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/* Get the output of a node */
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soundbyte *dsp_node_out(dsp_node *node);
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void dsp_node_run(dsp_node *node);
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dsp_node *make_node(void *data, void (*proc)(void *data, soundbyte *out, int samples), void (*fr)(void *data));
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void plugin_node(dsp_node *from, dsp_node *to);
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void unplug_node(dsp_node *from);
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void node_free(dsp_node *node);
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void dsp_node_free(dsp_node *node);
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void filter_iir(struct dsp_iir *iir, soundbyte *buffer, int frames);
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void scale_soundbytes(soundbyte *a, float scale, int frames);
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void sum_soundbytes(soundbyte *a, soundbyte *b, int frames);
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void zero_soundbytes(soundbyte *a, int frames);
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void set_soundbytes(soundbyte *a, soundbyte *b, int frames);
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dsp_node *dsp_mixer_node();
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dsp_node *dsp_am_mod(dsp_node *mod);
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dsp_node *dsp_rectify();
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extern dsp_node *masterbus;
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dsp_node *dsp_hpf(float freq);
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dsp_node *dsp_lpf(float freq);
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/* atk, dec, sus, rls specify the time, in miliseconds, the phase begins */
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typedef struct dsp_adsr {
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unsigned int atk;
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double atk_t;
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unsigned int dec;
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double dec_t;
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unsigned int sus;
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float sus_pwr; // Between 0 and 1
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unsigned int rls;
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double rls_t;
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double time; /* Current time of the filter */
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float out;
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} adsr;
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dsp_node *dsp_adsr(unsigned int atk, unsigned int dec, unsigned int sus, unsigned int rls);
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typedef struct {
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unsigned int ms_delay;
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float decay; /* Each echo should be multiplied by this number */
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soundbyte *ring;
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} delay;
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dsp_node *dsp_delay(double sec, double decay);
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dsp_node *dsp_fwd_delay(double sec, double decay);
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dsp_node *dsp_pitchshift(float octaves);
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typedef struct dsp_compressor {
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double ratio;
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double threshold;
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float target;
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unsigned int atk; /* Milliseconds */
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double atk_tau;
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unsigned int rls; /* MIlliseconds */
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double rls_tau;
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} compressor;
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dsp_node *dsp_compressor();
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dsp_node *dsp_limiter(float ceil);
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dsp_node *dsp_noise_gate(float floor);
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struct phasor phasor_make(unsigned int sr, float freq);
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dsp_node *dsp_whitenoise();
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dsp_node *dsp_pinknoise();
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dsp_node *dsp_rednoise();
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float sin_phasor(float p);
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float square_phasor(float p);
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float saw_phasor(float p);
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float tri_phasor(float p);
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dsp_node *dsp_reverb();
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dsp_node *dsp_sinewave(float amp, float freq);
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dsp_node *dsp_square(float amp, float freq, int sr, int ch);
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typedef struct {
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float amp;
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float freq;
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float phase; /* from 0 to 1, marking where we are */
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float (*filter)(float phase);
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} phasor;
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typedef struct bitcrush {
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float sr;
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float depth;
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} bitcrush;
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dsp_node *dsp_bitcrush(float sr, float res);
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void dsp_mono(void *p, soundbyte *out, int n);
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void pan_frames(soundbyte *out, float deg, int frames);
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#endif
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