1260 lines
47 KiB
C
1260 lines
47 KiB
C
// STREAMLINES :: https://prideout.net/blog/par_streamlines/
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// Simple C library for triangulating wide lines, curves, and streamlines.
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//
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// Usage example:
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//
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// #define PAR_STREAMLINES_IMPLEMENTATION
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// #include "par_streamlines.h"
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//
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// parsl_context* ctx = parsl_create_context({ .thickness = 3 });
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// parsl_position vertices[] = { {0, 0}, {2, 1}, {4, 0} };
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// uint16_t spine_lengths[] = { 3 };
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// parsl_mesh* mesh = parsl_mesh_from_lines(ctx, {
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// .num_vertices = sizeof(vertices) / sizeof(parsl_position),
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// .num_spines = sizeof(spine_lengths) / sizeof(uint16_t),
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// .vertices = vertices,
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// .spine_lengths = spine_lengths
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// });
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// ...
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// parsl_destroy_context(ctx);
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//
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// Distributed under the MIT License, see bottom of file.
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#ifndef PAR_STREAMLINES_H
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#define PAR_STREAMLINES_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#include <stdbool.h>
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// Configures how the library assigns UV coordinates.
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typedef enum {
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PAR_U_MODE_NORMALIZED_DISTANCE, // this is the default
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PAR_U_MODE_DISTANCE, // non-normalized distance along the curve
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PAR_U_MODE_SEGMENT_INDEX, // starts at zero for each curve, counts up
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PAR_U_MODE_SEGMENT_FRACTION, // 0.0, 1.0 / COUNT, 2.0 / COUNT, etc...
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} parsl_u_mode;
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// Layout for generated vertex attributes.
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typedef struct {
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float u_along_curve; // longitudinal coordinate (see parsl_u_mode)
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float v_across_curve; // either + or - depending on the side
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float spine_to_edge_x; // normalized vector from spine to edge
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float spine_to_edge_y; // normalized vector from spine to edge
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} parsl_annotation;
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// Simple two-tuple math type used for mesh and spine vertices.
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typedef struct {
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float x;
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float y;
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} parsl_position;
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// Triangle mesh generated by the library. The vertex data is owned by
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// streamlines context and becomes invalid on any subsequent call to the API.
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// The annotations, spine_lengths, and random_offsets fields are null unless
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// their corresponding flags have been set in parsl_config.
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typedef struct {
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uint32_t num_vertices;
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uint32_t num_triangles;
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uint32_t* triangle_indices;
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parsl_position* positions;
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parsl_annotation* annotations;
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float* spine_lengths;
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float* random_offsets;
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} parsl_mesh;
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// Viewport for streamline seed placement.
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typedef struct {
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float left;
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float top;
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float right;
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float bottom;
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} parsl_viewport;
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#define PARSL_FLAG_WIREFRAME (1 << 0) // enables 4 indices per triangle
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#define PARSL_FLAG_ANNOTATIONS (1 << 1) // populates mesh.annotations
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#define PARSL_FLAG_SPINE_LENGTHS (1 << 2) // populates mesh.lengths
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#define PARSL_FLAG_RANDOM_OFFSETS (1 << 3) // populates mesh.random_offsets
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#define PARSL_FLAG_CURVE_GUIDES (1 << 4) // draws control points
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// Immutable configuration for a streamlines context.
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typedef struct {
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float thickness;
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uint32_t flags;
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parsl_u_mode u_mode;
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float curves_max_flatness;
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float streamlines_seed_spacing;
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parsl_viewport streamlines_seed_viewport;
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float miter_limit;
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} parsl_config;
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// Client-owned list of line strips that will be tessellated.
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typedef struct {
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uint32_t num_vertices;
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uint16_t num_spines;
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parsl_position* vertices;
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uint16_t* spine_lengths;
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bool closed;
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} parsl_spine_list;
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// Opaque handle to a streamlines context and its memory arena.
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typedef struct parsl_context_s parsl_context;
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// Client function that moves a streamline particle by a single time step.
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typedef void (*parsl_advection_callback)(parsl_position* point, void* userdata);
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parsl_context* parsl_create_context(parsl_config config);
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void parsl_destroy_context(parsl_context* ctx);
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// Low-level function that simply generates two triangles for each line segment.
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parsl_mesh* parsl_mesh_from_lines(parsl_context* ctx, parsl_spine_list spines);
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// High-level function that can be used to visualize a vector field.
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parsl_mesh* parsl_mesh_from_streamlines(parsl_context* context,
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parsl_advection_callback advect, uint32_t first_tick, uint32_t num_ticks,
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void* userdata);
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// High-level function that tessellates a series of curves into triangles,
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// where each spine is a series of chained cubic Bézier curves.
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//
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// The first curve of each spine is defined by an endpoint, followed by two
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// control points, followed by an endpoint. Every subsequent curve in the spine
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// is defined by a single control point followed by an endpoint. Only one
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// control point is required because the first control point is computed via
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// reflection over the endpoint.
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//
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// The number of vertices in each spine should be 4+(n-1)*2 where n is the
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// number of piecewise curves.
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//
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// Each spine is equivalent to an SVG path that looks like M C S S S.
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parsl_mesh* parsl_mesh_from_curves_cubic(parsl_context* context,
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parsl_spine_list spines);
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// High-level function that tessellates a series of curves into triangles,
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// where each spine is a series of chained quadratic Bézier curves.
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//
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// The first curve of each spine is defined by an endpoint, followed by one
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// control point, followed by an endpoint. Every subsequent curve in the spine
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// is defined by a single control point followed by an endpoint.
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//
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// The number of vertices in each spine should be 3+(n-1)*2 where n is the
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// number of piecewise curves.
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//
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// Each spine is equivalent to an SVG path that looks like M Q M Q M Q.
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parsl_mesh* parsl_mesh_from_curves_quadratic(parsl_context* context,
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parsl_spine_list spines);
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#ifdef __cplusplus
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}
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#endif
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// -----------------------------------------------------------------------------
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// END PUBLIC API
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// -----------------------------------------------------------------------------
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#ifdef PAR_STREAMLINES_IMPLEMENTATION
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#include <assert.h>
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#include <limits.h>
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#include <math.h>
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#include <memory.h>
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#include <stdlib.h>
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static float parsl__dot(parsl_position a, parsl_position b) {
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return a.x * b.x + a.y * b.y;
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}
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static parsl_position parsl__sub(parsl_position a, parsl_position b) {
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return (parsl_position) { a.x - b.x, a.y - b.y };
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}
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static parsl_position parsl__add(parsl_position a, parsl_position b) {
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return (parsl_position) { a.x + b.x, a.y + b.y };
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}
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static parsl_position parsl_mul(parsl_position v, float s) {
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return (parsl_position) { v.x * s, v.y * s };
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}
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#define PARSL_MAX_RECURSION 16
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#ifndef PAR_PI
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#define PAR_PI (3.14159265359)
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#define PAR_MIN(a, b) (a > b ? b : a)
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#define PAR_MAX(a, b) (a > b ? a : b)
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#define PAR_CLAMP(v, lo, hi) PAR_MAX(lo, PAR_MIN(hi, v))
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#define PAR_SWAP(T, A, B) { T tmp = B; B = A; A = tmp; }
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#define PAR_SQR(a) ((a) * (a))
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#endif
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#ifndef PAR_MALLOC
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#define PAR_MALLOC(T, N) ((T*) malloc(N * sizeof(T)))
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#define PAR_CALLOC(T, N) ((T*) calloc(N * sizeof(T), 1))
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#define PAR_REALLOC(T, BUF, N) ((T*) realloc(BUF, sizeof(T) * (N)))
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#define PAR_FREE(BUF) free(BUF)
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#endif
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#ifndef PAR_ARRAY
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#define PAR_ARRAY
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#define pa_free(a) ((a) ? PAR_FREE(pa___raw(a)), 0 : 0)
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#define pa_push(a, v) (pa___maybegrow(a, (int) 1), (a)[pa___n(a)++] = (v))
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#define pa_count(a) ((a) ? pa___n(a) : 0)
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#define pa_add(a, n) (pa___maybegrow(a, (int) n), pa___n(a) += (n))
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#define pa_last(a) ((a)[pa___n(a) - 1])
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#define pa_end(a) (a + pa_count(a))
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#define pa_clear(arr) if (arr) pa___n(arr) = 0
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#define pa___raw(a) ((int*) (a) -2)
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#define pa___m(a) pa___raw(a)[0]
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#define pa___n(a) pa___raw(a)[1]
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#define pa___needgrow(a, n) ((a) == 0 || pa___n(a) + ((int) n) >= pa___m(a))
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#define pa___maybegrow(a, n) (pa___needgrow(a, (n)) ? pa___grow(a, n) : 0)
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#define pa___grow(a, n) (*((void**)& (a)) = pa___growf((void*) (a), (n), \
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sizeof(*(a))))
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// ptr[-2] is capacity, ptr[-1] is size.
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static void* pa___growf(void* arr, int increment, int itemsize)
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{
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int dbl_cur = arr ? 2 * pa___m(arr) : 0;
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int min_needed = pa_count(arr) + increment;
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int m = dbl_cur > min_needed ? dbl_cur : min_needed;
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int* p = (int *) PAR_REALLOC(uint8_t, arr ? pa___raw(arr) : 0,
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itemsize * m + sizeof(int) * 2);
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if (p) {
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if (!arr) {
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p[1] = 0;
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}
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p[0] = m;
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return p + 2;
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}
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return (void*) (2 * sizeof(int));
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}
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#endif
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struct parsl_context_s {
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parsl_config config;
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parsl_mesh result;
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parsl_position* streamline_seeds;
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parsl_position* streamline_points;
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parsl_spine_list streamline_spines;
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parsl_spine_list curve_spines;
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uint16_t guideline_start;
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};
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parsl_context* parsl_create_context(parsl_config config)
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{
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parsl_context* context = PAR_CALLOC(parsl_context, 1);
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context->config = config;
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return context;
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}
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void parsl_destroy_context(parsl_context* context)
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{
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pa_free(context->result.triangle_indices);
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pa_free(context->result.spine_lengths);
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pa_free(context->result.annotations);
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pa_free(context->result.positions);
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pa_free(context->result.random_offsets);
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pa_free(context->streamline_seeds);
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pa_free(context->streamline_points);
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pa_free(context->streamline_spines.spine_lengths);
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pa_free(context->streamline_spines.vertices);
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pa_free(context->curve_spines.spine_lengths);
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pa_free(context->curve_spines.vertices);
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PAR_FREE(context);
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}
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parsl_mesh* parsl_mesh_from_lines(parsl_context* context,
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parsl_spine_list spines)
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{
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typedef parsl_position Position;
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typedef parsl_annotation Annotation;
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parsl_mesh* mesh = &context->result;
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const bool closed = spines.closed;
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const bool wireframe = context->config.flags & PARSL_FLAG_WIREFRAME;
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const bool has_annotations = context->config.flags & PARSL_FLAG_ANNOTATIONS;
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const bool has_lengths = context->config.flags & PARSL_FLAG_SPINE_LENGTHS;
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const float miter_limit = context->config.miter_limit ?
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context->config.miter_limit : (context->config.thickness * 2);
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const float miter_acos_max = +1.0;
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const float miter_acos_min = -1.0;
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const uint32_t ind_per_tri = wireframe ? 4 : 3;
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mesh->num_vertices = 0;
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mesh->num_triangles = 0;
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for (uint32_t spine = 0; spine < spines.num_spines; spine++) {
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assert(spines.spine_lengths[spine] > 1);
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mesh->num_vertices += 2 * spines.spine_lengths[spine];
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mesh->num_triangles += 2 * (spines.spine_lengths[spine] - 1);
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if (closed) {
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mesh->num_vertices += 2;
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mesh->num_triangles += 2;
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}
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}
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pa_clear(mesh->spine_lengths);
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pa_clear(mesh->annotations);
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pa_clear(mesh->positions);
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pa_clear(mesh->triangle_indices);
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if (has_lengths) {
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pa_add(mesh->spine_lengths, mesh->num_vertices);
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}
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if (has_annotations) {
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pa_add(mesh->annotations, mesh->num_vertices);
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}
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pa_add(mesh->positions, mesh->num_vertices);
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pa_add(mesh->triangle_indices, ind_per_tri * mesh->num_triangles);
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float* dst_lengths = mesh->spine_lengths;
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Annotation* dst_annotations = mesh->annotations;
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Position* dst_positions = mesh->positions;
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uint32_t* dst_indices = mesh->triangle_indices;
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const Position* src_position = spines.vertices;
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uint32_t base_index = 0;
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for (uint16_t spine = 0; spine < spines.num_spines; spine++) {
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const bool thin = context->guideline_start > 0 &&
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spine >= context->guideline_start;
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const float thickness = thin ? 1.0f : context->config.thickness;
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const uint16_t spine_length = spines.spine_lengths[spine];
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float dx = src_position[1].x - src_position[0].x;
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float dy = src_position[1].y - src_position[0].y;
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float segment_length = sqrtf(dx * dx + dy * dy);
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float invlen = segment_length ? 1.0f / segment_length : 0.0f;
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const float nx = -dy * invlen;
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const float ny = dx * invlen;
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const Position first_src_position = src_position[0];
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const Position last_src_position = src_position[spine_length - 1];
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float ex = nx * thickness / 2;
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float ey = ny * thickness / 2;
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if (closed) {
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const float dx = src_position[0].x - last_src_position.x;
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const float dy = src_position[0].y - last_src_position.y;
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const float segment_length = sqrtf(dx * dx + dy * dy);
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float invlen = segment_length ? 1.0f / segment_length : 0.0f;
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const float pnx = -dy * invlen;
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const float pny = dx * invlen;
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// NOTE: sin(pi / 2 - acos(X) / 2) == sqrt(1 + X) / sqrt(2)
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float extent = 0.5 * thickness;
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const float dotp = (pnx * nx + pny * ny);
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if (dotp < miter_acos_max && dotp > miter_acos_min) {
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const float phi = acos(dotp) / 2;
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const float theta = PAR_PI / 2 - phi;
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extent = PAR_CLAMP(extent / sin(theta), -miter_limit,
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miter_limit);
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}
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ex = pnx + nx;
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ey = pny + ny;
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const float len = sqrtf(ex * ex + ey * ey);
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invlen = len == 0.0 ? 0.0 : (1.0f / len);
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ex *= invlen * extent;
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ey *= invlen * extent;
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}
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dst_positions[0].x = src_position[0].x + ex;
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dst_positions[0].y = src_position[0].y + ey;
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dst_positions[1].x = src_position[0].x - ex;
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dst_positions[1].y = src_position[0].y - ey;
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float pnx = nx;
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float pny = ny;
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const Position first_dst_positions[2] = {
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dst_positions[0],
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dst_positions[1]
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};
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src_position++;
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dst_positions += 2;
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if (has_annotations) {
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dst_annotations[0].u_along_curve = 0;
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dst_annotations[1].u_along_curve = 0;
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dst_annotations[0].v_across_curve = 1;
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dst_annotations[1].v_across_curve = -1;
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dst_annotations[0].spine_to_edge_x = ex;
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dst_annotations[1].spine_to_edge_x = -ex;
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dst_annotations[0].spine_to_edge_y = ey;
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dst_annotations[1].spine_to_edge_y = -ey;
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dst_annotations += 2;
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}
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float distance_along_spine = segment_length;
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uint16_t segment_index = 1;
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for (; segment_index < spine_length - 1; segment_index++) {
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const float dx = src_position[1].x - src_position[0].x;
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const float dy = src_position[1].y - src_position[0].y;
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const float segment_length = sqrtf(dx * dx + dy * dy);
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float invlen = segment_length ? 1.0f / segment_length : 0.0f;
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const float nx = -dy * invlen;
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const float ny = dx * invlen;
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// NOTE: sin(pi / 2 - acos(X) / 2) == sqrt(1 + X) / sqrt(2)
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float extent = 0.5 * thickness;
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const float dotp = (pnx * nx + pny * ny);
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if (dotp < miter_acos_max && dotp > miter_acos_min) {
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const float phi = acos(dotp) / 2;
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const float theta = PAR_PI / 2 - phi;
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extent = PAR_CLAMP(extent / sin(theta), -miter_limit,
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miter_limit);
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}
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float ex = pnx + nx;
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float ey = pny + ny;
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const float len = sqrtf(ex * ex + ey * ey);
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invlen = len == 0.0 ? 0.0 : (1.0f / len);
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ex *= invlen * extent;
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ey *= invlen * extent;
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dst_positions[0].x = src_position[0].x + ex;
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dst_positions[0].y = src_position[0].y + ey;
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dst_positions[1].x = src_position[0].x - ex;
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dst_positions[1].y = src_position[0].y - ey;
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src_position++;
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dst_positions += 2;
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pnx = nx;
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pny = ny;
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if (has_annotations) {
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dst_annotations[0].u_along_curve = distance_along_spine;
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dst_annotations[1].u_along_curve = distance_along_spine;
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dst_annotations[0].v_across_curve = 1;
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dst_annotations[1].v_across_curve = -1;
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dst_annotations[0].spine_to_edge_x = ex;
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dst_annotations[1].spine_to_edge_x = -ex;
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dst_annotations[0].spine_to_edge_y = ey;
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dst_annotations[1].spine_to_edge_y = -ey;
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dst_annotations += 2;
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}
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distance_along_spine += segment_length;
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if (wireframe) {
|
|
dst_indices[0] = base_index + (segment_index - 1) * 2;
|
|
dst_indices[1] = base_index + (segment_index - 1) * 2 + 1;
|
|
dst_indices[2] = base_index + (segment_index - 0) * 2;
|
|
dst_indices[3] = base_index + (segment_index - 1) * 2;
|
|
|
|
dst_indices[4] = base_index + (segment_index - 0) * 2;
|
|
dst_indices[5] = base_index + (segment_index - 1) * 2 + 1;
|
|
dst_indices[6] = base_index + (segment_index - 0) * 2 + 1;
|
|
dst_indices[7] = base_index + (segment_index - 0) * 2;
|
|
dst_indices += 8;
|
|
} else {
|
|
dst_indices[0] = base_index + (segment_index - 1) * 2;
|
|
dst_indices[1] = base_index + (segment_index - 1) * 2 + 1;
|
|
dst_indices[2] = base_index + (segment_index - 0) * 2;
|
|
|
|
dst_indices[3] = base_index + (segment_index - 0) * 2;
|
|
dst_indices[4] = base_index + (segment_index - 1) * 2 + 1;
|
|
dst_indices[5] = base_index + (segment_index - 0) * 2 + 1;
|
|
dst_indices += 6;
|
|
}
|
|
}
|
|
|
|
ex = pnx * thickness / 2;
|
|
ey = pny * thickness / 2;
|
|
|
|
if (closed) {
|
|
const float dx = first_src_position.x - src_position[0].x;
|
|
const float dy = first_src_position.y - src_position[0].y;
|
|
segment_length = sqrtf(dx * dx + dy * dy);
|
|
float invlen = segment_length ? 1.0f / segment_length : 0.0f;
|
|
const float nx = -dy * invlen;
|
|
const float ny = dx * invlen;
|
|
|
|
// NOTE: sin(pi / 2 - acos(X) / 2) == sqrt(1 + X) / sqrt(2)
|
|
float extent = 0.5 * thickness;
|
|
const float dotp = (pnx * nx + pny * ny);
|
|
if (dotp < miter_acos_max && dotp > miter_acos_min) {
|
|
const float phi = acos(dotp) / 2;
|
|
const float theta = PAR_PI / 2 - phi;
|
|
extent = PAR_CLAMP(extent / sin(theta), -miter_limit,
|
|
miter_limit);
|
|
}
|
|
|
|
ex = pnx + nx;
|
|
ey = pny + ny;
|
|
const float len = sqrtf(ex * ex + ey * ey);
|
|
invlen = len == 0.0 ? 0.0 : (1.0f / len);
|
|
ex *= invlen * extent;
|
|
ey *= invlen * extent;
|
|
}
|
|
|
|
dst_positions[0].x = src_position[0].x + ex;
|
|
dst_positions[0].y = src_position[0].y + ey;
|
|
dst_positions[1].x = src_position[0].x - ex;
|
|
dst_positions[1].y = src_position[0].y - ey;
|
|
src_position++;
|
|
dst_positions += 2;
|
|
|
|
pnx = nx;
|
|
pny = ny;
|
|
|
|
if (has_annotations) {
|
|
dst_annotations[0].u_along_curve = distance_along_spine;
|
|
dst_annotations[1].u_along_curve = distance_along_spine;
|
|
dst_annotations[0].v_across_curve = 1;
|
|
dst_annotations[1].v_across_curve = -1;
|
|
dst_annotations[0].spine_to_edge_x = ex;
|
|
dst_annotations[1].spine_to_edge_x = -ex;
|
|
dst_annotations[0].spine_to_edge_y = ey;
|
|
dst_annotations[1].spine_to_edge_y = -ey;
|
|
dst_annotations += 2;
|
|
}
|
|
|
|
if (wireframe) {
|
|
dst_indices[0] = base_index + (segment_index - 1) * 2;
|
|
dst_indices[1] = base_index + (segment_index - 1) * 2 + 1;
|
|
dst_indices[2] = base_index + (segment_index - 0) * 2;
|
|
dst_indices[3] = base_index + (segment_index - 1) * 2;
|
|
|
|
dst_indices[4] = base_index + (segment_index - 0) * 2;
|
|
dst_indices[5] = base_index + (segment_index - 1) * 2 + 1;
|
|
dst_indices[6] = base_index + (segment_index - 0) * 2 + 1;
|
|
dst_indices[7] = base_index + (segment_index - 0) * 2;
|
|
dst_indices += 8;
|
|
} else {
|
|
dst_indices[0] = base_index + (segment_index - 1) * 2;
|
|
dst_indices[1] = base_index + (segment_index - 1) * 2 + 1;
|
|
dst_indices[2] = base_index + (segment_index - 0) * 2;
|
|
|
|
dst_indices[3] = base_index + (segment_index - 0) * 2;
|
|
dst_indices[4] = base_index + (segment_index - 1) * 2 + 1;
|
|
dst_indices[5] = base_index + (segment_index - 0) * 2 + 1;
|
|
dst_indices += 6;
|
|
}
|
|
|
|
if (closed) {
|
|
segment_index++;
|
|
distance_along_spine += segment_length;
|
|
|
|
dst_positions[0] = first_dst_positions[0];
|
|
dst_positions[1] = first_dst_positions[1];
|
|
dst_positions += 2;
|
|
|
|
if (has_annotations) {
|
|
dst_annotations[0].u_along_curve = distance_along_spine;
|
|
dst_annotations[1].u_along_curve = distance_along_spine;
|
|
dst_annotations[0].v_across_curve = 1;
|
|
dst_annotations[1].v_across_curve = -1;
|
|
dst_annotations[0].spine_to_edge_x = ex;
|
|
dst_annotations[1].spine_to_edge_x = -ex;
|
|
dst_annotations[0].spine_to_edge_y = ey;
|
|
dst_annotations[1].spine_to_edge_y = -ey;
|
|
dst_annotations += 2;
|
|
}
|
|
|
|
if (wireframe) {
|
|
dst_indices[0] = base_index + (segment_index - 1) * 2;
|
|
dst_indices[1] = base_index + (segment_index - 1) * 2 + 1;
|
|
dst_indices[2] = base_index + (segment_index - 0) * 2;
|
|
dst_indices[3] = base_index + (segment_index - 1) * 2;
|
|
|
|
dst_indices[4] = base_index + (segment_index - 0) * 2;
|
|
dst_indices[5] = base_index + (segment_index - 1) * 2 + 1;
|
|
dst_indices[6] = base_index + (segment_index - 0) * 2 + 1;
|
|
dst_indices[7] = base_index + (segment_index - 0) * 2;
|
|
dst_indices += 8;
|
|
} else {
|
|
dst_indices[0] = base_index + (segment_index - 1) * 2;
|
|
dst_indices[1] = base_index + (segment_index - 1) * 2 + 1;
|
|
dst_indices[2] = base_index + (segment_index - 0) * 2;
|
|
|
|
dst_indices[3] = base_index + (segment_index - 0) * 2;
|
|
dst_indices[4] = base_index + (segment_index - 1) * 2 + 1;
|
|
dst_indices[5] = base_index + (segment_index - 0) * 2 + 1;
|
|
dst_indices += 6;
|
|
}
|
|
}
|
|
|
|
base_index += spine_length * 2 + (closed ? 2 : 0);
|
|
|
|
const uint16_t nverts = spine_length + (closed ? 1 : 0);
|
|
|
|
if (has_lengths) {
|
|
for (uint16_t i = 0; i < nverts; i++) {
|
|
dst_lengths[0] = distance_along_spine;
|
|
dst_lengths[1] = distance_along_spine;
|
|
dst_lengths += 2;
|
|
}
|
|
}
|
|
|
|
// Go back through the curve and fix up the U coordinates.
|
|
if (has_annotations) {
|
|
const float invlength = 1.0f / distance_along_spine;
|
|
const float invcount = 1.0f / spine_length;
|
|
switch (context->config.u_mode) {
|
|
case PAR_U_MODE_DISTANCE:
|
|
break;
|
|
case PAR_U_MODE_NORMALIZED_DISTANCE:
|
|
dst_annotations -= nverts * 2;
|
|
for (uint16_t i = 0; i < nverts; i++) {
|
|
dst_annotations[0].u_along_curve *= invlength;
|
|
dst_annotations[1].u_along_curve *= invlength;
|
|
dst_annotations += 2;
|
|
}
|
|
break;
|
|
case PAR_U_MODE_SEGMENT_INDEX:
|
|
dst_annotations -= nverts * 2;
|
|
for (uint16_t i = 0; i < nverts; i++) {
|
|
dst_annotations[0].u_along_curve = i;
|
|
dst_annotations[1].u_along_curve = i;
|
|
dst_annotations += 2;
|
|
}
|
|
break;
|
|
case PAR_U_MODE_SEGMENT_FRACTION:
|
|
dst_annotations -= nverts * 2;
|
|
for (uint16_t i = 0; i < nverts; i++) {
|
|
dst_annotations[0].u_along_curve = invcount * i;
|
|
dst_annotations[1].u_along_curve = invcount * i;
|
|
dst_annotations += 2;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
assert(src_position - spines.vertices == spines.num_vertices);
|
|
assert(dst_positions - mesh->positions == mesh->num_vertices);
|
|
assert(dst_indices - mesh->triangle_indices ==
|
|
mesh->num_triangles * ind_per_tri);
|
|
|
|
if (context->config.flags & PARSL_FLAG_RANDOM_OFFSETS) {
|
|
pa_clear(mesh->random_offsets);
|
|
pa_add(mesh->random_offsets, mesh->num_vertices);
|
|
float* pvertex = mesh->random_offsets;
|
|
for (uint16_t spine = 0; spine < spines.num_spines; spine++) {
|
|
const uint16_t num_segments = spines.spine_lengths[spine];
|
|
const float r = (float) rand() / RAND_MAX;
|
|
for (uint16_t segment = 0; segment < num_segments; segment++) {
|
|
*pvertex++ = r;
|
|
}
|
|
}
|
|
}
|
|
|
|
return mesh;
|
|
}
|
|
|
|
// This function is designed to be called in two passes. In the first pass, the
|
|
// points pointer is null, so this simply determines the number of required
|
|
// points to fulfill the flatness criterion. On the second pass, points is
|
|
// non-null it actually writes out the point positions.
|
|
static void parsl__tesselate_cubic(
|
|
parsl_position* points, uint32_t* num_points,
|
|
float x0, float y0, float x1, float y1,
|
|
float x2, float y2, float x3, float y3,
|
|
float max_flatness_squared, int recursion_depth)
|
|
{
|
|
float dx0 = x1-x0;
|
|
float dy0 = y1-y0;
|
|
float dx1 = x2-x1;
|
|
float dy1 = y2-y1;
|
|
float dx2 = x3-x2;
|
|
float dy2 = y3-y2;
|
|
float dx = x3-x0;
|
|
float dy = y3-y0;
|
|
float longlen = (float) (sqrt(dx0*dx0 + dy0*dy0) + sqrt(dx1*dx1 + dy1*dy1) +
|
|
sqrt(dx2*dx2 + dy2*dy2));
|
|
float shortlen = (float) sqrt(dx*dx+dy*dy);
|
|
float flatness_squared = longlen*longlen - shortlen*shortlen;
|
|
|
|
if (recursion_depth > PARSL_MAX_RECURSION) {
|
|
return;
|
|
}
|
|
|
|
if (flatness_squared > max_flatness_squared) {
|
|
const float x01 = (x0+x1) / 2;
|
|
const float y01 = (y0+y1) / 2;
|
|
const float x12 = (x1+x2) / 2;
|
|
const float y12 = (y1+y2) / 2;
|
|
const float x23 = (x2+x3) / 2;
|
|
const float y23 = (y2+y3) / 2;
|
|
const float xa = (x01+x12) / 2;
|
|
const float ya = (y01+y12) / 2;
|
|
const float xb = (x12+x23) / 2;
|
|
const float yb = (y12+y23) / 2;
|
|
const float mx = (xa+xb) / 2;
|
|
const float my = (ya+yb) / 2;
|
|
parsl__tesselate_cubic(points, num_points, x0,y0, x01,y01, xa,ya, mx,my,
|
|
max_flatness_squared, recursion_depth + 1);
|
|
parsl__tesselate_cubic(points, num_points, mx,my, xb,yb, x23,y23, x3,y3,
|
|
max_flatness_squared, recursion_depth + 1);
|
|
return;
|
|
}
|
|
|
|
int n = *num_points;
|
|
if (points) {
|
|
points[n].x = x3;
|
|
points[n].y = y3;
|
|
}
|
|
*num_points = n + 1;
|
|
}
|
|
|
|
// This function is designed to be called in two passes. In the first pass, the
|
|
// points pointer is null, so this simply determines the number of required
|
|
// points to fulfill the flatness criterion. On the second pass, points is
|
|
// non-null it actually writes out the point positions.
|
|
static void parsl__tesselate_quadratic(
|
|
parsl_position* points, uint32_t* num_points,
|
|
float x0, float y0, float x1, float y1, float x2, float y2,
|
|
float max_flatness_squared, int recursion_depth)
|
|
{
|
|
const float mx = (x0 + 2 * x1 + x2) / 4;
|
|
const float my = (y0 + 2 * y1 + y2) / 4;
|
|
const float dx = (x0 + x2) / 2 - mx;
|
|
const float dy = (y0 + y2) / 2 - my;
|
|
const float flatness_squared = dx * dx + dy * dy;
|
|
|
|
if (recursion_depth++ > PARSL_MAX_RECURSION) {
|
|
return;
|
|
}
|
|
|
|
if (flatness_squared > max_flatness_squared) {
|
|
parsl__tesselate_quadratic(points, num_points, x0,y0,
|
|
(x0 + x1) / 2.0f, (y0 + y1) / 2.0f,
|
|
mx, my,
|
|
max_flatness_squared, recursion_depth);
|
|
parsl__tesselate_quadratic(points, num_points, mx,my,
|
|
(x1 + x2) / 2.0f, (y1 + y2) / 2.0f,
|
|
x2, y2,
|
|
max_flatness_squared, recursion_depth);
|
|
return;
|
|
}
|
|
|
|
int n = *num_points;
|
|
if (points) {
|
|
points[n].x = x2;
|
|
points[n].y = y2;
|
|
}
|
|
*num_points = n + 1;
|
|
}
|
|
|
|
parsl_mesh* parsl_mesh_from_curves_cubic(parsl_context* context,
|
|
parsl_spine_list source_spines)
|
|
{
|
|
float max_flatness = context->config.curves_max_flatness;
|
|
if (max_flatness == 0) {
|
|
max_flatness = 1.0f;
|
|
}
|
|
const float max_flatness_squared = max_flatness * max_flatness;
|
|
parsl_spine_list* target_spines = &context->curve_spines;
|
|
const bool has_guides = context->config.flags & PARSL_FLAG_CURVE_GUIDES;
|
|
|
|
// Determine the number of spines in the target list.
|
|
target_spines->num_spines = source_spines.num_spines;
|
|
if (has_guides) {
|
|
for (uint32_t spine = 0; spine < source_spines.num_spines; spine++) {
|
|
uint32_t spine_length = source_spines.spine_lengths[spine];
|
|
uint32_t num_piecewise = 1 + (spine_length - 4) / 2;
|
|
target_spines->num_spines += num_piecewise * 2;
|
|
}
|
|
}
|
|
pa_clear(target_spines->spine_lengths);
|
|
pa_add(target_spines->spine_lengths, target_spines->num_spines);
|
|
|
|
// First pass: determine the number of required vertices.
|
|
uint32_t total_required_spine_points = 0;
|
|
const parsl_position* psource = source_spines.vertices;
|
|
for (uint32_t spine = 0; spine < source_spines.num_spines; spine++) {
|
|
|
|
// Source vertices look like: P1 C1 C2 P2 [C2 P2]*
|
|
uint32_t spine_length = source_spines.spine_lengths[spine];
|
|
assert(spine_length >= 4);
|
|
assert((spine_length % 2) == 0);
|
|
uint32_t num_piecewise = 1 + (spine_length - 4) / 2;
|
|
|
|
// First piecewise curve.
|
|
uint32_t num_required_spine_points = 1;
|
|
parsl__tesselate_cubic(NULL, &num_required_spine_points,
|
|
psource[0].x, psource[0].y, psource[1].x, psource[1].y,
|
|
psource[2].x, psource[2].y, psource[3].x, psource[3].y,
|
|
max_flatness_squared, 0);
|
|
psource += 4;
|
|
|
|
// Subsequent piecewise curves.
|
|
for (uint32_t piecewise = 1; piecewise < num_piecewise; piecewise++) {
|
|
parsl_position p1 = psource[-1];
|
|
parsl_position previous_c2 = psource[-2];
|
|
parsl_position c1 = parsl__sub(p1, parsl__sub(previous_c2, p1));
|
|
parsl_position c2 = psource[0];
|
|
parsl_position p2 = psource[1];
|
|
parsl__tesselate_cubic(NULL, &num_required_spine_points,
|
|
p1.x, p1.y, c1.x, c1.y, c2.x, c2.y, p2.x, p2.y,
|
|
max_flatness_squared, 0);
|
|
psource += 2;
|
|
}
|
|
|
|
target_spines->spine_lengths[spine] = num_required_spine_points;
|
|
total_required_spine_points += num_required_spine_points;
|
|
}
|
|
|
|
if (has_guides) {
|
|
uint32_t nsrcspines = source_spines.num_spines;
|
|
uint16_t* guide_lengths = &target_spines->spine_lengths[nsrcspines];
|
|
for (uint32_t spine = 0; spine < nsrcspines; spine++) {
|
|
uint32_t spine_length = source_spines.spine_lengths[spine];
|
|
uint32_t num_piecewise = 1 + (spine_length - 4) / 2;
|
|
for (uint32_t pw = 0; pw < num_piecewise; pw++) {
|
|
guide_lengths[0] = 2;
|
|
guide_lengths[1] = 2;
|
|
guide_lengths += 2;
|
|
total_required_spine_points += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Allocate memory.
|
|
target_spines->num_vertices = total_required_spine_points;
|
|
pa_clear(target_spines->vertices);
|
|
pa_add(target_spines->vertices, total_required_spine_points);
|
|
|
|
// Second pass: write out the data.
|
|
psource = source_spines.vertices;
|
|
parsl_position* ptarget = target_spines->vertices;
|
|
for (uint32_t spine = 0; spine < source_spines.num_spines; spine++) {
|
|
|
|
// Source vertices look like: P1 C1 C2 P2 [C2 P2]*
|
|
uint32_t spine_length = source_spines.spine_lengths[spine];
|
|
uint32_t num_piecewise = 1 + (spine_length - 4) / 2;
|
|
|
|
__attribute__((unused))
|
|
parsl_position* target_spine_start = ptarget;
|
|
|
|
// First piecewise curve.
|
|
ptarget[0].x = psource[0].x;
|
|
ptarget[0].y = psource[0].y;
|
|
ptarget++;
|
|
uint32_t num_written_points = 0;
|
|
parsl__tesselate_cubic(ptarget, &num_written_points,
|
|
psource[0].x, psource[0].y, psource[1].x, psource[1].y,
|
|
psource[2].x, psource[2].y, psource[3].x, psource[3].y,
|
|
max_flatness_squared, 0);
|
|
psource += 4;
|
|
ptarget += num_written_points;
|
|
|
|
// Subsequent piecewise curves.
|
|
for (uint32_t piecewise = 1; piecewise < num_piecewise; piecewise++) {
|
|
parsl_position p1 = psource[-1];
|
|
parsl_position previous_c2 = psource[-2];
|
|
parsl_position c1 = parsl__sub(p1, parsl__sub(previous_c2, p1));
|
|
parsl_position c2 = psource[0];
|
|
parsl_position p2 = psource[1];
|
|
num_written_points = 0;
|
|
parsl__tesselate_cubic(ptarget, &num_written_points,
|
|
p1.x, p1.y, c1.x, c1.y, c2.x, c2.y, p2.x, p2.y,
|
|
max_flatness_squared, 0);
|
|
psource += 2;
|
|
ptarget += num_written_points;
|
|
}
|
|
|
|
__attribute__((unused))
|
|
uint32_t num_written = ptarget - target_spine_start;
|
|
assert(num_written == (uint32_t) target_spines->spine_lengths[spine]);
|
|
}
|
|
|
|
// Source vertices look like: P1 C1 C2 P2 [C2 P2]*
|
|
if (has_guides) {
|
|
uint32_t nsrcspines = source_spines.num_spines;
|
|
context->guideline_start = nsrcspines;
|
|
psource = source_spines.vertices;
|
|
for (uint32_t spine = 0; spine < nsrcspines; spine++) {
|
|
uint32_t spine_length = source_spines.spine_lengths[spine];
|
|
uint32_t num_piecewise = 1 + (spine_length - 4) / 2;
|
|
*ptarget++ = psource[0];
|
|
*ptarget++ = psource[1];
|
|
*ptarget++ = psource[2];
|
|
*ptarget++ = psource[3];
|
|
psource += 4;
|
|
for (uint32_t pw = 1; pw < num_piecewise; pw++) {
|
|
parsl_position p1 = psource[-1];
|
|
parsl_position previous_c2 = psource[-2];
|
|
parsl_position c1 = parsl__sub(p1, parsl__sub(previous_c2, p1));
|
|
parsl_position c2 = psource[0];
|
|
parsl_position p2 = psource[1];
|
|
*ptarget++ = p1;
|
|
*ptarget++ = c1;
|
|
*ptarget++ = p2;
|
|
*ptarget++ = c2;
|
|
psource += 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
assert(ptarget - target_spines->vertices == total_required_spine_points);
|
|
parsl_mesh_from_lines(context, context->curve_spines);
|
|
context->guideline_start = 0;
|
|
return &context->result;
|
|
}
|
|
|
|
parsl_mesh* parsl_mesh_from_curves_quadratic(parsl_context* context,
|
|
parsl_spine_list source_spines)
|
|
{
|
|
float max_flatness = context->config.curves_max_flatness;
|
|
if (max_flatness == 0) {
|
|
max_flatness = 1.0f;
|
|
}
|
|
const float max_flatness_squared = max_flatness * max_flatness;
|
|
parsl_spine_list* target_spines = &context->curve_spines;
|
|
const bool has_guides = context->config.flags & PARSL_FLAG_CURVE_GUIDES;
|
|
|
|
// Determine the number of spines in the target list.
|
|
target_spines->num_spines = source_spines.num_spines;
|
|
if (has_guides) {
|
|
target_spines->num_spines += source_spines.num_spines;
|
|
}
|
|
pa_clear(target_spines->spine_lengths);
|
|
pa_add(target_spines->spine_lengths, target_spines->num_spines);
|
|
|
|
// First pass: determine the number of required vertices.
|
|
uint32_t total_required_spine_points = 0;
|
|
const parsl_position* psource = source_spines.vertices;
|
|
for (uint32_t spine = 0; spine < source_spines.num_spines; spine++) {
|
|
|
|
// Source vertices look like: PT C PT [C PT]*
|
|
uint32_t spine_length = source_spines.spine_lengths[spine];
|
|
assert(spine_length >= 3);
|
|
assert((spine_length % 2) == 1);
|
|
uint32_t num_piecewise = 1 + (spine_length - 3) / 2;
|
|
|
|
// First piecewise curve.
|
|
uint32_t num_required_spine_points = 1;
|
|
parsl__tesselate_quadratic(NULL, &num_required_spine_points,
|
|
psource[0].x, psource[0].y, psource[1].x, psource[1].y,
|
|
psource[2].x, psource[2].y, max_flatness_squared, 0);
|
|
psource += 3;
|
|
|
|
// Subsequent piecewise curves.
|
|
for (uint32_t piecewise = 1; piecewise < num_piecewise; piecewise++) {
|
|
parsl_position p1 = psource[-1];
|
|
parsl_position c1 = psource[0];
|
|
parsl_position p2 = psource[1];
|
|
parsl__tesselate_quadratic(NULL, &num_required_spine_points,
|
|
p1.x, p1.y, c1.x, c1.y, p2.x, p2.y, max_flatness_squared, 0);
|
|
psource += 2;
|
|
}
|
|
|
|
target_spines->spine_lengths[spine] = num_required_spine_points;
|
|
total_required_spine_points += num_required_spine_points;
|
|
}
|
|
|
|
if (has_guides) {
|
|
uint32_t nsrcspines = source_spines.num_spines;
|
|
uint16_t* guide_lengths = &target_spines->spine_lengths[nsrcspines];
|
|
for (uint32_t spine = 0; spine < nsrcspines; spine++) {
|
|
uint32_t spine_length = source_spines.spine_lengths[spine];
|
|
uint32_t num_piecewise = 1 + (spine_length - 3) / 2;
|
|
guide_lengths[0] = 3 + (num_piecewise - 1) * 2;
|
|
total_required_spine_points += guide_lengths[0];
|
|
guide_lengths++;
|
|
}
|
|
}
|
|
|
|
// Allocate memory.
|
|
target_spines->num_vertices = total_required_spine_points;
|
|
pa_clear(target_spines->vertices);
|
|
pa_add(target_spines->vertices, total_required_spine_points);
|
|
|
|
// Second pass: write out the data.
|
|
psource = source_spines.vertices;
|
|
parsl_position* ptarget = target_spines->vertices;
|
|
for (uint32_t spine = 0; spine < source_spines.num_spines; spine++) {
|
|
|
|
// Source vertices look like: PT C PT [C PT]*
|
|
uint32_t spine_length = source_spines.spine_lengths[spine];
|
|
uint32_t num_piecewise = 1 + (spine_length - 3) / 2;
|
|
|
|
__attribute__((unused))
|
|
parsl_position* target_spine_start = ptarget;
|
|
|
|
// First piecewise curve.
|
|
ptarget[0].x = psource[0].x;
|
|
ptarget[0].y = psource[0].y;
|
|
ptarget++;
|
|
uint32_t num_written_points = 0;
|
|
parsl__tesselate_quadratic(ptarget, &num_written_points,
|
|
psource[0].x, psource[0].y, psource[1].x, psource[1].y,
|
|
psource[2].x, psource[2].y, max_flatness_squared, 0);
|
|
psource += 3;
|
|
ptarget += num_written_points;
|
|
|
|
// Subsequent piecewise curves.
|
|
for (uint32_t piecewise = 1; piecewise < num_piecewise; piecewise++) {
|
|
parsl_position p1 = psource[-1];
|
|
parsl_position c1 = psource[0];
|
|
parsl_position p2 = psource[1];
|
|
num_written_points = 0;
|
|
parsl__tesselate_quadratic(ptarget, &num_written_points,
|
|
p1.x, p1.y, c1.x, c1.y, p2.x, p2.y, max_flatness_squared, 0);
|
|
psource += 2;
|
|
ptarget += num_written_points;
|
|
}
|
|
|
|
__attribute__((unused))
|
|
uint32_t num_written = ptarget - target_spine_start;
|
|
assert(num_written == (uint32_t) target_spines->spine_lengths[spine]);
|
|
}
|
|
|
|
// Source vertices look like: PT C PT [C PT]*
|
|
if (has_guides) {
|
|
uint32_t nsrcspines = source_spines.num_spines;
|
|
context->guideline_start = nsrcspines;
|
|
psource = source_spines.vertices;
|
|
for (uint32_t spine = 0; spine < nsrcspines; spine++) {
|
|
uint32_t spine_length = source_spines.spine_lengths[spine];
|
|
uint32_t num_piecewise = 1 + (spine_length - 3) / 2;
|
|
*ptarget++ = psource[0];
|
|
*ptarget++ = psource[1];
|
|
*ptarget++ = psource[2];
|
|
psource += 3;
|
|
for (uint32_t pw = 1; pw < num_piecewise; pw++) {
|
|
*ptarget++ = psource[0];
|
|
*ptarget++ = psource[1];
|
|
psource += 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
assert(ptarget - target_spines->vertices == total_required_spine_points);
|
|
parsl_mesh_from_lines(context, context->curve_spines);
|
|
context->guideline_start = 0;
|
|
return &context->result;
|
|
}
|
|
|
|
static unsigned int par__randhash(unsigned int seed) {
|
|
unsigned int i = (seed ^ 12345391u) * 2654435769u;
|
|
i ^= (i << 6) ^ (i >> 26);
|
|
i *= 2654435769u;
|
|
i += (i << 5) ^ (i >> 12);
|
|
return i;
|
|
}
|
|
|
|
static float par__randhashf(unsigned int seed, float a, float b) {
|
|
return (b - a) * par__randhash(seed) / (float) UINT_MAX + a;
|
|
}
|
|
|
|
static parsl_position par__sample_annulus(float radius, parsl_position center,
|
|
int* seedptr) {
|
|
unsigned int seed = *seedptr;
|
|
parsl_position r;
|
|
float rscale = 1.0f / UINT_MAX;
|
|
while (1) {
|
|
r.x = 4 * rscale * par__randhash(seed++) - 2;
|
|
r.y = 4 * rscale * par__randhash(seed++) - 2;
|
|
float r2 = parsl__dot(r, r);
|
|
if (r2 > 1 && r2 <= 4) {
|
|
break;
|
|
}
|
|
}
|
|
*seedptr = seed;
|
|
return (parsl_position) {
|
|
r.x * radius + center.x,
|
|
r.y * radius + center.y
|
|
};
|
|
}
|
|
|
|
#define GRIDF(vec) \
|
|
grid [(int) (vec.x * invcell) + ncols * (int) (vec.y * invcell)]
|
|
|
|
#define GRIDI(vec) grid [(int) vec.y * ncols + (int) vec.x]
|
|
|
|
static parsl_position* par__generate_pts(float width, float height,
|
|
float radius, int seed, parsl_position* result) {
|
|
|
|
int maxattempts = 30;
|
|
float rscale = 1.0f / UINT_MAX;
|
|
parsl_position rvec;
|
|
rvec.x = rvec.y = radius;
|
|
float r2 = radius * radius;
|
|
|
|
// Acceleration grid.
|
|
float cellsize = radius / sqrtf(2);
|
|
float invcell = 1.0f / cellsize;
|
|
int ncols = ceil(width * invcell);
|
|
int nrows = ceil(height * invcell);
|
|
int maxcol = ncols - 1;
|
|
int maxrow = nrows - 1;
|
|
int ncells = ncols * nrows;
|
|
int* grid = (int*) PAR_MALLOC(int, ncells);
|
|
for (int i = 0; i < ncells; i++) {
|
|
grid[i] = -1;
|
|
}
|
|
|
|
// Active list and resulting sample list.
|
|
int* actives = (int*) PAR_MALLOC(int, ncells);
|
|
int nactives = 0;
|
|
|
|
pa_clear(result);
|
|
pa_add(result, ncells);
|
|
|
|
parsl_position* samples = result;
|
|
int nsamples = 0;
|
|
|
|
// First sample.
|
|
parsl_position pt;
|
|
pt.x = width * par__randhash(seed++) * rscale;
|
|
pt.y = height * par__randhash(seed++) * rscale;
|
|
GRIDF(pt) = actives[nactives++] = nsamples;
|
|
samples[nsamples++] = pt;
|
|
|
|
while (nsamples < ncells) {
|
|
int aindex = PAR_MIN(par__randhashf(seed++, 0, nactives),
|
|
nactives - 1.0f);
|
|
int sindex = actives[aindex];
|
|
int found = 0;
|
|
parsl_position j, minj, maxj, delta;
|
|
int attempt;
|
|
for (attempt = 0; attempt < maxattempts && !found; attempt++) {
|
|
pt = par__sample_annulus(radius, samples[sindex], &seed);
|
|
|
|
// Check that this sample is within bounds.
|
|
if (pt.x < 0 || pt.x >= width || pt.y < 0 || pt.y >= height) {
|
|
continue;
|
|
}
|
|
|
|
// Test proximity to nearby samples.
|
|
maxj = parsl_mul(parsl__add(pt, rvec), invcell);
|
|
minj = parsl_mul(parsl__sub(pt, rvec), invcell);
|
|
|
|
minj.x = PAR_CLAMP((int) minj.x, 0, maxcol);
|
|
minj.y = PAR_CLAMP((int) minj.y, 0, maxrow);
|
|
maxj.x = PAR_CLAMP((int) maxj.x, 0, maxcol);
|
|
maxj.y = PAR_CLAMP((int) maxj.y, 0, maxrow);
|
|
int reject = 0;
|
|
for (j.y = minj.y; j.y <= maxj.y && !reject; j.y++) {
|
|
for (j.x = minj.x; j.x <= maxj.x && !reject; j.x++) {
|
|
int entry = GRIDI(j);
|
|
if (entry > -1 && entry != sindex) {
|
|
delta = parsl__sub(samples[entry], pt);
|
|
if (parsl__dot(delta, delta) < r2) {
|
|
reject = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (reject) {
|
|
continue;
|
|
}
|
|
found = 1;
|
|
}
|
|
if (found) {
|
|
GRIDF(pt) = actives[nactives++] = nsamples;
|
|
samples[nsamples++] = pt;
|
|
} else {
|
|
if (--nactives <= 0) {
|
|
break;
|
|
}
|
|
actives[aindex] = actives[nactives];
|
|
}
|
|
}
|
|
|
|
pa___n(result) = nsamples * 2;
|
|
|
|
PAR_FREE(grid);
|
|
PAR_FREE(actives);
|
|
return result;
|
|
}
|
|
|
|
#undef GRIDF
|
|
#undef GRIDI
|
|
|
|
parsl_mesh* parsl_mesh_from_streamlines(parsl_context* context,
|
|
parsl_advection_callback advect, uint32_t first_tick, uint32_t num_ticks,
|
|
void* userdata)
|
|
{
|
|
const int seed = 42;
|
|
const parsl_viewport vp = context->config.streamlines_seed_viewport;
|
|
const float radius = context->config.streamlines_seed_spacing;
|
|
float width = vp.right - vp.left;
|
|
float height = vp.bottom - vp.top;
|
|
|
|
if (context->streamline_seeds == NULL) {
|
|
context->streamline_seeds = par__generate_pts(width, height, radius,
|
|
seed, context->streamline_seeds);
|
|
uint32_t num_points = pa_count(context->streamline_seeds);
|
|
for (uint32_t p = 0; p < num_points; ++p) {
|
|
context->streamline_seeds[p].x += vp.left;
|
|
context->streamline_seeds[p].y += vp.top;
|
|
}
|
|
}
|
|
|
|
uint32_t num_points = pa_count(context->streamline_seeds);
|
|
pa_clear(context->streamline_points);
|
|
pa_add(context->streamline_points, num_points);
|
|
|
|
parsl_position* points = context->streamline_points;
|
|
memcpy(points, context->streamline_seeds,
|
|
num_points * sizeof(parsl_position));
|
|
|
|
context->streamline_spines.num_spines = num_points;
|
|
pa_clear(context->streamline_spines.spine_lengths);
|
|
pa_add(context->streamline_spines.spine_lengths, num_points);
|
|
uint16_t* lengths = context->streamline_spines.spine_lengths;
|
|
for (uint32_t i = 0; i < num_points; i++) {
|
|
lengths[i] = num_ticks;
|
|
}
|
|
|
|
context->streamline_spines.num_vertices = num_points * num_ticks;
|
|
pa_clear(context->streamline_spines.vertices);
|
|
pa_add(context->streamline_spines.vertices, num_points * num_ticks);
|
|
parsl_position* vertices = context->streamline_spines.vertices;
|
|
|
|
for (uint32_t tick = 0; tick < first_tick; tick++) {
|
|
for (uint32_t i = 0; i < num_points; i++) {
|
|
advect(&points[i], userdata);
|
|
}
|
|
}
|
|
|
|
parsl_position* pvertices = vertices;
|
|
for (uint32_t i = 0; i < num_points; i++) {
|
|
for (uint32_t tick = 0; tick < num_ticks; ++tick) {
|
|
advect(&points[i], userdata);
|
|
*pvertices++ = points[i];
|
|
}
|
|
}
|
|
|
|
parsl_mesh_from_lines(context, context->streamline_spines);
|
|
return &context->result;
|
|
}
|
|
|
|
#endif // PAR_STREAMLINES_IMPLEMENTATION
|
|
#endif // PAR_STREAMLINES_H
|
|
|
|
// par_streamlines is distributed under the MIT license:
|
|
//
|
|
// Copyright (c) 2019 Philip Rideout
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
// SOFTWARE.
|