prosperon/source/shaders/spritefrag.glsl
John Alanbrook e745acad3e Project cleanup
Standard shaders and fonts now belong to the source directory
2022-08-05 21:16:04 +00:00

14 lines
228 B
GLSL

#version 330 core
in vec2 texcoords;
out vec4 color;
uniform sampler2D image;
uniform vec3 spriteColor;
void main()
{
color = vec4(spriteColor, 1.f) * texture(image, texcoords);
if (color.a <= 0.1f)
discard;
}